aboutsummaryrefslogtreecommitdiffstats
path: root/src/quick/scenegraph/compressedtexture/qsgcompressedtexture.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/quick/scenegraph/compressedtexture/qsgcompressedtexture.cpp')
-rw-r--r--src/quick/scenegraph/compressedtexture/qsgcompressedtexture.cpp479
1 files changed, 268 insertions, 211 deletions
diff --git a/src/quick/scenegraph/compressedtexture/qsgcompressedtexture.cpp b/src/quick/scenegraph/compressedtexture/qsgcompressedtexture.cpp
index 1a8bddaa6e..629c6427b8 100644
--- a/src/quick/scenegraph/compressedtexture/qsgcompressedtexture.cpp
+++ b/src/quick/scenegraph/compressedtexture/qsgcompressedtexture.cpp
@@ -1,57 +1,19 @@
-/****************************************************************************
-**
-** Copyright (C) 2017 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the QtQuick module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
+// Copyright (C) 2017 The Qt Company Ltd.
+// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
#include "qsgcompressedtexture_p.h"
-#include <QOpenGLContext>
-#include <QOpenGLTexture>
-#include <QOpenGLFunctions>
#include <QDebug>
#include <QtQuick/private/qquickwindow_p.h>
-#include <QtGui/private/qrhi_p.h>
+#include <QtQuick/private/qquickitem_p.h>
+#include <rhi/qrhi.h>
QT_BEGIN_NAMESPACE
Q_LOGGING_CATEGORY(QSG_LOG_TEXTUREIO, "qt.scenegraph.textureio");
QSGCompressedTexture::QSGCompressedTexture(const QTextureFileData &texData)
- : QSGTexture(*(new QSGCompressedTexturePrivate)),
+ : QSGTexture(*(new QSGTexturePrivate(this))),
m_textureData(texData)
{
m_size = m_textureData.size();
@@ -60,47 +22,16 @@ QSGCompressedTexture::QSGCompressedTexture(const QTextureFileData &texData)
QSGCompressedTexture::~QSGCompressedTexture()
{
-#if QT_CONFIG(opengl)
- if (m_textureId) {
- QOpenGLContext *ctx = QOpenGLContext::currentContext();
- QOpenGLFunctions *funcs = ctx ? ctx->functions() : nullptr;
- if (!funcs)
- return;
-
- funcs->glDeleteTextures(1, &m_textureId);
- }
-#endif
-
delete m_texture;
}
-int QSGCompressedTexture::textureId() const
+qint64 QSGCompressedTexture::comparisonKey() const
{
-#if QT_CONFIG(opengl)
- if (!m_textureId) {
- QOpenGLContext *ctx = QOpenGLContext::currentContext();
- QOpenGLFunctions *funcs = ctx ? ctx->functions() : nullptr;
- if (!funcs)
- return 0;
-
- funcs->glGenTextures(1, &m_textureId);
- }
-#endif
- return m_textureId;
-}
-
-int QSGCompressedTexturePrivate::comparisonKey() const
-{
- Q_Q(const QSGCompressedTexture);
- // not textureId() as that would create an id when not yet done - that's not wanted here
- if (q->m_textureId)
- return q->m_textureId;
-
- if (q->m_texture)
- return int(qintptr(q->m_texture));
+ if (m_texture)
+ return qint64(m_texture);
