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+// Copyright (C) 2022 The Qt Company Ltd.
+// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
+
+#ifndef QQUICKSHADEREFFECT_P_P_H
+#define QQUICKSHADEREFFECT_P_P_H
+
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the Qt API. It exists purely as an
+// implementation detail. This header file may change from version to
+// version without notice, or even be removed.
+//
+// We mean it.
+//
+
+#include <private/qtquickglobal_p.h>
+
+QT_REQUIRE_CONFIG(quick_shadereffect);
+
+#include <private/qquickshadereffect_p.h>
+#include <private/qquickitem_p.h>
+#include <private/qquickshadereffectmesh_p.h>
+
+QT_BEGIN_NAMESPACE
+
+namespace QtPrivate {
+class EffectSlotMapper;
+}
+
+class QQuickShaderEffectPrivate : public QQuickItemPrivate
+{
+ Q_DECLARE_PUBLIC(QQuickShaderEffect)
+
+public:
+ QQuickShaderEffectPrivate();
+ ~QQuickShaderEffectPrivate();
+
+ void updatePolish() override;
+
+ QUrl fragmentShader() const { return m_fragShader; }
+ void setFragmentShader(const QUrl &fileUrl);
+
+ QUrl vertexShader() const { return m_vertShader; }
+ void setVertexShader(const QUrl &fileUrl);
+
+ bool blending() const { return m_blending; }
+ void setBlending(bool enable);
+
+ QVariant mesh() const;
+ void setMesh(const QVariant &mesh);
+
+ QQuickShaderEffect::CullMode cullMode() const { return m_cullMode; }
+ void setCullMode(QQuickShaderEffect::CullMode face);
+
+ QString log() const;
+ QQuickShaderEffect::Status status() const;
+
+ bool supportsAtlasTextures() const { return m_supportsAtlasTextures; }
+ void setSupportsAtlasTextures(bool supports);
+
+ QString parseLog();
+
+ void handleEvent(QEvent *);
+ void handleGeometryChanged(const QRectF &newGeometry, const QRectF &oldGeometry);
+ QSGNode *handleUpdatePaintNode(QSGNode *, QQuickItem::UpdatePaintNodeData *);
+ void handleComponentComplete();
+ void handleItemChange(QQuickItem::ItemChange change, const QQuickItem::ItemChangeData &value);
+ void maybeUpdateShaders();
+ bool updateUniformValue(const QByteArray &name, const QVariant &value,
+ QSGShaderEffectNode *node);
+
+ void propertyChanged(int mappedId);
+ void sourceDestroyed(QObject *object);
+ void markGeometryDirtyAndUpdate();
+ void markGeometryDirtyAndUpdateIfSupportsAtlas();
+ void shaderCodePrepared(bool ok, QSGGuiThreadShaderEffectManager::ShaderInfo::Type typeHint,
+ const QUrl &loadUrl, QSGGuiThreadShaderEffectManager::ShaderInfo *result);
+
+private:
+ QSGGuiThreadShaderEffectManager *shaderEffectManager() const;
+
+ enum Shader {
+ Vertex,
+ Fragment,
+
+ NShader
+ };
+ bool updateShader(Shader shaderType, const QUrl &fileUrl);
+ void updateShaderVars(Shader shaderType);
+ void disconnectSignals(Shader shaderType);
+ void clearMappers(Shader shaderType);
+ std::optional<int> findMappedShaderVariableId(const QByteArray &name) const;
+ std::optional<int> findMappedShaderVariableId(const QByteArray &name, Shader shaderType) const;
+ bool sourceIsUnique(QQuickItem *source, Shader typeToSkip, int indexToSkip) const;
+
+ bool inDestructor = false;
+ const QMetaObject *m_itemMetaObject = nullptr;
+ QSize m_meshResolution;
+ QQuickShaderEffectMesh *m_mesh;
+ QMetaObject::Connection m_meshConnection;
+ QQuickGridMesh m_defaultMesh;
+ QQuickShaderEffect::CullMode m_cullMode;
+ bool m_blending;
+ bool m_supportsAtlasTextures;
+ mutable QSGGuiThreadShaderEffectManager *m_mgr;
+ QUrl m_fragShader;
+ bool m_fragNeedsUpdate;
+ QUrl m_vertShader;
+ bool m_vertNeedsUpdate;
+
+ QSGShaderEffectNode::ShaderData m_shaders[NShader];
+ QSGShaderEffectNode::DirtyShaderFlags m_dirty;
+ QSet<int> m_dirtyConstants[NShader];
+ QSet<int> m_dirtyTextures[NShader];
+ QSGGuiThreadShaderEffectManager::ShaderInfo *m_inProgress[NShader];
+
+ QVector<QtPrivate::EffectSlotMapper *> m_mappers[NShader];
+
+ QHash<QQuickItem *, QMetaObject::Connection> m_destroyedConnections;
+};
+
+QT_END_NAMESPACE
+
+#endif // QQUICKSHADEREFFECT_P_P_H