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Diffstat (limited to 'src/quick/scenegraph/adaptations/software/qsgabstractsoftwarerenderer.cpp')
-rw-r--r--src/quick/scenegraph/adaptations/software/qsgabstractsoftwarerenderer.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/quick/scenegraph/adaptations/software/qsgabstractsoftwarerenderer.cpp b/src/quick/scenegraph/adaptations/software/qsgabstractsoftwarerenderer.cpp
index 4cec84646e..d715d900ba 100644
--- a/src/quick/scenegraph/adaptations/software/qsgabstractsoftwarerenderer.cpp
+++ b/src/quick/scenegraph/adaptations/software/qsgabstractsoftwarerenderer.cpp
@@ -255,14 +255,14 @@ QRect QSGAbstractSoftwareRenderer::backgroundRect()
void QSGAbstractSoftwareRenderer::nodeAdded(QSGNode *node)
{
- qCDebug(lc2DRender) << "nodeAdded" << (void*)node;
+ qCDebug(lc2DRender, "nodeAdded %p", (void*)node);
m_nodeUpdater->updateNodes(node);
}
void QSGAbstractSoftwareRenderer::nodeRemoved(QSGNode *node)
{
- qCDebug(lc2DRender) << "nodeRemoved" << (void*)node;
+ qCDebug(lc2DRender, "nodeRemoved %p", (void*)node);
auto renderable = renderableNode(node);
// remove mapping
@@ -286,7 +286,7 @@ void QSGAbstractSoftwareRenderer::nodeRemoved(QSGNode *node)
void QSGAbstractSoftwareRenderer::nodeGeometryUpdated(QSGNode *node)
{
- qCDebug(lc2DRender) << "nodeGeometryUpdated";
+ qCDebug(lc2DRender, "nodeGeometryUpdated");
// Mark node as dirty
auto renderable = renderableNode(node);
@@ -299,7 +299,7 @@ void QSGAbstractSoftwareRenderer::nodeGeometryUpdated(QSGNode *node)
void QSGAbstractSoftwareRenderer::nodeMaterialUpdated(QSGNode *node)
{
- qCDebug(lc2DRender) << "nodeMaterialUpdated";
+ qCDebug(lc2DRender, "nodeMaterialUpdated");
// Mark node as dirty
auto renderable = renderableNode(node);
@@ -312,7 +312,7 @@ void QSGAbstractSoftwareRenderer::nodeMaterialUpdated(QSGNode *node)
void QSGAbstractSoftwareRenderer::nodeMatrixUpdated(QSGNode *node)
{
- qCDebug(lc2DRender) << "nodeMaterialUpdated";
+ qCDebug(lc2DRender, "nodeMaterialUpdated");
// Update children nodes
m_nodeUpdater->updateNodes(node);
@@ -320,7 +320,7 @@ void QSGAbstractSoftwareRenderer::nodeMatrixUpdated(QSGNode *node)
void QSGAbstractSoftwareRenderer::nodeOpacityUpdated(QSGNode *node)
{
- qCDebug(lc2DRender) << "nodeOpacityUpdated";
+ qCDebug(lc2DRender, "nodeOpacityUpdated");
// Update children nodes
m_nodeUpdater->updateNodes(node);