// two textures (and so materials) with not-yet-created texture underneath are never equal
- return int(qintptr(q));
+ return qint64(this);
}
QSize QSGCompressedTexture::textureSize() const
@@ -118,152 +49,268 @@ bool QSGCompressedTexture::hasMipmaps() const
return false;
}
-void QSGCompressedTexture::bind()
-{
-#if QT_CONFIG(opengl)
- QOpenGLContext *ctx = QOpenGLContext::currentContext();
- QOpenGLFunctions *funcs = ctx ? ctx->functions() : nullptr;
- if (!funcs)
- return;
-
- if (!textureId())
- return;
-
- funcs->glBindTexture(GL_TEXTURE_2D, m_textureId);
-
- if (m_uploaded)
- return;
-
- if (!m_textureData.isValid()) {
- qCDebug(QSG_LOG_TEXTUREIO, "Invalid texture data for %s", m_textureData.logName().constData());
- funcs->glBindTexture(GL_TEXTURE_2D, 0);
- return;
- }
-
- if (Q_UNLIKELY(QSG_LOG_TEXTUREIO().isDebugEnabled())) {
- qCDebug(QSG_LOG_TEXTUREIO) << "Uploading texture" << m_textureData;
- while (funcs->glGetError() != GL_NO_ERROR);
- }
-
- funcs->glCompressedTexImage2D(GL_TEXTURE_2D, 0, m_textureData.glInternalFormat(),
- m_size.width(), m_size.height(), 0, m_textureData.dataLength(),
- m_textureData.data().constData() + m_textureData.dataOffset());
-
- if (Q_UNLIKELY(QSG_LOG_TEXTUREIO().isDebugEnabled())) {
- GLuint error = funcs->glGetError();
- if (error != GL_NO_ERROR) {
- qCDebug(QSG_LOG_TEXTUREIO, "glCompressedTexImage2D failed for %s, error 0x%x", m_textureData.logName().constData(), error);
- }
- }
-
- m_textureData = QTextureFileData(); // Release this memory, not needed anymore
-
- updateBindOptions(true);
- m_uploaded = true;
-#endif // QT_CONFIG(opengl)
+namespace QInternalGLTextureFormat {
+ // Copied from QOpenGLTexture.
+ // TODO: make a general solution that can be shared with QtQuick3D (QTBUG-82431)
+ enum {
+ NoFormat = 0, // GL_NONE
+
+ // Unsigned normalized formats
+ R8_UNorm = 0x8229, // GL_R8
+ RG8_UNorm = 0x822B, // GL_RG8
+ RGB8_UNorm = 0x8051, // GL_RGB8
+ RGBA8_UNorm = 0x8058, // GL_RGBA8
+
+ R16_UNorm = 0x822A, // GL_R16
+ RG16_UNorm = 0x822C, // GL_RG16
+ RGB16_UNorm = 0x8054, // GL_RGB16
+ RGBA16_UNorm = 0x805B, // GL_RGBA16
+
+ // Signed normalized formats
+ R8_SNorm = 0x8F94, // GL_R8_SNORM
+ RG8_SNorm = 0x8F95, // GL_RG8_SNORM
+ RGB8_SNorm = 0x8F96, // GL_RGB8_SNORM
+ RGBA8_SNorm = 0x8F97, // GL_RGBA8_SNORM
+
+ R16_SNorm = 0x8F98, // GL_R16_SNORM
+ RG16_SNorm = 0x8F99, // GL_RG16_SNORM
+ RGB16_SNorm = 0x8F9A, // GL_RGB16_SNORM
+ RGBA16_SNorm = 0x8F9B, // GL_RGBA16_SNORM
+
+ // Unsigned integer formats
+ R8U = 0x8232, // GL_R8UI
+ RG8U = 0x8238, // GL_RG8UI
+ RGB8U = 0x8D7D, // GL_RGB8UI
+ RGBA8U = 0x8D7C, // GL_RGBA8UI
+
+ R16U = 0x8234, // GL_R16UI
+ RG16U = 0x823A, // GL_RG16UI
+ RGB16U = 0x8D77, // GL_RGB16UI
