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-rw-r--r--src/quick/doc/src/concepts/visualcanvas/scenegraph.qdoc2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/quick/doc/src/concepts/visualcanvas/scenegraph.qdoc b/src/quick/doc/src/concepts/visualcanvas/scenegraph.qdoc
index f07d981e5f..046c23f8f0 100644
--- a/src/quick/doc/src/concepts/visualcanvas/scenegraph.qdoc
+++ b/src/quick/doc/src/concepts/visualcanvas/scenegraph.qdoc
@@ -294,7 +294,7 @@ when to call the signals and this is the only time the OpenGL
application is allowed to draw.
The \l {Scene Graph - OpenGL Under QML} example gives an example on
-how to use use these signals.
+how to use these signals.
The other alternative is to create a QQuickFramebufferObject, render
into it, and let it be displayed in the scene graph as a texture.