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Diffstat (limited to 'src/quick/doc/snippets/qml/opacitymask.qml')
-rw-r--r-- | src/quick/doc/snippets/qml/opacitymask.qml | 124 |
1 files changed, 0 insertions, 124 deletions
diff --git a/src/quick/doc/snippets/qml/opacitymask.qml b/src/quick/doc/snippets/qml/opacitymask.qml deleted file mode 100644 index f58180b6d2..0000000000 --- a/src/quick/doc/snippets/qml/opacitymask.qml +++ /dev/null @@ -1,124 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2014 Gunnar Sletta <gunnar@sletta.org> -** Contact: https://www.qt.io/licensing/ -** -** This file is part of the documentation of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:BSD$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and The Qt Company. For licensing terms -** and conditions see https://www.qt.io/terms-conditions. For further -** information use the contact form at https://www.qt.io/contact-us. -** -** BSD License Usage -** Alternatively, you may use this file under the terms of the BSD license -** as follows: -** -** "Redistribution and use in source and binary forms, with or without -** modification, are permitted provided that the following conditions are -** met: -** * Redistributions of source code must retain the above copyright -** notice, this list of conditions and the following disclaimer. -** * Redistributions in binary form must reproduce the above copyright -** notice, this list of conditions and the following disclaimer in -** the documentation and/or other materials provided with the -** distribution. -** * Neither the name of The Qt Company Ltd nor the names of its -** contributors may be used to endorse or promote products derived -** from this software without specific prior written permission. -** -** -** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -import QtQuick 2.0 - -Item { - id: root - width: 480 - height: 320 - - // The checkers background - ShaderEffect { - id: tileBackground - anchors.fill: parent - - property real tileSize: 20 - property color color1: Qt.hsla(0, 0, 0.1); - property color color2: Qt.hsla(0, 0, 0.2); - - property size pixelSize: Qt.size(width / tileSize, height / tileSize); - - fragmentShader: - " - uniform lowp vec4 color1; - uniform lowp vec4 color2; - uniform highp vec2 pixelSize; - varying highp vec2 qt_TexCoord0; - void main() { - highp vec2 tc = sign(sin(3.14159265358979323846 * qt_TexCoord0 * pixelSize)); - if (tc.x != tc.y) - gl_FragColor = color1; - else - gl_FragColor = color2; - } - " - } - -//! [1] - Rectangle { - id: gradientRect; - width: 10 - height: 10 - gradient: Gradient { - GradientStop { position: 0; color: "white" } - GradientStop { position: 1; color: "steelblue" } - } - visible: false; // should not be visible on screen. - layer.enabled: true; - layer.smooth: true - } - - Text { - id: textItem - font.pixelSize: 48 - text: "Gradient Text" - anchors.centerIn: parent - layer.enabled: true - // This item should be used as the 'mask' - layer.samplerName: "maskSource" - layer.effect: ShaderEffect { - property var colorSource: gradientRect; - fragmentShader: " - uniform lowp sampler2D colorSource; - uniform lowp sampler2D maskSource; - uniform lowp float qt_Opacity; - varying highp vec2 qt_TexCoord0; - void main() { - gl_FragColor = - texture2D(colorSource, qt_TexCoord0) - * texture2D(maskSource, qt_TexCoord0).a - * qt_Opacity; - } - " - } - } -//! [1] -} |