+ RGBA16U = 0x8D76, // GL_RGBA16UI
+
+ R32U = 0x8236, // GL_R32UI
+ RG32U = 0x823C, // GL_RG32UI
+ RGB32U = 0x8D71, // GL_RGB32UI
+ RGBA32U = 0x8D70, // GL_RGBA32UI
+
+ // Signed integer formats
+ R8I = 0x8231, // GL_R8I
+ RG8I = 0x8237, // GL_RG8I
+ RGB8I = 0x8D8F, // GL_RGB8I
+ RGBA8I = 0x8D8E, // GL_RGBA8I
+
+ R16I = 0x8233, // GL_R16I
+ RG16I = 0x8239, // GL_RG16I
+ RGB16I = 0x8D89, // GL_RGB16I
+ RGBA16I = 0x8D88, // GL_RGBA16I
+
+ R32I = 0x8235, // GL_R32I
+ RG32I = 0x823B, // GL_RG32I
+ RGB32I = 0x8D83, // GL_RGB32I
+ RGBA32I = 0x8D82, // GL_RGBA32I
+
+ // Floating point formats
+ R16F = 0x822D, // GL_R16F
+ RG16F = 0x822F, // GL_RG16F
+ RGB16F = 0x881B, // GL_RGB16F
+ RGBA16F = 0x881A, // GL_RGBA16F
+
+ R32F = 0x822E, // GL_R32F
+ RG32F = 0x8230, // GL_RG32F
+ RGB32F = 0x8815, // GL_RGB32F
+ RGBA32F = 0x8814, // GL_RGBA32F
+
+ // Packed formats
+ RGB9E5 = 0x8C3D, // GL_RGB9_E5
+ RG11B10F = 0x8C3A, // GL_R11F_G11F_B10F
+ RG3B2 = 0x2A10, // GL_R3_G3_B2
+ R5G6B5 = 0x8D62, // GL_RGB565
+ RGB5A1 = 0x8057, // GL_RGB5_A1
+ RGBA4 = 0x8056, // GL_RGBA4
+ RGB10A2 = 0x906F, // GL_RGB10_A2UI
+
+ // Depth formats
+ D16 = 0x81A5, // GL_DEPTH_COMPONENT16
+ D24 = 0x81A6, // GL_DEPTH_COMPONENT24
+ D24S8 = 0x88F0, // GL_DEPTH24_STENCIL8
+ D32 = 0x81A7, // GL_DEPTH_COMPONENT32
+ D32F = 0x8CAC, // GL_DEPTH_COMPONENT32F
+ D32FS8X24 = 0x8CAD, // GL_DEPTH32F_STENCIL8
+ S8 = 0x8D48, // GL_STENCIL_INDEX8
+
+ // Compressed formats
+ RGB_DXT1 = 0x83F0, // GL_COMPRESSED_RGB_S3TC_DXT1_EXT
+ RGBA_DXT1 = 0x83F1, // GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
+ RGBA_DXT3 = 0x83F2, // GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
+ RGBA_DXT5 = 0x83F3, // GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
+ R_ATI1N_UNorm = 0x8DBB, // GL_COMPRESSED_RED_RGTC1
+ R_ATI1N_SNorm = 0x8DBC, // GL_COMPRESSED_SIGNED_RED_RGTC1
+ RG_ATI2N_UNorm = 0x8DBD, // GL_COMPRESSED_RG_RGTC2
+ RG_ATI2N_SNorm = 0x8DBE, // GL_COMPRESSED_SIGNED_RG_RGTC2
+ RGB_BP_UNSIGNED_FLOAT = 0x8E8F, // GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB
+ RGB_BP_SIGNED_FLOAT = 0x8E8E, // GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB
+ RGB_BP_UNorm = 0x8E8C, // GL_COMPRESSED_RGBA_BPTC_UNORM_ARB
+ R11_EAC_UNorm = 0x9270, // GL_COMPRESSED_R11_EAC
+ R11_EAC_SNorm = 0x9271, // GL_COMPRESSED_SIGNED_R11_EAC
+ RG11_EAC_UNorm = 0x9272, // GL_COMPRESSED_RG11_EAC
+ RG11_EAC_SNorm = 0x9273, // GL_COMPRESSED_SIGNED_RG11_EAC
+ RGB8_ETC2 = 0x9274, // GL_COMPRESSED_RGB8_ETC2
+ SRGB8_ETC2 = 0x9275, // GL_COMPRESSED_SRGB8_ETC2
+ RGB8_PunchThrough_Alpha1_ETC2 = 0x9276, // GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
+ SRGB8_PunchThrough_Alpha1_ETC2 = 0x9277, // GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2
