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Diffstat (limited to 'src/quick/handlers/qquickwheelhandler.cpp')
-rw-r--r-- | src/quick/handlers/qquickwheelhandler.cpp | 541 |
1 files changed, 541 insertions, 0 deletions
diff --git a/src/quick/handlers/qquickwheelhandler.cpp b/src/quick/handlers/qquickwheelhandler.cpp new file mode 100644 index 0000000000..7e29af1422 --- /dev/null +++ b/src/quick/handlers/qquickwheelhandler.cpp @@ -0,0 +1,541 @@ +// Copyright (C) 2020 The Qt Company Ltd. +// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only + +#include "qquickwheelhandler_p.h" +#include "qquickwheelhandler_p_p.h" +#include <QtQuick/private/qquickitem_p.h> +#include <QLoggingCategory> +#include <QtMath> + +QT_BEGIN_NAMESPACE + +Q_STATIC_LOGGING_CATEGORY(lcWheelHandler, "qt.quick.handler.wheel") + +/*! + \qmltype WheelHandler + \instantiates QQuickWheelHandler + \inherits SinglePointHandler + \inqmlmodule QtQuick + \ingroup qtquick-input-handlers + \brief Handler for the mouse wheel. + + WheelHandler is a handler that is used to interactively manipulate some + numeric property of an Item as the user rotates the mouse wheel. Like other + Input Handlers, by default it manipulates its \l {PointerHandler::target} + {target}. Declare \l property to control which target property will be + manipulated: + + \snippet pointerHandlers/wheelHandler.qml 0 + + \l BoundaryRule is quite useful in combination with WheelHandler (as well + as with other Input Handlers) to declare the allowed range of values that + the target property can have. For example it is possible to implement + scrolling using a combination of WheelHandler and \l DragHandler to + manipulate the scrollable Item's \l{QQuickItem::y}{y} property when the + user rotates the wheel or drags the item on a touchscreen, and + \l BoundaryRule to limit the range of motion from the top to the bottom: + + \snippet pointerHandlers/handlerFlick.qml 0 + + Alternatively, if \l property is not set or \l target is null, + WheelHandler will not automatically manipulate anything; but the + \l rotation property can be used in a binding to manipulate another + property, or you can implement \c onWheel and handle the wheel event + directly. + + WheelHandler handles only a rotating mouse wheel by default; this + can be changed by setting acceptedDevices. + + \sa MouseArea, Flickable, {Qt Quick Examples - Pointer Handlers} +*/ + +QQuickWheelHandler::QQuickWheelHandler(QQuickItem *parent) + : QQuickSinglePointHandler(*(new QQuickWheelHandlerPrivate), parent) +{ + setAcceptedDevices(QInputDevice::DeviceType::Mouse); +} + +/*! + \qmlproperty enumeration QtQuick::WheelHandler::orientation + + Which wheel to react to. The default is \c Qt.Vertical. + + Not every mouse has a \c Horizontal wheel; sometimes it is emulated by + tilting the wheel sideways. A touchpad can usually generate both vertical + and horizontal wheel events. +*/ +Qt::Orientation QQuickWheelHandler::orientation() const +{ + Q_D(const QQuickWheelHandler); + return d->orientation; +} + +void QQuickWheelHandler::setOrientation(Qt::Orientation orientation) +{ + Q_D(QQuickWheelHandler); + if (d->orientation == orientation) + return; + + d->orientation = orientation; + emit orientationChanged(); +} + +/*! + \qmlproperty bool QtQuick::WheelHandler::invertible + + Whether or not to reverse the direction of property change if + \l QWheelEvent::inverted is \c true. The default is \c true. + + If the operating system has a "natural scrolling" setting that causes + scrolling to be in the same direction as the finger movement, then if this + property is set to \c true, and WheelHandler is directly setting a property + on \l target, the direction of movement will correspond to the system setting. + If this property is set to \c false, it will invert the \l rotation so that + the direction of motion is always