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-rw-r--r--src/quick/handlers/qquickmultipointhandler.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/quick/handlers/qquickmultipointhandler.cpp b/src/quick/handlers/qquickmultipointhandler.cpp
index 6cc7747e3a..41d8b228a1 100644
--- a/src/quick/handlers/qquickmultipointhandler.cpp
+++ b/src/quick/handlers/qquickmultipointhandler.cpp
@@ -80,7 +80,7 @@ QVector<QQuickEventPoint *> QQuickMultiPointHandler::eligiblePoints(QQuickPointe
{
QVector<QQuickEventPoint *> ret;
int c = event->pointCount();
- QRectF targetBounds = target()->mapRectToScene(target()->boundingRect())
+ QRectF parentBounds = parentItem()->mapRectToScene(parentItem()->boundingRect())
.marginsAdded(QMarginsF(m_pointDistanceThreshold, m_pointDistanceThreshold, m_pointDistanceThreshold, m_pointDistanceThreshold));
// If one or more points are newly pressed or released, all non-released points are candidates for this handler.
// In other cases however, do not steal the grab: that is, if a point has a grabber,
@@ -93,7 +93,7 @@ QVector<QQuickEventPoint *> QQuickMultiPointHandler::eligiblePoints(QQuickPointe
if (exclusiveGrabber && exclusiveGrabber != this)
continue;
}
- if (p->state() != QQuickEventPoint::Released && targetBounds.contains(p->scenePosition()))
+ if (p->state() != QQuickEventPoint::Released && parentBounds.contains(p->scenePosition()))
ret << p;
}
return ret;