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-rw-r--r--src/quick/items/qquickspriteengine_p.h86
1 files changed, 31 insertions, 55 deletions
diff --git a/src/quick/items/qquickspriteengine_p.h b/src/quick/items/qquickspriteengine_p.h
index d3944b4620..3bd129cf98 100644
--- a/src/quick/items/qquickspriteengine_p.h
+++ b/src/quick/items/qquickspriteengine_p.h
@@ -1,41 +1,5 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the QtQuick module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
+// Copyright (C) 2016 The Qt Company Ltd.
+// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
#ifndef QQUICKSPRITEENGINE_P_H
#define QQUICKSPRITEENGINE_P_H
@@ -58,19 +22,19 @@ QT_REQUIRE_CONFIG(quick_sprite);
#include <QObject>
#include <QVector>
#include <QTimer>
-#include <QTime>
+#include <QElapsedTimer>
#include <QList>
#include <QQmlListProperty>
#include <QImage>
#include <QPair>
#include <QRandomGenerator>
-#include <private/qquickpixmapcache_p.h>
+#include <private/qquickpixmap_p.h>
#include <private/qtquickglobal_p.h>
QT_BEGIN_NAMESPACE
class QQuickSprite;
-class Q_QUICK_PRIVATE_EXPORT QQuickStochasticState : public QObject //Currently for internal use only - Sprite and ParticleGroup
+class Q_QUICK_EXPORT QQuickStochasticState : public QObject //Currently for internal use only - Sprite and ParticleGroup
{
Q_OBJECT
Q_PROPERTY(int duration READ duration WRITE setDuration NOTIFY durationChanged)
@@ -183,12 +147,12 @@ private:
bool m_randomStart = false;
};
-class Q_QUICK_PRIVATE_EXPORT QQuickStochasticEngine : public QObject
+class Q_QUICK_EXPORT QQuickStochasticEngine : public QObject
{
Q_OBJECT
//TODO: Optimize single state case?
- Q_PROPERTY(QString globalGoal READ globalGoal WRITE setGlobalGoal NOTIFY globalGoalChanged)
- Q_PROPERTY(QQmlListProperty<QQuickStochasticState> states READ states)
+ Q_PROPERTY(QString globalGoal READ globalGoal WRITE setGlobalGoal NOTIFY globalGoalChanged FINAL)
+ Q_PROPERTY(QQmlListProperty<QQuickStochasticState> states READ states FINAL)
public:
explicit QQuickStochasticEngine(QObject *parent = nullptr);
QQuickStochasticEngine(const QList<QQuickStochasticState*> &states, QObject *parent = nullptr);
@@ -196,7 +160,7 @@ public:
QQmlListProperty<QQuickStochasticState> states()
{
- return QQmlListProperty<QQuickStochasticState>(this, m_states);
+ return QQmlListProperty<QQuickStochasticState>(this, &m_states);
}
QString globalGoal() const
@@ -204,7 +168,7 @@ public:
return m_globalGoal;
}
- int count() const {return m_things.count();}
+ int count() const {return m_things.size();}
void setCount(int c);
void setGoal(int state, int sprite=0, bool jump=false);
@@ -217,13 +181,13 @@ public:
QQuickStochasticState* state(int idx) const {return m_states[idx];}
int stateIndex(QQuickStochasticState* s) const {return m_states.indexOf(s);}
int stateIndex(const QString& s) const {
- for (int i=0; i<m_states.count(); i++)
+ for (int i=0; i<m_states.size(); i++)
if (m_states[i]->name() == s)
return i;
return -1;
}
- int stateCount() {return m_states.count();}
+ int stateCount() {return m_states.size();}
private:
Q_SIGNALS:
@@ -254,7 +218,7 @@ protected:
QVector<int> m_startTimes;
QVector<QPair<uint, QVector<int> > > m_stateUpdates;//### This could be done faster - priority queue?
- QTime m_advanceTime;
+ QElapsedTimer m_advanceTimer;
uint m_timeOffset;
QString m_globalGoal;
int m_maxFrames;
@@ -262,17 +226,17 @@ protected:
bool m_addAdvance;
};
-class Q_QUICK_PRIVATE_EXPORT QQuickSpriteEngine : public QQuickStochasticEngine
+class Q_QUICK_EXPORT QQuickSpriteEngine : public QQuickStochasticEngine
{
Q_OBJECT
- Q_PROPERTY(QQmlListProperty<QQuickSprite> sprites READ sprites)
+ Q_PROPERTY(QQmlListProperty<QQuickSprite> sprites READ sprites FINAL)
public:
explicit QQuickSpriteEngine(QObject *parent = nullptr);
QQuickSpriteEngine(const QList<QQuickSprite*> &sprites, QObject *parent = nullptr);
~QQuickSpriteEngine() override;
QQmlListProperty<QQuickSprite> sprites()
{
- return QQmlListProperty<QQuickSprite>(this, m_sprites);
+ return QQmlListProperty<QQuickSprite>(this, &m_sprites);
}
QQuickSprite* sprite(int sprite = 0) const;
@@ -314,7 +278,7 @@ inline void spriteAppend(QQmlListProperty<QQuickSprite> *p, QQuickSprite* s)
p->object->metaObject()->invokeMethod(p->object, "createEngine");
}
-inline QQuickSprite* spriteAt(QQmlListProperty<QQuickSprite> *p, int idx)
+inline QQuickSprite* spriteAt(QQmlListProperty<QQuickSprite> *p, qsizetype idx)
{
return reinterpret_cast<QList<QQuickSprite *> *>(p->data)->at(idx);
}
@@ -325,9 +289,21 @@ inline void spriteClear(QQmlListProperty<QQuickSprite> *p)
p->object->metaObject()->invokeMethod(p->object, "createEngine");
}
-inline int spriteCount(QQmlListProperty<QQuickSprite> *p)
+inline qsizetype spriteCount(QQmlListProperty<QQuickSprite> *p)
{
- return reinterpret_cast<QList<QQuickSprite *> *>(p->data)->count();
+ return reinterpret_cast<QList<QQuickSprite *> *>(p->data)->size();
+}
+
+inline void spriteReplace(QQmlListProperty<QQuickSprite> *p, qsizetype idx, QQuickSprite *s)
+{
+ reinterpret_cast<QList<QQuickSprite *> *>(p->data)->replace(idx, s);
+ p->object->metaObject()->invokeMethod(p->object, "createEngine");
+}
+
+inline void spriteRemoveLast(QQmlListProperty<QQuickSprite> *p)
+{
+ reinterpret_cast<QList<QQuickSprite *> *>(p->data)->removeLast();
+ p->object->metaObject()->invokeMethod(p->object, "createEngine");
}
QT_END_NAMESPACE