the same as the direction of finger movement. +*/ +bool QQuickWheelHandler::isInvertible() const +{ + Q_D(const QQuickWheelHandler); + return d->invertible; +} + +void QQuickWheelHandler::setInvertible(bool invertible) +{ + Q_D(QQuickWheelHandler); + if (d->invertible == invertible) + return; + + d->invertible = invertible; + emit invertibleChanged(); +} + +/*! + \qmlproperty real QtQuick::WheelHandler::activeTimeout + + The amount of time in seconds after which the \l active property will + revert to \c false if no more wheel events are received. The default is + \c 0.1 (100 ms). + + When WheelHandler handles events that contain + \l {Qt::ScrollPhase}{scroll phase} information, such as events from some + touchpads, the \l active property will become \c false as soon as an event + with phase \l Qt::ScrollEnd is received; in that case the timeout is not + necessary. But a conventional mouse with a wheel does not provide a scroll + phase: the mouse cannot detect when the user has decided to stop + scrolling, so the \l active property transitions to \c false after this + much time has elapsed. + + \sa QWheelEvent::phase() +*/ +qreal QQuickWheelHandler::activeTimeout() const +{ + Q_D(const QQuickWheelHandler); + return d->activeTimeout; +} + +void QQuickWheelHandler::setActiveTimeout(qreal timeout) +{ + Q_D(QQuickWheelHandler); + if (qFuzzyCompare(d->activeTimeout, timeout)) + return; + + if (timeout < 0) { + qWarning("activeTimeout must be positive"); + return; + } + + d->activeTimeout = timeout; + emit activeTimeoutChanged(); +} + +/*! + \qmlproperty real QtQuick::WheelHandler::rotation + + The angle through which the mouse wheel has been rotated since the last + time this property was set, in wheel degrees. + + A positive value indicates that the wheel was rotated up/right; + a negative value indicates that the wheel was rotated down/left. + + A basic mouse click-wheel works in steps of 15 degrees. + + The default is \c 0 at startup. It can be programmatically set to any value + at any time. The value will be adjusted from there as the user rotates the + mouse wheel. + + \sa orientation +*/ +qreal QQuickWheelHandler::rotation() const +{ + Q_D(const QQuickWheelHandler); + return d->rotation * d->rotationScale; +} + +void QQuickWheelHandler::setRotation(qreal rotation) +{ + Q_D(QQuickWheelHandler); + if (qFuzzyCompare(d->rotation, rotation / d->rotationScale)) + return; + + d->rotation = rotation / d->rotationScale; + emit rotationChanged(); +} + +/*! + \qmlproperty real QtQuick::WheelHandler::rotationScale + + The scaling to be applied to the \l rotation property, and to the + \l property on the \l target item, if any. The default is 1, such that + \l rotation will be in units of degrees of rotation. It can be set to a + negative number to invert the effect of the direction of mouse wheel + rotation. +*/ +qreal QQuickWheelHandler::rotationScale() const +{ + Q_D(const QQuickWheelHandler); + return d->rotationScale; +} + +void QQuickWheelHandler::setRotationScale(qreal rotationScale) +{ + Q_D(QQuickWheelHandler); + if (qFuzzyCompare(d->rotationScale, rotationScale)) + return; + if (qFuzzyIsNull(rotationScale)) { + qWarning("rotationScale cannot be set to zero"); + return; + } + + d->rotationScale = rotationScale; + emit rotationScaleChanged(); +} + +/*! + \qmlproperty string QtQuick::WheelHandler::property + + The property to be modified on the \l target when the mouse wheel is rotated. + + The default is no property (empty string). When no target property is being + automatically modified, you can use bindings to react to mouse wheel + rotation in arbitrary ways. + + You can use the mouse wheel to adjust any numeric property. For example if + \c property is set to \c x, the \l target will move horizontally as the + wheel is rotated. The following properties have special behavior: + + \value scale + \l{QQuickItem::scale}{scale} will be modified in a non-linear fashion + as described under \l targetScaleMultiplier. If + \l targetTransformAroundCursor is \c true, the \l{QQuickItem::x}{x} and + \l{QQuickItem::y}{y} properties will be simultaneously adjusted so that + the user will effectively zoom into or out of the point under the mouse + cursor. + \value rotation + \l{QQuickItem::rotation}{rotation} will be set to \l rotation. If + \l targetTransformAroundCursor is \c true, the l{QQuickItem::x}{x} and + \l{QQuickItem::y}{y} properties will be simultaneously adjusted so + that the user will effectively rotate the item around the point under + the mouse cursor. + + The adjustment of the given target property is always scaled by \l rotationScale. +*/ +QString QQuickWheelHandler::property() const +{ + Q_D(const QQuickWheelHandler); + return d->propertyName; +} + +void QQuickWheelHandler::setProperty(const QString &propertyName) +{ + Q_D(QQuickWheelHandler); + if (d->propertyName == propertyName) + return; + + d->propertyName = propertyName; + d->metaPropertyDirty = true; + emit propertyChanged(); +} + +/*! + \qmlproperty real QtQuick::WheelHandler::targetScaleMultiplier + + The amount by which the \l target \l{QQuickItem::scale}{scale} is to be + multiplied whenever the \l rotation changes by 15 degrees. This + is relevant only when \l property is \c "scale". + + The \c scale will be multiplied by + \c targetScaleMultiplier \sup {angleDelta * rotationScale / 15}. + The default is \c 2 \sup {1/3}, which means that if \l rotationScale is left + at its default value, and the mouse wheel is rotated by one "click" + (15 degrees), the \l target will be scaled by approximately 1.25; after + three "clicks" its size will be doubled or halved, depending on the + direction that the wheel is rotated. If you want to make it double or halve + with every 2 clicks of the wheel, set this to \c 2 \sup {1/2} (1.4142). + If you want to make it scale the opposite way as the wheel is rotated, + set \c rotationScale to a negative value. +*/ +qreal QQuickWheelHandler::targetScaleMultiplier() const +{ + Q_D(const QQuickWheelHandler); + return d->targetScaleMultiplier; +} + +void QQuickWheelHandler::setTargetScaleMultiplier(qreal targetScaleMultiplier) +{ + Q_D(QQuickWheelHandler); + if (qFuzzyCompare(d->targetScaleMultiplier, targetScaleMultiplier)) + return; + + d->targetScaleMultiplier = targetScaleMultiplier; + emit targetScaleMultiplierChanged(); +} + +/*! + \qmlproperty bool QtQuick::WheelHandler::targetTransformAroundCursor + + Whether the \l target should automatically be repositioned in such a way + that it is transformed around the mouse cursor position while the + \l property is adjusted. The default is \c true. + + If \l property is set to \c "rotation" and \l targetTransformAroundCursor + is \c true, then as the wheel is rotated, the \l target item will rotate in + place around the mouse cursor position. If \c targetTransformAroundCursor + is \c false, it will rotate around its + \l{QQuickItem::transformOrigin}{transformOrigin} instead. +*/ +bool QQuickWheelHandler::isTargetTransformAroundCursor() const +{ + Q_D(const QQuickWheelHandler); + return d->targetTransformAroundCursor; +} + +void QQuickWheelHandler::setTargetTransformAroundCursor(bool ttac) +{ + Q_D(QQuickWheelHandler); + if (d->targetTransformAroundCursor == ttac) + return; + + d->targetTransformAroundCursor = ttac; + emit targetTransformAroundCursorChanged(); +} + +/*! + \qmlproperty bool QtQuick::WheelHandler::blocking + \since 6.3 + + Whether this handler prevents other items or handlers behind it from + handling the same wheel event. This property is \c true by default. +*/ +bool QQuickWheelHandler::isBlocking() const +{ + Q_D(const QQuickWheelHandler); + return d->blocking; +} + +void QQuickWheelHandler::setBlocking(bool blocking) +{ + Q_D(QQuickWheelHandler); + if (d->blocking == blocking) + return; + + d->blocking = blocking; + emit blockingChanged(); +} + +bool QQuickWheelHandler::wantsPointerEvent(QPointerEvent *event) +{ + if (!event) + return false; + if (event->type() != QEvent::Wheel) + return false; + QWheelEvent *we = static_cast<QWheelEvent *>(event); + if (!acceptedDevices().testFlag(QPointingDevice::DeviceType::TouchPad) + && we->source() != Qt::MouseEventNotSynthesized) + return false; + if (!active()) { + switch (orientation()) { + case Qt::Horizontal: + if (!