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+// Copyright (C) 2020 The Qt Company Ltd.
+// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
+
+#include "qquickwheelhandler_p.h"
+#include "qquickwheelhandler_p_p.h"
+#include <QtQuick/private/qquickitem_p.h>
+#include <QLoggingCategory>
+#include <QtMath>
+
+QT_BEGIN_NAMESPACE
+
+Q_STATIC_LOGGING_CATEGORY(lcWheelHandler, "qt.quick.handler.wheel")
+
+/*!
+ \qmltype WheelHandler
+ \instantiates QQuickWheelHandler
+ \inherits SinglePointHandler
+ \inqmlmodule QtQuick
+ \ingroup qtquick-input-handlers
+ \brief Handler for the mouse wheel.
+
+ WheelHandler is a handler that is used to interactively manipulate some
+ numeric property of an Item as the user rotates the mouse wheel. Like other
+ Input Handlers, by default it manipulates its \l {PointerHandler::target}
+ {target}. Declare \l property to control which target property will be
+ manipulated:
+
+ \snippet pointerHandlers/wheelHandler.qml 0
+
+ \l BoundaryRule is quite useful in combination with WheelHandler (as well
+ as with other Input Handlers) to declare the allowed range of values that
+ the target property can have. For example it is possible to implement
+ scrolling using a combination of WheelHandler and \l DragHandler to
+ manipulate the scrollable Item's \l{QQuickItem::y}{y} property when the
+ user rotates the wheel or drags the item on a touchscreen, and
+ \l BoundaryRule to limit the range of motion from the top to the bottom:
+
+ \snippet pointerHandlers/handlerFlick.qml 0
+
+ Alternatively, if \l property is not set or \l target is null,
+ WheelHandler will not automatically manipulate anything; but the
+ \l rotation property can be used in a binding to manipulate another
+ property, or you can implement \c onWheel and handle the wheel event
+ directly.
+
+ WheelHandler handles only a rotating mouse wheel by default; this
+ can be changed by setting acceptedDevices.
+
+ \sa MouseArea, Flickable, {Qt Quick Examples - Pointer Handlers}
+*/
+
+QQuickWheelHandler::QQuickWheelHandler(QQuickItem *parent)
+ : QQuickSinglePointHandler(*(new QQuickWheelHandlerPrivate), parent)
+{
+ setAcceptedDevices(QInputDevice::DeviceType::Mouse);
+}
+
+/*!
+ \qmlproperty enumeration QtQuick::WheelHandler::orientation
+
+ Which wheel to react to. The default is \c Qt.Vertical.
+
+ Not every mouse has a \c Horizontal wheel; sometimes it is emulated by
+ tilting the wheel sideways. A touchpad can usually generate both vertical
+ and horizontal wheel events.
+*/
+Qt::Orientation QQuickWheelHandler::orientation() const
+{
+ Q_D(const QQuickWheelHandler);
+ return d->orientation;
+}
+
+void QQuickWheelHandler::setOrientation(Qt::Orientation orientation)
+{
+ Q_D(QQuickWheelHandler);
+ if (d->orientation == orientation)
+ return;
+
+ d->orientation = orientation;
+ emit orientationChanged();
+}
+
+/*!
+ \qmlproperty bool QtQuick::WheelHandler::invertible
+
+ Whether or not to reverse the direction of property change if
+ \l QWheelEvent::inverted is \c true. The default is \c true.
+
+ If the operating system has a "natural scrolling" setting that causes
+ scrolling to be in the same direction as the finger movement, then if this
+ property is set to \c true, and WheelHandler is directly setting a property
+ on \l target, the direction of movement will correspond to the system setting.
+ If this property is set to \c false, it will invert the \l rotation so that
+ the direction of motion is always the same as the direction of finger movement.
+*/
+bool QQuickWheelHandler::isInvertible() const
+{
+ Q_D(const QQuickWheelHandler);
+ return d->invertible;
+}
+
+void QQuickWheelHandler::setInvertible(bool invertible)
+{
+ Q_D(QQuickWheelHandler);
+ if (d->invertible == invertible)
+ return;
+
+ d->invertible = invertible;
+ emit invertibleChanged();
+}
+
+/*!
+ \qmlproperty real QtQuick::WheelHandler::activeTimeout
+
+ The amount of time in seconds after which the \l active property will
+ revert to \c false if no more wheel events are received. The default is
+ \c 0.1 (100 ms).
