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+// Copyright (C) 2023 The Qt Company Ltd.
+// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
+
+#ifndef QQUICKRHIITEM_P_H
+#define QQUICKRHIITEM_P_H
+
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the Qt API. It exists purely as an
+// implementation detail. This header file may change from version to
+// version without notice, or even be removed.
+//
+// We mean it.
+//
+
+#include "qquickrhiitem.h"
+#include <QtQuick/QSGTextureProvider>
+#include <QtQuick/QSGSimpleTextureNode>
+#include <QtQuick/private/qquickitem_p.h>
+#include <rhi/qrhi.h>
+
+QT_BEGIN_NAMESPACE
+
+class QQuickRhiItemNode : public QSGTextureProvider, public QSGSimpleTextureNode
+{
+ Q_OBJECT
+
+public:
+ QQuickRhiItemNode(QQuickRhiItem *item);
+
+ QSGTexture *texture() const override;
+
+ void sync();
+ QRhiCommandBuffer *queryCommandBuffer();
+ void resetColorBufferObjects();
+ void resetRenderTargetObjects();
+
+ bool isValid() const
+ {
+ return m_rhi && m_sgTexture;
+ }
+
+ void scheduleUpdate()
+ {
+ m_renderPending = true;
+ m_window->update(); // ensure getting to beforeRendering() at some point
+ }
+
+ bool hasRenderer() const
+ {
+ return m_renderer != nullptr;
+ }
+
+ void setRenderer(QQuickRhiItemRenderer *r)
+ {
+ m_renderer.reset(r);
+ }
+
+ QQuickRhiItem *m_item;
+ QQuickWindow *m_window;
+ QSize m_pixelSize;
+ qreal m_dpr = 0.0f;
+ QRhi *m_rhi = nullptr;
+ bool m_renderPending = true;
+ std::unique_ptr<QSGTexture> m_sgTexture;
+ std::unique_ptr<QQuickRhiItemRenderer> m_renderer;
+ QRhiTexture *m_colorTexture = nullptr;
+ QRhiTexture *m_resolveTexture = nullptr;
+ std::unique_ptr<QRhiRenderBuffer> m_msaaColorBuffer;
+ std::unique_ptr<QRhiRenderBuffer> m_depthStencilBuffer;
+ std::unique_ptr<QRhiTextureRenderTarget> m_renderTarget;
+ std::unique_ptr<QRhiRenderPassDescriptor> m_renderPassDescriptor;
+
+public slots:
+ void render();
+};
+
+class QQuickRhiItemPrivate : public QQuickItemPrivate
+{
+ Q_DECLARE_PUBLIC(QQuickRhiItem)
+
+public:
+ static QQuickRhiItemPrivate *get(QQuickRhiItem *item) { return item->d_func(); }
+
+ mutable QQuickRhiItemNode *node = nullptr;
+ QQuickRhiItem::TextureFormat itemTextureFormat = QQuickRhiItem::TextureFormat::RGBA8;
+ QRhiTexture::Format rhiTextureFormat = QRhiTexture::RGBA8;
+ int samples = 1;
+ bool autoRenderTarget = true;
+ bool mirrorVertically = false;
+ bool blend = false;
+ int fixedTextureWidth = 0;
+ int fixedTextureHeight = 0;
+ QSize effectiveTextureSize;
+};
+
+QT_END_NAMESPACE
+
+#endif