(we->angleDelta().x()) && !(we->pixelDelta().x())) + return false; + break; + case Qt::Vertical: + if (!(we->angleDelta().y()) && !(we->pixelDelta().y())) + return false; + break; + } + } + auto &point = event->point(0); + if (QQuickPointerDeviceHandler::wantsPointerEvent(event) && wantsEventPoint(event, point) && parentContains(point)) { + setPointId(point.id()); + return true; + } + return false; +} + +void QQuickWheelHandler::handleEventPoint(QPointerEvent *ev, QEventPoint &point) +{ + Q_D(QQuickWheelHandler); + QQuickSinglePointHandler::handleEventPoint(ev, point); + + if (ev->type() != QEvent::Wheel) + return; + const QWheelEvent *event = static_cast<const QWheelEvent *>(ev); + setActive(true); // ScrollEnd will not happen unless it was already active (see setActive(false) below) + if (d->blocking) + point.setAccepted(); + qreal inversion = !d->invertible && event->isInverted() ? -1 : 1; + qreal angleDelta = inversion * qreal(orientation() == Qt::Horizontal ? event->angleDelta().x() : + event->angleDelta().y()) / 8; + d->rotation += angleDelta; + emit rotationChanged(); + + d->wheelEvent.reset(event); + emit wheel(&d->wheelEvent); + if (!d->propertyName.isEmpty() && target()) { + QQuickItem *t = target(); + // writing target()'s property is done via QMetaProperty::write() so that any registered interceptors can react. + if (d->propertyName == QLatin1String("scale")) { + qreal multiplier = qPow(d->targetScaleMultiplier, angleDelta * d->rotationScale / 15); // wheel "clicks" + const QPointF centroidParentPos = t->parentItem()->mapFromScene(point.scenePosition()); + const QPointF positionWas = t->position(); + const qreal scaleWas = t->scale(); + const qreal activePropertyValue = scaleWas * multiplier; + qCDebug(lcWheelHandler) << objectName() << "angle delta" << event->angleDelta() << "pixel delta" << event->pixelDelta() + << "@" << point.position() << "in parent" << centroidParentPos + << "in scene" << point.scenePosition() + << "multiplier" << multiplier << "scale" << scaleWas + << "->" << activePropertyValue; + d->targetMetaProperty().write(t, activePropertyValue); + if (d->targetTransformAroundCursor) { + // If an interceptor intervened, scale may now be different than we asked for. Adjust accordingly. + multiplier = t->scale() / scaleWas; + const QPointF adjPos = QQuickItemPrivate::get(t)->adjustedPosForTransform( + centroidParentPos, positionWas, QVector2D(), scaleWas, multiplier, t->rotation(), 0); + qCDebug(lcWheelHandler) << "adjusting item pos" << adjPos << "in scene" << t->parentItem()->mapToScene(adjPos); + t->setPosition(adjPos); + } + } else if (d->propertyName == QLatin1String("rotation")) { + const QPointF positionWas = t->position(); + const qreal rotationWas = t->rotation(); + const qreal activePropertyValue = rotationWas + angleDelta * d->rotationScale; + const QPointF centroidParentPos = t->parentItem()->mapFromScene(point.scenePosition()); + qCDebug(lcWheelHandler) << objectName() << "angle delta" << event->angleDelta() << "pixel delta" << event->pixelDelta() + << "@" << point.position() << "in parent" << centroidParentPos + << "in scene" << point.scenePosition() << "rotation" << t->rotation() + << "->" << activePropertyValue; + d->targetMetaProperty().write(t, activePropertyValue); + if (d->targetTransformAroundCursor) { + // If an