diff options
Diffstat (limited to 'src/quick/scenegraph/coreapi/qsgabstractrenderer.cpp')
-rw-r--r-- | src/quick/scenegraph/coreapi/qsgabstractrenderer.cpp | 148 |
1 files changed, 73 insertions, 75 deletions
diff --git a/src/quick/scenegraph/coreapi/qsgabstractrenderer.cpp b/src/quick/scenegraph/coreapi/qsgabstractrenderer.cpp index a51521eeaa..ffa5599231 100644 --- a/src/quick/scenegraph/coreapi/qsgabstractrenderer.cpp +++ b/src/quick/scenegraph/coreapi/qsgabstractrenderer.cpp @@ -14,19 +14,6 @@ QT_BEGIN_NAMESPACE */ /*! - \enum QSGAbstractRenderer::ClearModeBit - - Used with setClearMode() to indicate which buffer should - be cleared before the scene render. - - \value ClearColorBuffer Clear the color buffer using clearColor(). - \value ClearDepthBuffer Clear the depth buffer. - \value ClearStencilBuffer Clear the stencil buffer. - - \sa setClearMode(), setClearColor() - */ - -/*! \enum QSGAbstractRenderer::MatrixTransformFlag Used with setProjectionMatrixToRect() to indicate the expectations towards @@ -61,8 +48,9 @@ QT_BEGIN_NAMESPACE QSGAbstractRendererPrivate::QSGAbstractRendererPrivate() : m_root_node(nullptr) , m_clear_color(Qt::transparent) - , m_clear_mode(QSGAbstractRenderer::ClearColorBuffer | QSGAbstractRenderer::ClearDepthBuffer) { + m_projection_matrix.resize(1); + m_projection_matrix_native_ndc.resize(1); } /*! @@ -193,15 +181,7 @@ QRect QSGAbstractRenderer::viewportRect() const */ void QSGAbstractRenderer::setProjectionMatrixToRect(const QRectF &rect) { - QMatrix4x4 matrix; - matrix.ortho(rect.x(), - rect.x() + rect.width(), - rect.y() + rect.height(), - rect.y(), - 1, - -1); - setProjectionMatrix(matrix); - setProjectionMatrixWithNativeNDC(matrix); + setProjectionMatrixToRect(rect, {}, false); } /*! @@ -217,46 +197,77 @@ void QSGAbstractRenderer::setProjectionMatrixToRect(const QRectF &rect) */ void QSGAbstractRenderer::setProjectionMatrixToRect(const QRectF &rect, MatrixTransformFlags flags) { + setProjectionMatrixToRect(rect, flags, flags.testFlag(MatrixTransformFlipY)); +} + +/*! + Convenience method that calls setProjectionMatrix() with an + orthographic matrix generated from \a rect. + + Set MatrixTransformFlipY in \a flags when the graphics API uses Y down in + its normalized device coordinate system (for example, Vulkan). + + Convenience method that calls setProjectionMatrixWithNativeNDC() with an + orthographic matrix generated from \a rect. + + Set true to \a nativeNDCFlipY to flip the Y axis relative to + projection matrix in its normalized device coordinate system. + + \sa setProjectionMatrix(), projectionMatrix() + \sa setProjectionMatrixWithNativeNDC(), projectionMatrixWithNativeNDC() + + \since 6.7 + */ +void QSGAbstractRenderer::setProjectionMatrixToRect(const QRectF &rect, MatrixTransformFlags flags, + bool nativeNDCFlipY) +{ const bool flipY = flags.testFlag(MatrixTransformFlipY); + + const float left = rect.x(); + const float right = rect.x() + rect.width(); + float bottom = rect.y() + rect.height(); + float top = rect.y(); + + if (flipY) + std::swap(top, bottom); + QMatrix4x4 matrix; - matrix.ortho(rect.x(), - rect.x() + rect.width(), - flipY ? rect.y() : rect.y() + rect.height(), - flipY ? rect.y() + rect.height() : rect.y(), - 1, - -1); - setProjectionMatrix(matrix); - - if (flipY) { + matrix.ortho(left, right, bottom, top, 1, -1); + setProjectionMatrix(matrix, 0); + + if (nativeNDCFlipY) { + std::swap(top, bottom); + matrix.setToIdentity(); - matrix.ortho(rect.x(), - rect.x() + rect.width(), - rect.y() + rect.height(), - rect.y(), - 