+
+ When WheelHandler handles events that contain
+ \l {Qt::ScrollPhase}{scroll phase} information, such as events from some
+ touchpads, the \l active property will become \c false as soon as an event
+ with phase \l Qt::ScrollEnd is received; in that case the timeout is not
+ necessary. But a conventional mouse with a wheel does not provide a scroll
+ phase: the mouse cannot detect when the user has decided to stop
+ scrolling, so the \l active property transitions to \c false after this
+ much time has elapsed.
+
+ \sa QWheelEvent::phase()
+*/
+qreal QQuickWheelHandler::activeTimeout() const
+{
+ Q_D(const QQuickWheelHandler);
+ return d->activeTimeout;
+}
+
+void QQuickWheelHandler::setActiveTimeout(qreal timeout)
+{
+ Q_D(QQuickWheelHandler);
+ if (qFuzzyCompare(d->activeTimeout, timeout))
+ return;
+
+ if (timeout < 0) {
+ qWarning("activeTimeout must be positive");
+ return;
+ }
+
+ d->activeTimeout = timeout;
+ emit activeTimeoutChanged();
+}
+
+/*!
+ \qmlproperty real QtQuick::WheelHandler::rotation
+
+ The angle through which the mouse wheel has been rotated since the last
+ time this property was set, in wheel degrees.
+
+ A positive value indicates that the wheel was rotated up/right;
+ a negative value indicates that the wheel was rotated down/left.
+
+ A basic mouse click-wheel works in steps of 15 degrees.
+
+ The default is \c 0 at startup. It can be programmatically set to any value
+ at any time. The value will be adjusted from there as the user rotates the
+ mouse wheel.
+
+ \sa orientation
+*/
+qreal QQuickWheelHandler::rotation() const
+{
+ Q_D(const QQuickWheelHandler);
+ return d->rotation * d->rotationScale;
+}
+
+void QQuickWheelHandler::setRotation(qreal rotation)
+{
+ Q_D(QQuickWheelHandler);
+ if (qFuzzyCompare(d->rotation, rotation / d->rotationScale))
+ return;
+
+ d->rotation = rotation / d->rotationScale;
+ emit rotationChanged();
+}
+
+/*!
+ \qmlproperty real QtQuick::WheelHandler::rotationScale
+
+ The scaling to be applied to the \l rotation property, and to the
+ \l property on the \l target item, if any. The default is 1, such that
+ \l rotation will be in units of degrees of rotation. It can be set to a
+ negative number to invert the effect of the direction of mouse wheel
+ rotation.
+*/
+qreal QQuickWheelHandler::rotationScale() const
+{
+ Q_D(const QQuickWheelHandler);
+ return d->rotationScale;
+}
+
+void QQuickWheelHandler::setRotationScale(qreal rotationScale)
+{
+ Q_D(QQuickWheelHandler);
+ if (qFuzzyCompare(d->rotationScale, rotationScale))
+ return;
+ if (qFuzzyIsNull(rotationScale)) {
+ qWarning("rotationScale cannot be set to zero");
+ return;
+ }
+
+ d->rotationScale = rotationScale;
+ emit rotationScaleChanged();
+}
+
+/*!
+ \qmlproperty string QtQuick::WheelHandler::property
+
+ The property to be modified on the \l target when the mouse wheel is rotated.
+
+ The default is no property (empty string). When no target property is being
+ automatically modified, you can use bindings to react to mouse wheel
+ rotation in arbitrary ways.
+
+ You can use the mouse wheel to adjust any numeric property. For example if
+ \c property is set to \c x, the \l target will move horizontally as the
+ wheel is rotated. The following properties have special behavior:
+
+ \value scale
+ \l{QQuickItem::scale}{scale} will be modified in a non-linear fashion
+ as described under \l targetScaleMultiplier. If
+ \l targetTransformAroundCursor is \c true, the \l{QQuickItem::x}{x} and
+ \l{QQuickItem::y}{y} properties will be simultaneously adjusted so that
+ the user will effectively zoom into or out of the point under the mouse
+ cursor.
+ \value rotation
+ \l{QQuickItem::rotation}{rotation} will be set to \l rotation. If
+ \l targetTransformAroundCursor is \c true, the l{QQuickItem::x}{x} and
+ \l{QQuickItem::y}{y} properties will be simultaneously adjusted so
+ that the user will effectively rotate the item around the point under
+ the mouse cursor.