interceptor intervened, rotation may now be different than we asked for. Adjust accordingly. + const QPointF adjPos = QQuickItemPrivate::get(t)->adjustedPosForTransform( + centroidParentPos, positionWas, QVector2D(), + t->scale(), 1, rotationWas, t->rotation() - rotationWas); + qCDebug(lcWheelHandler) << "adjusting item pos" << adjPos << "in scene" << t->parentItem()->mapToScene(adjPos); + t->setPosition(adjPos); + } + } else { + qCDebug(lcWheelHandler) << objectName() << "angle delta" << event->angleDelta() << "scaled" << angleDelta + << "total" << d->rotation << "pixel delta" << event->pixelDelta() + << "@" << point.position() << "in scene" << point.scenePosition() << "rotation" << t->rotation(); + qreal delta = 0; + if (event->hasPixelDelta()) { + delta = inversion * d->rotationScale * qreal(orientation() == Qt::Horizontal ? event->pixelDelta().x() : event->pixelDelta().y()); + qCDebug(lcWheelHandler) << "changing target" << d->propertyName << "by pixel delta" << delta << "from" << event; + } else { + delta = angleDelta * d->rotationScale; + qCDebug(lcWheelHandler) << "changing target" << d->propertyName << "by scaled angle delta" << delta << "from" << event; + } + bool ok = false; + qreal value = d->targetMetaProperty().read(t).toReal(&ok); + if (ok) + d->targetMetaProperty().write(t, value + qreal(delta)); + else + qWarning() << "failed to read property" << d->propertyName << "of" << t; + } + } + switch (event->phase()) { + case Qt::ScrollEnd: + qCDebug(lcWheelHandler) << objectName() << "deactivating due to ScrollEnd phase"; + setActive(false); + break; + case Qt::NoScrollPhase: + d->deactivationTimer.start(qRound(d->activeTimeout * 1000), this); + break; + case Qt::ScrollBegin: + case Qt::ScrollUpdate: + case Qt::ScrollMomentum: + break; + } +} + +void QQuickWheelHandler::onTargetChanged(QQuickItem *oldTarget) +{ + Q_UNUSED(oldTarget); + Q_D(QQuickWheelHandler); + d->metaPropertyDirty = true; +} + +void QQuickWheelHandler::onActiveChanged() +{ + Q_D(QQuickWheelHandler); + if (!active()) + d->deactivationTimer.stop(); +} + +void QQuickWheelHandler::timerEvent(QTimerEvent *event) +{ + Q_D(const QQuickWheelHandler); + if (event->timerId() == d->deactivationTimer.timerId()) { + qCDebug(lcWheelHandler) << objectName() << "deactivating due to timeout"; + setActive(false); + } +} + +/*! + \qmlsignal QtQuick::WheelHandler::wheel(WheelEvent event) + + This signal is emitted every time this handler receives an \a event + of type \l QWheelEvent: that is, every time the wheel is moved or the + scrolling gesture is updated. +*/ + +QQuickWheelHandlerPrivate::QQuickWheelHandlerPrivate() + : QQuickSinglePointHandlerPrivate() +{ +} + +QMetaProperty &QQuickWheelHandlerPrivate::targetMetaProperty() const +{ + Q_Q(const QQuickWheelHandler); + if (metaPropertyDirty && q->target()) { + if (!propertyName.isEmpty()) { + const QMetaObject *targetMeta = q->target()->metaObject(); + metaProperty = targetMeta->property( + targetMeta->indexOfProperty(propertyName.toLocal8Bit().constData())); + } + metaPropertyDirty = false; + } + return metaProperty; +} + +/*! + \qmlproperty flags WheelHandler::acceptedDevices + + The types of pointing devices that can activate this handler. + + By default, this property is set to + \l{QInputDevice::DeviceType}{PointerDevice.Mouse}, so as to react only to + events from an actual mouse wheel. + + WheelHandler can be made to respond to both mouse wheel and touchpad + scrolling by setting acceptedDevices to + \c{PointerDevice.Mouse | PointerDevice.TouchPad}. + + \note Some non-mouse hardware (such as a touch-sensitive Wacom tablet, or a + Linux laptop touchpad) generates real wheel events from gestures. + WheelHandler will respond to those events as wheel events even if + \c acceptedDevices remains set to its default value. +*/ + +QT_END_NAMESPACE + +#include "moc_qquickwheelhandler_p.cpp" |