+ RGBA8_ETC2_EAC = 0x9278, // GL_COMPRESSED_RGBA8_ETC2_EAC
+ SRGB8_Alpha8_ETC2_EAC = 0x9279, // GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC
+ RGB8_ETC1 = 0x8D64, // GL_ETC1_RGB8_OES
+ RGBA_ASTC_4x4 = 0x93B0, // GL_COMPRESSED_RGBA_ASTC_4x4_KHR
+ RGBA_ASTC_5x4 = 0x93B1, // GL_COMPRESSED_RGBA_ASTC_5x4_KHR
+ RGBA_ASTC_5x5 = 0x93B2, // GL_COMPRESSED_RGBA_ASTC_5x5_KHR
+ RGBA_ASTC_6x5 = 0x93B3, // GL_COMPRESSED_RGBA_ASTC_6x5_KHR
+ RGBA_ASTC_6x6 = 0x93B4, // GL_COMPRESSED_RGBA_ASTC_6x6_KHR
+ RGBA_ASTC_8x5 = 0x93B5, // GL_COMPRESSED_RGBA_ASTC_8x5_KHR
+ RGBA_ASTC_8x6 = 0x93B6, // GL_COMPRESSED_RGBA_ASTC_8x6_KHR
+ RGBA_ASTC_8x8 = 0x93B7, // GL_COMPRESSED_RGBA_ASTC_8x8_KHR
+ RGBA_ASTC_10x5 = 0x93B8, // GL_COMPRESSED_RGBA_ASTC_10x5_KHR
+ RGBA_ASTC_10x6 = 0x93B9, // GL_COMPRESSED_RGBA_ASTC_10x6_KHR
+ RGBA_ASTC_10x8 = 0x93BA, // GL_COMPRESSED_RGBA_ASTC_10x8_KHR
+ RGBA_ASTC_10x10 = 0x93BB, // GL_COMPRESSED_RGBA_ASTC_10x10_KHR
+ RGBA_ASTC_12x10 = 0x93BC, // GL_COMPRESSED_RGBA_ASTC_12x10_KHR
+ RGBA_ASTC_12x12 = 0x93BD, // GL_COMPRESSED_RGBA_ASTC_12x12_KHR
+ SRGB8_Alpha8_ASTC_4x4 = 0x93D0, // GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR
+ SRGB8_Alpha8_ASTC_5x4 = 0x93D1, // GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR
+ SRGB8_Alpha8_ASTC_5x5 = 0x93D2, // GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR
+ SRGB8_Alpha8_ASTC_6x5 = 0x93D3, // GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR
+ SRGB8_Alpha8_ASTC_6x6 = 0x93D4, // GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR
+ SRGB8_Alpha8_ASTC_8x5 = 0x93D5, // GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR
+ SRGB8_Alpha8_ASTC_8x6 = 0x93D6, // GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR
+ SRGB8_Alpha8_ASTC_8x8 = 0x93D7, // GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR
+ SRGB8_Alpha8_ASTC_10x5 = 0x93D8, // GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR
+ SRGB8_Alpha8_ASTC_10x6 = 0x93D9, // GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR
+ SRGB8_Alpha8_ASTC_10x8 = 0x93DA, // GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR
+ SRGB8_Alpha8_ASTC_10x10 = 0x93DB, // GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR
+ SRGB8_Alpha8_ASTC_12x10 = 0x93DC, // GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR
+ SRGB8_Alpha8_ASTC_12x12 = 0x93DD, // GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR
+
+ // sRGB formats
+ SRGB8 = 0x8C41, // GL_SRGB8
+ SRGB8_Alpha8 = 0x8C43, // GL_SRGB8_ALPHA8
+ SRGB_DXT1 = 0x8C4C, // GL_COMPRESSED_SRGB_S3TC_DXT1_EXT
+ SRGB_Alpha_DXT1 = 0x8C4D, // GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT
+ SRGB_Alpha_DXT3 = 0x8C4E, // GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT
+ SRGB_Alpha_DXT5 = 0x8C4F, // GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT
+ SRGB_BP_UNorm = 0x8E8D, // GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB
+
+ // ES 2 formats
+ DepthFormat = 0x1902, // GL_DEPTH_COMPONENT
+ AlphaFormat = 0x1906, // GL_ALPHA
+ RGBFormat = 0x1907, // GL_RGB
+ RGBAFormat = 0x1908, // GL_RGBA
+ LuminanceFormat = 0x1909, // GL_LUMINANCE
+ LuminanceAlphaFormat = 0x190A
+
+ };
}
-static QPair<QRhiTexture::Format, bool> toRhiCompressedFormat(uint glinternalformat)
+QSGCompressedTexture::FormatInfo QSGCompressedTexture::formatInfo(quint32 glTextureFormat)
{
- switch (glinternalformat) {
- case QOpenGLTexture::RGB_DXT1:
+ switch (glTextureFormat) {
+ case QInternalGLTextureFormat::RGB_DXT1:
return { QRhiTexture::BC1, false };
- case QOpenGLTexture::SRGB_DXT1:
+ case QInternalGLTextureFormat::SRGB_DXT1:
return { QRhiTexture::BC1, true };
- case QOpenGLTexture::RGBA_DXT3:
+ case QInternalGLTextureFormat::RGBA_DXT3:
+ return { QRhiTexture::BC2, false };
+ case QInternalGLTextureFormat::SRGB_Alpha_DXT3:
+ return { QRhiTexture::BC2, true };
+
+ case QInternalGLTextureFormat::RGBA_DXT5:
return { QRhiTexture::BC3, false };
- case QOpenGLTexture::SRGB_Alpha_DXT3:
+ case QInternalGLTextureFormat::SRGB_Alpha_DXT5:
return { QRhiTexture::BC3, true };
- case QOpenGLTexture::RGBA_DXT5:
- return { QRhiTexture::BC5, false };
- case QOpenGLTexture::SRGB_Alpha_DXT5:
- return { QRhiTexture::BC5, true };
-
- case QOpenGLTexture::RGB8_ETC2:
+ case QInternalGLTextureFormat::RGB8_ETC2:
return { QRhiTexture::ETC2_RGB8, false };
- case QOpenGLTexture::SRGB8_ETC2:
+ case QInternalGLTextureFormat::SRGB8_ETC2:
return { QRhiTexture::ETC2_RGB8, true };
- case QOpenGLTexture::RGB8_PunchThrough_Alpha1_ETC2:
+ case QInternalGLTextureFormat::RGB8_PunchThrough_Alpha1_ETC2:
return { QRhiTexture::ETC2_RGB8A1, false };
- case QOpenGLTexture::SRGB8_PunchThrough_Alpha1_ETC2:
+ case QInternalGLTextureFormat::SRGB8_PunchThrough_Alpha1_ETC2:
return { QRhiTexture::ETC2_RGB8A1, true };
- case QOpenGLTexture::RGBA8_ETC2_EAC:
+ case QInternalGLTextureFormat::RGBA8_ETC2_EAC:
return { QRhiTexture::ETC2_RGBA8, false };
- case QOpenGLTexture::SRGB8_Alpha8_ETC2_EAC:
+ case QInternalGLTextureFormat::SRGB8_Alpha8_ETC2_EAC:
return { QRhiTexture::ETC2_RGBA8, true };
- case QOpenGLTexture::RGBA_ASTC_4x4:
+ case QInternalGLTextureFormat::RGBA_ASTC_4x4:
return { QRhiTexture::ASTC_4x4, false };
- case QOpenGLTexture::SRGB8_Alpha8_ASTC_4x4:
+ case QInternalGLTextureFormat::SRGB8_Alpha8_ASTC_4x4:
return { QRhiTexture::ASTC_4x4, true };
- case QOpenGLTexture::RGBA_ASTC_5x4:
+ case QInternalGLTextureFormat::RGBA_ASTC_5x4:
return { QRhiTexture::ASTC_5x4, false };
- case QOpenGLTexture::SRGB8_Alpha8_ASTC_5x4:
+ case QInternalGLTextureFormat::SRGB8_Alpha8_ASTC_5x4:
