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path: root/src/quick/scenegraph/coreapi/qsgbatchrenderer_p.h
Commit message (Expand)AuthorAgeFilesLines
* Use different buffer for indices and vertices only in the WebGL pluginJesus Fernandez2018-04-241-8/+2
* init variables where they are declared when possible (clang-tidy)Shawn Rutledge2018-02-261-24/+17
* use nullptr consistently (clang-tidy)Shawn Rutledge2018-02-261-17/+17
* Merge remote-tracking branch 'origin/5.9' into 5.11Liang Qi2018-02-181-1/+8
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| * Fix performance regressionJesus Fernandez2018-02-071-1/+8
* | Replace Q_DECL_OVERRIDE with overrideKevin Funk2017-09-251-4/+4
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* Make releaseResources() free the renderer's shader cacheLaszlo Agocs2017-09-041-0/+1
* Use independent buffer for indicesJesus Fernandez2017-01-271-8/+1
* Merge remote-tracking branch 'origin/5.8' into devLiang Qi2016-11-231-4/+66
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| * Change implementation of shadow nodes to use a double-linked listGunnar Sletta2016-11-101-4/+66
* | scenegraph: add missing 'override'Anton Kudryavtsev2016-09-161-1/+1
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* Merge remote-tracking branch 'origin/dev' into wip/scenegraphngLaszlo Agocs2016-05-241-2/+4
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| * Merge remote-tracking branch 'origin/5.6' into 5.7Liang Qi2016-05-061-2/+4
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| | * Make some of the shader manager privateUlf Hermann2016-04-281-2/+4
* | | Make rendernode suitable for public consumptionLaszlo Agocs2016-04-201-2/+1
* | | Merge remote-tracking branch 'origin/dev' into wip/scenegraphngLaszlo Agocs2016-04-131-17/+10
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| * | qsgbatchrenderer: memset nodes instead of using a constructor.Robin Burchell2016-04-061-17/+10
* | | Enable building Qt Quick module with QT_NO_OPENGL definedAndy Nichols2016-03-221-3/+7
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* | Updated license headersJani Heikkinen2016-01-191-16/+22
* | QSBatchRenderer: Replace Node::children QList with a singly linked list.Robin Burchell2016-01-051-1/+8
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* Add missing "We mean it" comments to private headers.Friedemann Kleint2015-10-061-0/+11
* Add Q_DECL_OVERRIDE to qsgbatchrenderer_p.hAlbert Astals Cid2015-09-081-3/+3
* Merge remote-tracking branch 'origin/5.5' into 5.6Ulf Hermann2015-08-181-0/+1
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| * Support QSGGeometry::lineWidth also in the batched code path.Gunnar Sletta2015-08-171-0/+1
* | Fix inefficient usages of qDeleteAll()Sérgio Martins2015-06-261-2/+2
* | QSGBatchRenderer: Store the last known free page index.Robin Burchell2015-06-051-1/+13
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* QtQuick: Fix const correctness in old style castsThiago Macieira2015-05-131-1/+6
* Update copyright headersJani Heikkinen2015-02-121-7/+7
* Move VAO binding to Renderer::render()Berthold Krevert2015-02-041-1/+0
* Reuse the memory we use for vertex uploads.Gunnar Sletta2015-01-061-1/+7
* Use an allocator for QSGBatchRenderer::Node and Element instances.Gunnar Sletta2014-11-021-13/+129
* Update license headers and add new licensesJani Heikkinen2014-08-251-19/+11
* Move QSGRenderer::updateStencilClip down to QSGBatchRendererJocelyn Turcotte2014-07-291-1/+15
* Merge remote-tracking branch 'origin/stable' into devFrederik Gladhorn2014-05-101-0/+2
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| * Invalidate all batches potentially affected by a change.Gunnar Sletta2014-03-191-0/+2
* | Make sure we rebuild batches properly after a Blending material change.Gunnar Sletta2014-05-011-1/+8
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* Fix rendering issue with material changes from opaque <-> alphaGunnar Sletta2014-03-131-1/+8
* Merge remote-tracking branch 'origin/stable' into devSimon Hausmann2014-02-181-1/+2
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| * Enable program binary support through QSGRenderContext API.Gunnar Sletta2014-02-131-1/+2
* | Merge remote-tracking branch 'origin/stable' into devSimon Hausmann2014-02-111-1/+4
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| * Avoid renderlist rebuilds in the scene graph renderer.Gunnar Sletta2014-02-061-1/+4
* | Visualization modes for rendering.Gunnar Sletta2014-01-291-1/+23
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* Revert QSGRenderNode to the old "in context" behaviorGunnar Sletta2014-01-221-5/+1
* Make it possible to render without a depth buffer.Gunnar Sletta2014-01-221-0/+2
* Add support for a separate index bufferLaszlo Agocs2014-01-151-1/+7
* Handle boundingboxes with NaN in them.Gunnar Sletta2013-11-301-4/+0
* Adapt Qt Quick 2 renderer to work with OpenGL Core ProfileSean Harmer2013-11-131-0/+6
* Fix boundingbox calculation of rotated items.Gunnar Sletta2013-11-121-8/+1
* Avoid using huge floating point values in the renderer.Gunnar Sletta2013-11-091-1/+12
* Fix rendering bug with batched translucent elements.Gunnar Sletta2013-11-011-0/+1