+
+ The adjustment of the given target property is always scaled by \l rotationScale.
+*/
+QString QQuickWheelHandler::property() const
+{
+ Q_D(const QQuickWheelHandler);
+ return d->propertyName;
+}
+
+void QQuickWheelHandler::setProperty(const QString &propertyName)
+{
+ Q_D(QQuickWheelHandler);
+ if (d->propertyName == propertyName)
+ return;
+
+ d->propertyName = propertyName;
+ d->metaPropertyDirty = true;
+ emit propertyChanged();
+}
+
+/*!
+ \qmlproperty real QtQuick::WheelHandler::targetScaleMultiplier
+
+ The amount by which the \l target \l{QQuickItem::scale}{scale} is to be
+ multiplied whenever the \l rotation changes by 15 degrees. This
+ is relevant only when \l property is \c "scale".
+
+ The \c scale will be multiplied by
+ \c targetScaleMultiplier \sup {angleDelta * rotationScale / 15}.
+ The default is \c 2 \sup {1/3}, which means that if \l rotationScale is left
+ at its default value, and the mouse wheel is rotated by one "click"
+ (15 degrees), the \l target will be scaled by approximately 1.25; after
+ three "clicks" its size will be doubled or halved, depending on the
+ direction that the wheel is rotated. If you want to make it double or halve
+ with every 2 clicks of the wheel, set this to \c 2 \sup {1/2} (1.4142).
+ If you want to make it scale the opposite way as the wheel is rotated,
+ set \c rotationScale to a negative value.
+*/
+qreal QQuickWheelHandler::targetScaleMultiplier() const
+{
+ Q_D(const QQuickWheelHandler);
+ return d->targetScaleMultiplier;
+}
+
+void QQuickWheelHandler::setTargetScaleMultiplier(qreal targetScaleMultiplier)
+{
+ Q_D(QQuickWheelHandler);
+ if (qFuzzyCompare(d->targetScaleMultiplier, targetScaleMultiplier))
+ return;
+
+ d->targetScaleMultiplier = targetScaleMultiplier;
+ emit targetScaleMultiplierChanged();
+}
+
+/*!
+ \qmlproperty bool QtQuick::WheelHandler::targetTransformAroundCursor
+
+ Whether the \l target should automatically be repositioned in such a way
+ that it is transformed around the mouse cursor position while the
+ \l property is adjusted. The default is \c true.
+
+ If \l property is set to \c "rotation" and \l targetTransformAroundCursor
+ is \c true, then as the wheel is rotated, the \l target item will rotate in
+ place around the mouse cursor position. If \c targetTransformAroundCursor
+ is \c false, it will rotate around its
+ \l{QQuickItem::transformOrigin}{transformOrigin} instead.
+*/
+bool QQuickWheelHandler::isTargetTransformAroundCursor() const
+{
+ Q_D(const QQuickWheelHandler);
+ return d->targetTransformAroundCursor;
+}
+
+void QQuickWheelHandler::setTargetTransformAroundCursor(bool ttac)
+{
+ Q_D(QQuickWheelHandler);
+ if (d->targetTransformAroundCursor == ttac)
+ return;
+
+ d->targetTransformAroundCursor = ttac;
+ emit targetTransformAroundCursorChanged();
+}
+
+/*!
+ \qmlproperty bool QtQuick::WheelHandler::blocking
+ \since 6.3
+
+ Whether this handler prevents other items or handlers behind it from
+ handling the same wheel event. This property is \c true by default.