return { QRhiTexture::ASTC_5x4, true };
- case QOpenGLTexture::RGBA_ASTC_5x5:
+ case QInternalGLTextureFormat::RGBA_ASTC_5x5:
return { QRhiTexture::ASTC_5x5, false };
- case QOpenGLTexture::SRGB8_Alpha8_ASTC_5x5:
+ case QInternalGLTextureFormat::SRGB8_Alpha8_ASTC_5x5:
return { QRhiTexture::ASTC_5x5, true };
- case QOpenGLTexture::RGBA_ASTC_6x5:
+ case QInternalGLTextureFormat::RGBA_ASTC_6x5:
return { QRhiTexture::ASTC_6x5, false };
- case QOpenGLTexture::SRGB8_Alpha8_ASTC_6x5:
+ case QInternalGLTextureFormat::SRGB8_Alpha8_ASTC_6x5:
return { QRhiTexture::ASTC_6x5, true };
- case QOpenGLTexture::RGBA_ASTC_6x6:
+ case QInternalGLTextureFormat::RGBA_ASTC_6x6:
return { QRhiTexture::ASTC_6x6, false };
- case QOpenGLTexture::SRGB8_Alpha8_ASTC_6x6:
+ case QInternalGLTextureFormat::SRGB8_Alpha8_ASTC_6x6:
return { QRhiTexture::ASTC_6x6, true };
- case QOpenGLTexture::RGBA_ASTC_8x5:
+ case QInternalGLTextureFormat::RGBA_ASTC_8x5:
return { QRhiTexture::ASTC_8x5, false };
- case QOpenGLTexture::SRGB8_Alpha8_ASTC_8x5:
+ case QInternalGLTextureFormat::SRGB8_Alpha8_ASTC_8x5:
return { QRhiTexture::ASTC_8x5, true };
- case QOpenGLTexture::RGBA_ASTC_8x6:
+ case QInternalGLTextureFormat::RGBA_ASTC_8x6:
return { QRhiTexture::ASTC_8x6, false };
- case QOpenGLTexture::SRGB8_Alpha8_ASTC_8x6:
+ case QInternalGLTextureFormat::SRGB8_Alpha8_ASTC_8x6:
return { QRhiTexture::ASTC_8x6, true };
- case QOpenGLTexture::RGBA_ASTC_8x8:
+ case QInternalGLTextureFormat::RGBA_ASTC_8x8:
return { QRhiTexture::ASTC_8x8, false };
- case QOpenGLTexture::SRGB8_Alpha8_ASTC_8x8:
+ case QInternalGLTextureFormat::SRGB8_Alpha8_ASTC_8x8:
return { QRhiTexture::ASTC_8x8, true };
- case QOpenGLTexture::RGBA_ASTC_10x5:
+ case QInternalGLTextureFormat::RGBA_ASTC_10x5:
return { QRhiTexture::ASTC_10x5, false };
- case QOpenGLTexture::SRGB8_Alpha8_ASTC_10x5:
+ case QInternalGLTextureFormat::SRGB8_Alpha8_ASTC_10x5:
return { QRhiTexture::ASTC_10x5, true };
- case QOpenGLTexture::RGBA_ASTC_10x6:
+ case QInternalGLTextureFormat::RGBA_ASTC_10x6:
return { QRhiTexture::ASTC_10x6, false };
- case QOpenGLTexture::SRGB8_Alpha8_ASTC_10x6:
+ case QInternalGLTextureFormat::SRGB8_Alpha8_ASTC_10x6:
return { QRhiTexture::ASTC_10x6, true };
- case QOpenGLTexture::RGBA_ASTC_10x8:
+ case QInternalGLTextureFormat::RGBA_ASTC_10x8:
return { QRhiTexture::ASTC_10x8, false };
- case QOpenGLTexture::SRGB8_Alpha8_ASTC_10x8:
+ case QInternalGLTextureFormat::SRGB8_Alpha8_ASTC_10x8:
return { QRhiTexture::ASTC_10x8, true };
- case QOpenGLTexture::RGBA_ASTC_10x10:
+ case QInternalGLTextureFormat::RGBA_ASTC_10x10:
return { QRhiTexture::ASTC_10x10, false };
- case QOpenGLTexture::SRGB8_Alpha8_ASTC_10x10:
+ case QInternalGLTextureFormat::SRGB8_Alpha8_ASTC_10x10:
return { QRhiTexture::ASTC_10x10, true };
- case QOpenGLTexture::RGBA_ASTC_12x10:
+ case QInternalGLTextureFormat::RGBA_ASTC_12x10:
return { QRhiTexture::ASTC_12x10, false };
- case QOpenGLTexture::SRGB8_Alpha8_ASTC_12x10:
+ case QInternalGLTextureFormat::SRGB8_Alpha8_ASTC_12x10:
return { QRhiTexture::ASTC_12x10, true };
- case QOpenGLTexture::RGBA_ASTC_12x12:
+ case QInternalGLTextureFormat::RGBA_ASTC_12x12:
return { QRhiTexture::ASTC_12x12, false };
- case QOpenGLTexture::SRGB8_Alpha8_ASTC_12x12:
+ case QInternalGLTextureFormat::SRGB8_Alpha8_ASTC_12x12:
return { QRhiTexture::ASTC_12x12, true };
default:
@@ -271,55 +318,63 @@ static QPair<QRhiTexture::Format, bool> toRhiCompressedFormat(uint glinternalfor
}
}
-QRhiTexture *QSGCompressedTexturePrivate::rhiTexture() const
+QRhiTexture *QSGCompressedTexture::rhiTexture() const
{
- Q_Q(const QSGCompressedTexture);
- return q->m_texture;
+ return m_texture;
}
-void QSGCompressedTexturePrivate::updateRhiTexture(QRhi *rhi, QRhiResourceUpdateBatch *resourceUpdates)
+void QSGCompressedTexture::commitTextureOperations(QRhi *rhi, QRhiResourceUpdateBatch *resourceUpdates)
{
- Q_Q(QSGCompressedTexture);
- if (q->m_uploaded)
+ if (m_uploaded)
return;
- q->m_uploaded = true; // even if fails, no point in trying again
+ m_uploaded = true; // even if fails, no point in trying again
- if (!q->m_textureData.isValid()) {
- qCDebug(QSG_LOG_TEXTUREIO, "Invalid texture data for %s", q->m_textureData.logName().constData());
+ if (!m_textureData.isValid()) {
+ qCDebug(QSG_LOG_TEXTUREIO, "Invalid texture data for %s", m_textureData.logName().constData());
return;
}
- const QPair<QRhiTexture::Format, bool> fmt = toRhiCompressedFormat(q->m_textureData.glInternalFormat());
- if (fmt.first == QRhiTexture::UnknownFormat) {
- qWarning("Unknown compressed format 0x%x", q->m_textureData.glInternalFormat());
+ FormatInfo fmt = formatInfo(m_textureData.glInternalFormat());
+ if (fmt.rhiFormat == QRhiTexture::UnknownFormat) {
+ qWarning("Unknown compressed format 0x%x", m_textureData.glInternalFormat());
return;
}
- QRhiTexture::Flags texFlags = 0;
- if (fmt.second)
- texFlags |= QRhiTexture::sRGB;
-
- if (!rhi->isTextureFormatSupported(fmt.first, texFlags)) {
- qWarning("Unsupported compressed format 0x%x", q->m_textureData.glInternalFormat());
- return;
- }
+ if (!m_texture) {
+ QRhiTexture::Flags texFlags;
+ if (fmt.isSRGB)
+ texFlags |= QRhiTexture::sRGB;
+
+ if (!rhi->isTextureFormatSupported(fmt.rhiFormat, texFlags)) {
+ qCDebug(QSG_LOG_TEXTUREIO, "Compressed texture format possibly unsupported: 0x%x",
+ m_textureData.glInternalFormat());
+ // For the Metal backend, don't even try to create an unsupported texture
+ // since trying to do so is invalid.
