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-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the QtQuick module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#ifndef QQUICKGENERICSHADEREFFECT_P_H
-#define QQUICKGENERICSHADEREFFECT_P_H
-
-//
-// W A R N I N G
-// -------------
-//
-// This file is not part of the Qt API. It exists purely as an
-// implementation detail. This header file may change from version to
-// version without notice, or even be removed.
-//
-// We mean it.
-//
-
-#include <QtQuick/qquickitem.h>
-#include <private/qtquickglobal_p.h>
-#include <private/qsgadaptationlayer_p.h>
-#include "qquickshadereffect_p.h"
-#include "qquickshadereffectmesh_p.h"
-
-QT_BEGIN_NAMESPACE
-
-class QSignalMapper;
-
-class Q_QUICK_PRIVATE_EXPORT QQuickGenericShaderEffect : public QObject
-{
- Q_OBJECT
-
-public:
- QQuickGenericShaderEffect(QQuickShaderEffect *item, QObject *parent = nullptr);
- ~QQuickGenericShaderEffect();
-
- QByteArray fragmentShader() const { return m_fragShader; }
- void setFragmentShader(const QByteArray &src);
-
- QByteArray vertexShader() const { return m_vertShader; }
- void setVertexShader(const QByteArray &src);
-
- bool blending() const { return m_blending; }
- void setBlending(bool enable);
-
- QVariant mesh() const;
- void setMesh(const QVariant &mesh);
-
- QQuickShaderEffect::CullMode cullMode() const { return m_cullMode; }
- void setCullMode(QQuickShaderEffect::CullMode face);
-
- QString log() const;
- QQuickShaderEffect::Status status() const;
-
- bool supportsAtlasTextures() const { return m_supportsAtlasTextures; }
- void setSupportsAtlasTextures(bool supports);
-
- QString parseLog();
-
- void handleEvent(QEvent *);
- void handleGeometryChanged(const QRectF &newGeometry, const QRectF &oldGeometry);
- QSGNode *handleUpdatePaintNode(QSGNode *, QQuickItem::UpdatePaintNodeData *);
- void handleComponentComplete();
- void handleItemChange(QQuickItem::ItemChange change, const QQuickItem::ItemChangeData &value);
- void maybeUpdateShaders();
-
-private slots:
- void propertyChanged(int mappedId);
- void sourceDestroyed(QObject *object);
- void markGeometryDirtyAndUpdate();
- void markGeometryDirtyAndUpdateIfSupportsAtlas();
- void shaderCodePrepared(bool ok, QSGGuiThreadShaderEffectManager::ShaderInfo::Type typeHint,
- const QByteArray &src, QSGGuiThreadShaderEffectManager::ShaderInfo *result);
-
-private:
- QSGGuiThreadShaderEffectManager *shaderEffectManager() const;
-
- enum Shader {
- Vertex,
- Fragment,
-
- NShader
- };
- bool updateShader(Shader shaderType, const QByteArray &src);
- void updateShaderVars(Shader shaderType);
- void disconnectSignals(Shader shaderType);
- bool sourceIsUnique(QQuickItem *source, Shader typeToSkip, int indexToSkip) const;
-
- QQuickShaderEffect *m_item;
- QSize m_meshResolution;
- QQuickShaderEffectMesh *m_mesh;
- QQuickGridMesh m_defaultMesh;
- QQuickShaderEffect::CullMode m_cullMode;
- bool m_blending;
- bool m_supportsAtlasTextures;
- mutable QSGGuiThreadShaderEffectManager *m_mgr;
- QByteArray m_fragShader;
- bool m_fragNeedsUpdate;
- QByteArray m_vertShader;
- bool m_vertNeedsUpdate;
-
- QSGShaderEffectNode::ShaderData m_shaders[NShader];
- QSGShaderEffectNode::DirtyShaderFlags m_dirty;
- QSet<int> m_dirtyConstants[NShader];
- QSet<int> m_dirtyTextures[NShader];
- QSGGuiThreadShaderEffectManager::ShaderInfo *m_inProgress[NShader];
-
- struct SignalMapper {
- SignalMapper() : mapper(nullptr), active(false) { }
- QSignalMapper *mapper;
- bool active;
- };
- QVector<SignalMapper> m_signalMappers[NShader];
-};
-
-QT_END_NAMESPACE
-
-#endif // QQUICKGENERICSHADEREFFECT_P_H