+*/
+bool QQuickWheelHandler::isBlocking() const
+{
+ Q_D(const QQuickWheelHandler);
+ return d->blocking;
+}
+
+void QQuickWheelHandler::setBlocking(bool blocking)
+{
+ Q_D(QQuickWheelHandler);
+ if (d->blocking == blocking)
+ return;
+
+ d->blocking = blocking;
+ emit blockingChanged();
+}
+
+bool QQuickWheelHandler::wantsPointerEvent(QPointerEvent *event)
+{
+ if (!event)
+ return false;
+ if (event->type() != QEvent::Wheel)
+ return false;
+ QWheelEvent *we = static_cast<QWheelEvent *>(event);
+ if (!acceptedDevices().testFlag(QPointingDevice::DeviceType::TouchPad)
+ && we->source() != Qt::MouseEventNotSynthesized)
+ return false;
+ if (!active()) {
+ switch (orientation()) {
+ case Qt::Horizontal:
+ if (!(we->angleDelta().x()) && !(we->pixelDelta().x()))
+ return false;
+ break;
+ case Qt::Vertical:
+ if (!(we->angleDelta().y()) && !(we->pixelDelta().y()))
+ return false;
+ break;
+ }
+ }
+ auto &point = event->point(0);
+ if (QQuickPointerDeviceHandler::wantsPointerEvent(event) && wantsEventPoint(event, point) && parentContains(point)) {
+ setPointId(point.id());
+ return true;
+ }
+ return false;
+}
+
+void QQuickWheelHandler::handleEventPoint(QPointerEvent *ev, QEventPoint &point)
+{
+ Q_D(QQuickWheelHandler);
+ QQuickSinglePointHandler::handleEventPoint(ev, point);
+
+ if (ev->type() != QEvent::Wheel)
+ return;
+ const QWheelEvent *event = static_cast<const QWheelEvent *>(ev);
+ setActive(true); // ScrollEnd will not happen unless it was already active (see setActive(false) below)
+ if (d->blocking)
+ point.setAccepted();
+ qreal inversion = !d->invertible && event->isInverted() ? -1 : 1;
+ qreal angleDelta = inversion * qreal(orientation() == Qt::Horizontal ? event->angleDelta().x() :
+ event->angleDelta().y()) / 8;
+ d->rotation += angleDelta;
+ emit rotationChanged();
+
+ d->wheelEvent.reset(event);
+ emit wheel(&d->wheelEvent);
+ if (!d->propertyName.isEmpty() && target()) {
+ QQuickItem *t = target();
+ // writing target()'s property is done via QMetaProperty::write() so that any registered interceptors can react.
+ if (d->propertyName == QLatin1String("scale")) {
+ qreal multiplier = qPow(d->targetScaleMultiplier, angleDelta * d->rotationScale / 15); // wheel "clicks"
+ const QPointF centroidParentPos = t->parentItem()->mapFromScene(point.scenePosition());
+ const QPointF positionWas = t->position();
+ const qreal scaleWas = t->scale();
+ const qreal activePropertyValue = scaleWas * multiplier;
+ qCDebug(lcWheelHandler) << objectName() << "angle delta" << event->angleDelta() << "pixel delta" << event->pixelDelta()
+ << "@" << point.position() << "in parent" << centroidParentPos
+ << "in scene" << point.scenePosition()
+ << "multiplier" << multiplier << "scale" << scaleWas
+ << "->" << activePropertyValue;
+ d->targetMetaProperty().write(t, activePropertyValue);
+ if (d->targetTransformAroundCursor) {
+ // If an interceptor intervened, scale may now be different than we asked for. Adjust accordingly.
+ multiplier = t->scale() / scaleWas;
+ const QPointF adjPos = QQuickItemPrivate::get(t)->adjustedPosForTransform(
+ centroidParentPos, positionWas, QVector2D(), scaleWas, multiplier, t->rotation(), 0);
+ qCDebug(lcWheelHandler) << "adjusting item pos" << adjPos << "in scene" << t->parentItem()->mapToScene(adjPos);
+ t->setPosition(adjPos);
+ }
+ } else if (d->propertyName == QLatin1String("rotation")) {
+ const QPointF positionWas = t->position();
+ const qreal rotationWas = t->rotation();
+ const qreal activePropertyValue = rotationWas + angleDelta * d->rotationScale;
+ const QPointF centroidParentPos = t->parentItem()->mapFromScene(point.scenePosition());
+ qCDebug(lcWheelHandler) << objectName() << "angle delta" << event->angleDelta() << "pixel delta" << event->pixelDelta()
+ << "@" << point.position() << "in parent" << centroidParentPos
+ << "in scene" << point.scenePosition() << "rotation" << t->rotation()
+ << "->" << activePropertyValue;
+ d->targetMetaProperty().write(t, activePropertyValue);
+ if (d->targetTransformAroundCursor) {
+ // If an interceptor intervened, rotation may now be different than we asked for. Adjust accordingly.