+ if (rhi->backend() == QRhi::Metal) {
+ qWarning("Unsupported compressed texture format 0x%x", m_textureData.glInternalFormat());
+ return;
+ }
+ }
- if (!q->m_texture) {
- q->m_texture = rhi->newTexture(fmt.first, q->m_size, 1, texFlags);
- if (!q->m_texture->build()) {
- qWarning("Failed to create QRhiTexture for compressed data");
- delete q->m_texture;
- q->m_texture = nullptr;
+ m_texture = rhi->newTexture(fmt.rhiFormat, m_size, 1, texFlags);
+ if (!m_texture->create()) {
+ qWarning("Failed to create QRhiTexture for compressed data with format 0x%x",
+ m_textureData.glInternalFormat());
+ delete m_texture;
+ m_texture = nullptr;
return;
}
}
// only upload mip level 0 since we never do mipmapping for compressed textures (for now?)
- resourceUpdates->uploadTexture(q->m_texture, QRhiTextureUploadEntry(0, 0,
- { q->m_textureData.data().constData() + q->m_textureData.dataOffset(), q->m_textureData.dataLength() }));
+ resourceUpdates->uploadTexture(
+ m_texture,
+ QRhiTextureUploadEntry(0, 0,
+ QRhiTextureSubresourceUploadDescription(
+ m_textureData.getDataView().toByteArray())));
- q->m_textureData = QTextureFileData(); // Release this memory, not needed anymore
+ m_textureData = QTextureFileData(); // Release this memory, not needed anymore
}
QTextureFileData QSGCompressedTexture::textureData() const
@@ -330,21 +385,21 @@ QTextureFileData QSGCompressedTexture::textureData() const
bool QSGCompressedTexture::formatIsOpaque(quint32 glTextureFormat)
{
switch (glTextureFormat) {
- case QOpenGLTexture::RGB_DXT1:
- case QOpenGLTexture::R_ATI1N_UNorm:
- case QOpenGLTexture::R_ATI1N_SNorm:
- case QOpenGLTexture::RG_ATI2N_UNorm:
- case QOpenGLTexture::RG_ATI2N_SNorm:
- case QOpenGLTexture::RGB_BP_UNSIGNED_FLOAT:
- case QOpenGLTexture::RGB_BP_SIGNED_FLOAT:
- case QOpenGLTexture::R11_EAC_UNorm:
- case QOpenGLTexture::R11_EAC_SNorm:
- case QOpenGLTexture::RG11_EAC_UNorm:
- case QOpenGLTexture::RG11_EAC_SNorm:
- case QOpenGLTexture::RGB8_ETC2:
- case QOpenGLTexture::SRGB8_ETC2:
- case QOpenGLTexture::RGB8_ETC1:
- case QOpenGLTexture::SRGB_DXT1:
+ case QInternalGLTextureFormat::RGB_DXT1:
+ case QInternalGLTextureFormat::R_ATI1N_UNorm:
+ case QInternalGLTextureFormat::R_ATI1N_SNorm:
+ case QInternalGLTextureFormat::RG_ATI2N_UNorm:
+ case QInternalGLTextureFormat::RG_ATI2N_SNorm:
+ case QInternalGLTextureFormat::RGB_BP_UNSIGNED_FLOAT:
+ case QInternalGLTextureFormat::RGB_BP_SIGNED_FLOAT:
+ case QInternalGLTextureFormat::R11_EAC_UNorm:
+ case QInternalGLTextureFormat::R11_EAC_SNorm:
+ case QInternalGLTextureFormat::RG11_EAC_UNorm:
+ case QInternalGLTextureFormat::RG11_EAC_SNorm:
+ case QInternalGLTextureFormat::RGB8_ETC2:
+ case QInternalGLTextureFormat::SRGB8_ETC2:
+ case QInternalGLTextureFormat::RGB8_ETC1:
+ case QInternalGLTextureFormat::SRGB_DXT1:
return true;
break;
default:
@@ -373,7 +428,7 @@ QSGTexture *QSGCompressedTextureFactory::createTexture(QQuickWindow *window) con
int QSGCompressedTextureFactory::textureByteCount() const
{
- return qMax(0, m_textureData.data().size() - m_textureData.dataOffset());
+ return m_textureData.getDataView().size();
}
QSize QSGCompressedTextureFactory::textureSize() const
@@ -382,3 +437,5 @@ QSize QSGCompressedTextureFactory::textureSize() const
}
QT_END_NAMESPACE
+
+#include "moc_qsgcompressedtexture_p.cpp"