diff options
Diffstat (limited to 'src/quick/items/qquickshadereffectsource.cpp')
-rw-r--r-- | src/quick/items/qquickshadereffectsource.cpp | 32 |
1 files changed, 13 insertions, 19 deletions
diff --git a/src/quick/items/qquickshadereffectsource.cpp b/src/quick/items/qquickshadereffectsource.cpp index 9df53ff9e9..f9e52a9a6f 100644 --- a/src/quick/items/qquickshadereffectsource.cpp +++ b/src/quick/items/qquickshadereffectsource.cpp @@ -231,12 +231,10 @@ QSGTextureProvider *QQuickShaderEffectSource::textureProvider() const The default value is \c{ShaderEffectSource.ClampToEdge}. - \list - \li ShaderEffectSource.ClampToEdge - GL_CLAMP_TO_EDGE both horizontally and vertically - \li ShaderEffectSource.RepeatHorizontally - GL_REPEAT horizontally, GL_CLAMP_TO_EDGE vertically - \li ShaderEffectSource.RepeatVertically - GL_CLAMP_TO_EDGE horizontally, GL_REPEAT vertically - \li ShaderEffectSource.Repeat - GL_REPEAT both horizontally and vertically - \endlist + \value ShaderEffectSource.ClampToEdge GL_CLAMP_TO_EDGE both horizontally and vertically + \value ShaderEffectSource.RepeatHorizontally GL_REPEAT horizontally, GL_CLAMP_TO_EDGE vertically + \value ShaderEffectSource.RepeatVertically GL_CLAMP_TO_EDGE horizontally, GL_REPEAT vertically + \value ShaderEffectSource.Repeat GL_REPEAT both horizontally and vertically \note Some OpenGL ES 2 implementations do not support the GL_REPEAT wrap mode with non-power-of-two textures. @@ -385,14 +383,12 @@ void QQuickShaderEffectSource::setTextureSize(const QSize &size) Modifying this property makes most sense when the item is used as a source texture of a \l ShaderEffect. - \list - \li ShaderEffectSource.RGBA8 - \li ShaderEffectSource.RGBA16F - \li ShaderEffectSource.RGBA32F - \li ShaderEffectSource.Alpha - Starting with Qt 6.0, this value is not in use and has the same effect as RGBA8 in practice. - \li ShaderEffectSource.RGB - Starting with Qt 6.0, this value is not in use and has the same effect as RGBA8 in practice. - \li ShaderEffectSource.RGBA - Starting with Qt 6.0, this value is not in use and has the same effect as RGBA8 in practice. - \endlist + \value ShaderEffectSource.RGBA8 + \value ShaderEffectSource.RGBA16F + \value ShaderEffectSource.RGBA32F + \value ShaderEffectSource.Alpha Starting with Qt 6.0, this value is not in use and has the same effect as \c RGBA8 in practice. + \value ShaderEffectSource.RGB Starting with Qt 6.0, this value is not in use and has the same effect as \c RGBA8 in practice. + \value ShaderEffectSource.RGBA Starting with Qt 6.0, this value is not in use and has the same effect as \c RGBA8 in practice. */ QQuickShaderEffectSource::Format QQuickShaderEffectSource::format() const @@ -524,11 +520,9 @@ void QQuickShaderEffectSource::setRecursive(bool enabled) such as those specified by ShaderEffect. Mirroring has no effect on the UI representation of the ShaderEffectSource item itself. - \list - \li ShaderEffectSource.NoMirroring - No mirroring - \li ShaderEffectSource.MirrorHorizontally - The generated texture is flipped along X-axis. - \li ShaderEffectSource.MirrorVertically - The generated texture is flipped along Y-axis. - \endlist + \value ShaderEffectSource.NoMirroring No mirroring + \value ShaderEffectSource.MirrorHorizontally The generated texture is flipped along X-axis. + \value ShaderEffectSource.MirrorVertically The generated texture is flipped along Y-axis. */ QQuickShaderEffectSource::TextureMirroring QQuickShaderEffectSource::textureMirroring() const |