1, - -1); + matrix.ortho(left, right, bottom, top, 1, -1); } - setProjectionMatrixWithNativeNDC(matrix); + setProjectionMatrixWithNativeNDC(matrix, 0); } /*! Use \a matrix to project the QSGNode coordinates onto surface pixels. + \a index specifies the view index when multiview rendering is in use. + \sa projectionMatrix(), setProjectionMatrixToRect() */ -void QSGAbstractRenderer::setProjectionMatrix(const QMatrix4x4 &matrix) +void QSGAbstractRenderer::setProjectionMatrix(const QMatrix4x4 &matrix, int index) { Q_D(QSGAbstractRenderer); - d->m_projection_matrix = matrix; + if (d->m_projection_matrix.count() <= index) + d->m_projection_matrix.resize(index + 1); + d->m_projection_matrix[index] = matrix; } /*! \internal */ -void QSGAbstractRenderer::setProjectionMatrixWithNativeNDC(const QMatrix4x4 &matrix) +void QSGAbstractRenderer::setProjectionMatrixWithNativeNDC(const QMatrix4x4 &matrix, int index) { Q_D(QSGAbstractRenderer); - d->m_projection_matrix_native_ndc = matrix; + if (d->m_projection_matrix_native_ndc.count() <= index) + d->m_projection_matrix_native_ndc.resize(index + 1); + d->m_projection_matrix_native_ndc[index] = matrix; } /*! @@ -264,67 +275,54 @@ void QSGAbstractRenderer::setProjectionMatrixWithNativeNDC(const QMatrix4x4 &mat \sa setProjectionMatrix(), setProjectionMatrixToRect() */ -QMatrix4x4 QSGAbstractRenderer::projectionMatrix() const +QMatrix4x4 QSGAbstractRenderer::projectionMatrix(int index) const { Q_D(const QSGAbstractRenderer); - return d->m_projection_matrix; + return d->m_projection_matrix[index]; } -/*! - \internal - */ -QMatrix4x4 QSGAbstractRenderer::projectionMatrixWithNativeNDC() const +int QSGAbstractRenderer::projectionMatrixCount() const { Q_D(const QSGAbstractRenderer); - return d->m_projection_matrix_native_ndc; + return d->m_projection_matrix.count(); } -/*! - Use \a color to clear the framebuffer when clearMode() is - set to QSGAbstractRenderer::ClearColorBuffer. - - \sa clearColor(), setClearMode() - */ -void QSGAbstractRenderer::setClearColor(const QColor &color) +int QSGAbstractRenderer::projectionMatrixWithNativeNDCCount() const { - Q_D(QSGAbstractRenderer); - d->m_clear_color = color; + Q_D(const QSGAbstractRenderer); + return d->m_projection_matrix_native_ndc.count(); } /*! - Returns the color that clears the framebuffer at the beginning - of the rendering. - - \sa setClearColor(), clearMode() + \internal */ -QColor QSGAbstractRenderer::clearColor() const +QMatrix4x4 QSGAbstractRenderer::projectionMatrixWithNativeNDC(int index) const { Q_D(const QSGAbstractRenderer); - return d->m_clear_color; + return d->m_projection_matrix_native_ndc[index]; } /*! - Defines which attachment of the framebuffer should be cleared - before each scene render with the \a mode flag. + Sets the \a color to clear the framebuffer. - \sa clearMode(), setClearColor() + \sa clearColor() */ -void QSGAbstractRenderer::setClearMode(ClearMode mode) +void QSGAbstractRenderer::setClearColor(const QColor &color) { Q_D(QSGAbstractRenderer); - d->m_clear_mode = mode; + d->m_clear_color = color; } /*! - Flags defining which attachment of the framebuffer will be cleared - before each scene render. + Returns the color that clears the framebuffer at the beginning + of the rendering. - \sa setClearMode(), clearColor() + \sa setClearColor() */ -QSGAbstractRenderer::ClearMode QSGAbstractRenderer::clearMode() const +QColor QSGAbstractRenderer::clearColor() const { Q_D(const QSGAbstractRenderer); - return d->m_clear_mode; + return d->m_clear_color; } /*! |