diff options
Diffstat (limited to 'src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp')
-rw-r--r-- | src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp | 34 |
1 files changed, 32 insertions, 2 deletions
diff --git a/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp b/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp index 6db96f369c..d4324bc489 100644 --- a/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp +++ b/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp @@ -979,6 +979,10 @@ void Renderer::nodeChangedBatchRoot(Node *node, Node *root) e->root = root; e->boundsComputed = false; } + } else if (node->type() == QSGNode::RenderNodeType) { + RenderNodeElement *e = node->renderNodeElement(); + if (e) + e->root = root; } SHADOWNODE_TRAVERSE(node) @@ -2022,6 +2026,8 @@ Renderer::ClipType Renderer::updateStencilClip(const QSGClipNode *clip) } ClipType clipType = NoClip; + GLuint vbo = 0; + int vboSize = 0; glDisable(GL_SCISSOR_TEST); @@ -2106,7 +2112,21 @@ Renderer::ClipType Renderer::updateStencilClip(const QSGClipNode *clip) const QSGGeometry *g = clip->geometry(); Q_ASSERT(g->attributeCount() > 0); const QSGGeometry::Attribute *a = g->attributes(); - glVertexAttribPointer(0, a->tupleSize, a->type, GL_FALSE, g->sizeOfVertex(), g->vertexData()); + + if (!vbo) + glGenBuffers(1, &vbo); + + glBindBuffer(GL_ARRAY_BUFFER, vbo); + + const int vertexByteSize = g->sizeOfVertex() * g->vertexCount(); + if (vboSize < vertexByteSize) { + vboSize = vertexByteSize; + glBufferData(GL_ARRAY_BUFFER, vertexByteSize, g->vertexData(), GL_STATIC_DRAW); + } else { + glBufferSubData(GL_ARRAY_BUFFER, 0, vertexByteSize, g->vertexData()); + } + + glVertexAttribPointer(0, a->tupleSize, a->type, GL_FALSE, g->sizeOfVertex(), 0); m_clipProgram.setUniformValue(m_clipMatrixId, m); if (g->indexCount()) { @@ -2115,12 +2135,17 @@ Renderer::ClipType Renderer::updateStencilClip(const QSGClipNode *clip) glDrawArrays(g->drawingMode(), 0, g->vertexCount()); } + glBindBuffer(GL_ARRAY_BUFFER, 0); + ++m_currentStencilValue; } clip = clip->clipList(); } + if (vbo) + glDeleteBuffers(1, &vbo); + if (clipType & StencilClip) { m_clipProgram.disableAttributeArray(0); glStencilFunc(GL_EQUAL, m_currentStencilValue, 0xff); // stencil test, ref, test mask @@ -2778,8 +2803,13 @@ void Renderer::renderRenderNode(Batch *batch) updateClip(rd->m_clip_list, batch); - RenderNodeState state; QMatrix4x4 pm = projectionMatrix(); + if (m_useDepthBuffer) { + pm(2, 2) = m_zRange; + pm(2, 3) = 1.0f - e->order * m_zRange; + } + + RenderNodeState state; state.m_projectionMatrix = ± state.m_scissorEnabled = m_currentClipType & ScissorClip; state.m_stencilEnabled = m_currentClipType & StencilClip; |