+ const QPointF adjPos = QQuickItemPrivate::get(t)->adjustedPosForTransform(
+ centroidParentPos, positionWas, QVector2D(),
+ t->scale(), 1, rotationWas, t->rotation() - rotationWas);
+ qCDebug(lcWheelHandler) << "adjusting item pos" << adjPos << "in scene" << t->parentItem()->mapToScene(adjPos);
+ t->setPosition(adjPos);
+ }
+ } else {
+ qCDebug(lcWheelHandler) << objectName() << "angle delta" << event->angleDelta() << "scaled" << angleDelta
+ << "total" << d->rotation << "pixel delta" << event->pixelDelta()
+ << "@" << point.position() << "in scene" << point.scenePosition() << "rotation" << t->rotation();
+ qreal delta = 0;
+ if (event->hasPixelDelta()) {
+ delta = inversion * d->rotationScale * qreal(orientation() == Qt::Horizontal ? event->pixelDelta().x() : event->pixelDelta().y());
+ qCDebug(lcWheelHandler) << "changing target" << d->propertyName << "by pixel delta" << delta << "from" << event;
+ } else {
+ delta = angleDelta * d->rotationScale;
+ qCDebug(lcWheelHandler) << "changing target" << d->propertyName << "by scaled angle delta" << delta << "from" << event;
+ }
+ bool ok = false;
+ qreal value = d->targetMetaProperty().read(t).toReal(&ok);
+ if (ok)
+ d->targetMetaProperty().write(t, value + qreal(delta));
+ else
+ qWarning() << "failed to read property" << d->propertyName << "of" << t;
+ }
+ }
+ switch (event->phase()) {
+ case Qt::ScrollEnd:
+ qCDebug(lcWheelHandler) << objectName() << "deactivating due to ScrollEnd phase";
+ setActive(false);
+ break;
+ case Qt::NoScrollPhase:
+ d->deactivationTimer.start(qRound(d->activeTimeout * 1000), this);
+ break;
+ case Qt::ScrollBegin:
+ case Qt::ScrollUpdate:
+ case Qt::ScrollMomentum:
+ break;
+ }
+}
+
+void QQuickWheelHandler::onTargetChanged(QQuickItem *oldTarget)
+{
+ Q_UNUSED(oldTarget);
+ Q_D(QQuickWheelHandler);
+ d->metaPropertyDirty = true;
+}
+
+void QQuickWheelHandler::onActiveChanged()
+{
+ Q_D(QQuickWheelHandler);
+ if (!active())
+ d->deactivationTimer.stop();
+}
+
+void QQuickWheelHandler::timerEvent(QTimerEvent *event)
+{
+ Q_D(const QQuickWheelHandler);
+ if (event->timerId() == d->deactivationTimer.timerId()) {
+ qCDebug(lcWheelHandler) << objectName() << "deactivating due to timeout";
+ setActive(false);
+ }
+}
+
+/*!
+ \qmlsignal QtQuick::WheelHandler::wheel(WheelEvent event)
+
+ This signal is emitted every time this handler receives an \a event
+ of type \l QWheelEvent: that is, every time the wheel is moved or the
+ scrolling gesture is updated.
+*/
+
+QQuickWheelHandlerPrivate::QQuickWheelHandlerPrivate()
+ : QQuickSinglePointHandlerPrivate()
+{
+}
+
+QMetaProperty &QQuickWheelHandlerPrivate::targetMetaProperty() const
+{
+ Q_Q(const QQuickWheelHandler);
+ if (metaPropertyDirty && q->target()) {
+ if (!propertyName.isEmpty()) {
+ const QMetaObject *targetMeta = q->target()->metaObject();
+ metaProperty = targetMeta->property(
+ targetMeta->indexOfProperty(propertyName.toLocal8Bit().constData()));
+ }
+ metaPropertyDirty = false;
+ }
+ return metaProperty;
+}
+
+/*!
+ \qmlproperty flags WheelHandler::acceptedDevices
+
+ The types of pointing devices that can activate this handler.
+
+ By default, this property is set to
+ \l{QInputDevice::DeviceType}{PointerDevice.Mouse}, so as to react only to
+ events from an actual mouse wheel.
+
+ WheelHandler can be made to respond to both mouse wheel and touchpad
+ scrolling by setting acceptedDevices to
+ \c{PointerDevice.Mouse | PointerDevice.TouchPad}.
+
+ \note Some non-mouse hardware (such as a touch-sensitive Wacom tablet, or a
+ Linux laptop touchpad) generates real wheel events from gestures.
+ WheelHandler will respond to those events as wheel events even if
+ \c acceptedDevices remains set to its default value.
+*/
+
+QT_END_NAMESPACE
+
+#include "moc_qquickwheelhandler_p.cpp"