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-/****************************************************************************
-**
-** Copyright (C) 2019 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the QtQuick module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#ifndef QSGMATERIALRHISHADER_P_H
-#define QSGMATERIALRHISHADER_P_H
-
-//
-// W A R N I N G
-// -------------
-//
-// This file is not part of the Qt API. It exists purely as an
-// implementation detail. This header file may change from version to
-// version without notice, or even be removed.
-//
-// We mean it.
-//
-
-#include <private/qtquickglobal_p.h>
-#include "qsgmaterialrhishader.h"
-#include "qsgmaterial.h"
-#include <QtGui/private/qrhi_p.h>
-#include <QtGui/private/qshader_p.h>
-
-QT_BEGIN_NAMESPACE
-
-class QRhiSampler;
-
-class Q_QUICK_PRIVATE_EXPORT QSGMaterialRhiShaderPrivate
-{
-public:
- Q_DECLARE_PUBLIC(QSGMaterialRhiShader)
-
- QSGMaterialRhiShaderPrivate(QSGMaterialRhiShader *q) : q_ptr(q) { }
- static QSGMaterialRhiShaderPrivate *get(QSGMaterialRhiShader *s) { return s->d_func(); }
- static const QSGMaterialRhiShaderPrivate *get(const QSGMaterialRhiShader *s) { return s->d_func(); }
-
- void clearCachedRendererData();
- void prepare(QShader::Variant vertexShaderVariant);
-
- QShader shader(QShader::Stage stage) const { return shaders[stage].shader; }
-
- static QShader loadShader(const QString &filename);
-
- QSGMaterialRhiShader *q_ptr;
- QHash<QShader::Stage, QString> shaderFileNames;
- QSGMaterialRhiShader::Flags flags;
-
- struct ShaderStageData {
- ShaderStageData() { } // so shader.isValid() == false
- ShaderStageData(const QShader &shader) : shader(shader) { }
- QShader shader;
- QShader::Variant shaderVariant = QShader::StandardShader;
- QVector<int> vertexInputLocations; // excluding rewriter-inserted ones
- int qt_order_attrib_location = -1; // rewriter-inserted
- };
- QHash<QShader::Stage, ShaderStageData> shaders;
-
- static const int MAX_SHADER_RESOURCE_BINDINGS = 32;
-
- int ubufBinding = -1;
- int ubufSize = 0;
- QRhiShaderResourceBinding::StageFlags ubufStages;
- QRhiShaderResourceBinding::StageFlags combinedImageSamplerBindings[MAX_SHADER_RESOURCE_BINDINGS];
-
- ShaderStageData *vertexShader = nullptr;
- ShaderStageData *fragmentShader = nullptr;
-
- QByteArray masterUniformData;
-
- QSGTexture *textureBindingTable[MAX_SHADER_RESOURCE_BINDINGS];
- QRhiSampler *samplerBindingTable[MAX_SHADER_RESOURCE_BINDINGS];
-};
-
-Q_DECLARE_TYPEINFO(QSGMaterialRhiShaderPrivate::ShaderStageData, Q_MOVABLE_TYPE);
-
-QT_END_NAMESPACE
-
-#endif // QSGMATERIALRHISHADER_P_H