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-rw-r--r--src/quick/scenegraph/coreapi/qsgbatchrenderer_p.h31
1 files changed, 21 insertions, 10 deletions
diff --git a/src/quick/scenegraph/coreapi/qsgbatchrenderer_p.h b/src/quick/scenegraph/coreapi/qsgbatchrenderer_p.h
index 94e8ba5d96..95e111552d 100644
--- a/src/quick/scenegraph/coreapi/qsgbatchrenderer_p.h
+++ b/src/quick/scenegraph/coreapi/qsgbatchrenderer_p.h
@@ -50,9 +50,13 @@
QT_BEGIN_NAMESPACE
+class QOpenGLVertexArrayObject;
+
namespace QSGBatchRenderer
{
+#define QSG_RENDERER_COORD_LIMIT 1000000.0f
+
struct Vec;
struct Rect;
struct Buffer;
@@ -117,14 +121,7 @@ struct Rect {
Q_ASSERT(tl.y <= br.y);
}
- void map(const QMatrix4x4 &m) {
- tl.map(m);
- br.map(m);
- if (br.x < tl.x)
- qSwap(br.x, tl.x);
- if (br.y < tl.y)
- qSwap(br.y, tl.y);
- }
+ void map(const QMatrix4x4 &m);
void set(float left, float top, float right, float bottom) {
tl.set(left, top);
@@ -136,6 +133,13 @@ struct Rect {
bool yOverlap = r.tl.y < br.y && r.br.y > tl.y;
return xOverlap && yOverlap;
}
+
+ bool isOutsideFloatRange() const {
+ return tl.x < -QSG_RENDERER_COORD_LIMIT
+ || tl.y < -QSG_RENDERER_COORD_LIMIT
+ || br.x > QSG_RENDERER_COORD_LIMIT
+ || br.y > QSG_RENDERER_COORD_LIMIT;
+ }
};
inline QDebug operator << (QDebug d, const Rect &r) {
@@ -158,6 +162,7 @@ struct Element {
, root(0)
, order(0)
, boundsComputed(false)
+ , boundsOutsideFloatRange(false)
, translateOnlyToRoot(false)
, removed(false)
, orphaned(false)
@@ -181,6 +186,7 @@ struct Element {
int order;
uint boundsComputed : 1;
+ uint boundsOutsideFloatRange : 1;
uint translateOnlyToRoot : 1;
uint removed : 1;
uint orphaned : 1;
@@ -242,7 +248,7 @@ struct Batch
void cleanupRemovedElements();
bool isTranslateOnlyToRoot() const;
- bool allMatricesAre2DSafe() const;
+ bool isSafeToBatch() const;
// pseudo-constructor...
void init() {
@@ -389,11 +395,12 @@ public:
class Q_QUICK_PRIVATE_EXPORT Renderer : public QSGRenderer
{
public:
- Renderer(QSGContext *);
+ Renderer(QSGRenderContext *);
~Renderer();
protected:
void nodeChanged(QSGNode *node, QSGNode::DirtyState state);
+ void preprocess() Q_DECL_OVERRIDE;
void render();
private:
@@ -420,6 +427,7 @@ private:
void prepareOpaqueBatches();
bool checkOverlap(int first, int last, const Rect &bounds);
void prepareAlphaBatches();
+ void invalidateAlphaBatchesForRoot(Node *root);
void uploadBatch(Batch *b);
void uploadMergedElement(Element *e, int vaOffset, char **vertexData, char **zData, char **indexData, quint16 *iBase, int *indexCount);
@@ -476,6 +484,9 @@ private:
QSGMaterialShader *m_currentProgram;
ShaderManager::Shader *m_currentShader;
const QSGClipNode *m_currentClip;
+
+ // For minimal OpenGL core profile support
+ QOpenGLVertexArrayObject *m_vao;
};
Batch *Renderer::newBatch()