diff options
Diffstat (limited to 'src/quick/scenegraph/coreapi/qsgmaterialshader.h')
-rw-r--r-- | src/quick/scenegraph/coreapi/qsgmaterialshader.h | 194 |
1 files changed, 118 insertions, 76 deletions
diff --git a/src/quick/scenegraph/coreapi/qsgmaterialshader.h b/src/quick/scenegraph/coreapi/qsgmaterialshader.h index d7ee23384f..85ebf6eb8a 100644 --- a/src/quick/scenegraph/coreapi/qsgmaterialshader.h +++ b/src/quick/scenegraph/coreapi/qsgmaterialshader.h @@ -1,61 +1,23 @@ -/**************************************************************************** -** -** Copyright (C) 2019 The Qt Company Ltd. -** Contact: https://www.qt.io/licensing/ -** -** This file is part of the QtQuick module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:LGPL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and The Qt Company. For licensing terms -** and conditions see https://www.qt.io/terms-conditions. For further -** information use the contact form at https://www.qt.io/contact-us. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 3 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL3 included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 3 requirements -** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 2.0 or (at your option) the GNU General -** Public license version 3 or any later version approved by the KDE Free -** Qt Foundation. The licenses are as published by the Free Software -** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 -** included in the packaging of this file. Please review the following -** information to ensure the GNU General Public License requirements will -** be met: https://www.gnu.org/licenses/gpl-2.0.html and -** https://www.gnu.org/licenses/gpl-3.0.html. -** -** $QT_END_LICENSE$ -** -****************************************************************************/ +// Copyright (C) 2019 The Qt Company Ltd. +// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #ifndef QSGMATERIALSHADER_H #define QSGMATERIALSHADER_H #include <QtQuick/qtquickglobal.h> -#if QT_CONFIG(opengl) -# include <QtGui/qopenglshaderprogram.h> -#endif -#include <QtGui/QMatrix4x4> #include <QtCore/QRect> -#include <QtQuick/qsgmaterialtype.h> // for source compat +#include <QtGui/QMatrix4x4> +#include <QtGui/QColor> +#include <QtQuick/qsgmaterialtype.h> QT_BEGIN_NAMESPACE class QSGMaterial; class QSGMaterialShaderPrivate; - -namespace QSGBatchRenderer { - class ShaderManager; -} +class QSGTexture; +class QRhiResourceUpdateBatch; +class QRhi; +class QShader; class Q_QUICK_EXPORT QSGMaterialShader { @@ -73,63 +35,143 @@ public: inline DirtyStates dirtyStates() const { return m_dirty; } - inline bool isMatrixDirty() const { return m_dirty & DirtyMatrix; } - inline bool isOpacityDirty() const { return m_dirty & DirtyOpacity; } - bool isCachedMaterialDataDirty() const { return m_dirty & DirtyCachedMaterialData; } + inline bool isMatrixDirty() const { return bool(m_dirty & QSGMaterialShader::RenderState::DirtyMatrix); } + inline bool isOpacityDirty() const { return bool(m_dirty & QSGMaterialShader::RenderState::DirtyOpacity); } float opacity() const; QMatrix4x4 combinedMatrix() const; + QMatrix4x4 combinedMatrix(int index) const; QMatrix4x4 modelViewMatrix() const; QMatrix4x4 projectionMatrix() const; + QMatrix4x4 projectionMatrix(int index) const; + int projectionMatrixCount() const; QRect viewportRect() const; QRect deviceRect() const; float determinant() const; float devicePixelRatio() const; -#if QT_CONFIG(opengl) - QOpenGLContext *context() const; -#endif + + QByteArray *uniformData(); + QRhiResourceUpdateBatch *resourceUpdateBatch(); + QRhi *rhi(); + private: friend class QSGRenderer; DirtyStates m_dirty; const void *m_data; }; + struct GraphicsPipelineState { + enum BlendFactor { + Zero, + One, + SrcColor, + OneMinusSrcColor, + DstColor, + OneMinusDstColor, + SrcAlpha, + OneMinusSrcAlpha, + DstAlpha, + OneMinusDstAlpha, + ConstantColor, + OneMinusConstantColor, + ConstantAlpha, + OneMinusConstantAlpha, + SrcAlphaSaturate, + Src1Color, + OneMinusSrc1Color, + Src1Alpha, + OneMinusSrc1Alpha + }; + + enum BlendOp { + BlendOpAdd, + BlendOpSubtract, + BlendOpReverseSubtract, + BlendOpMin, + BlendOpMax + }; + + enum ColorMaskComponent { + R = 1 << 0, + G = 1 << 1, + B = 1 << 2, + A = 1 << 3 + }; + Q_DECLARE_FLAGS(ColorMask, ColorMaskComponent) + + enum CullMode { + CullNone, + CullFront, + CullBack + }; + + enum PolygonMode { + Fill, + Line, + }; + + bool blendEnable; + BlendFactor srcColor; + BlendFactor dstColor; + ColorMask colorWrite; + QColor blendConstant; + CullMode cullMode; + PolygonMode polygonMode; + bool separateBlendFactors; + BlendFactor srcAlpha; + BlendFactor dstAlpha; + BlendOp opColor; + BlendOp opAlpha; + + // This struct is extensible while keeping BC since apps only ever get + // a ptr to the struct, it is not created by them. + }; + + enum Flag { + UpdatesGraphicsPipelineState = 0x0001 + }; + Q_DECLARE_FLAGS(Flags, Flag) + + enum Stage { + VertexStage, + FragmentStage, + }; + QSGMaterialShader(); virtual ~QSGMaterialShader(); - virtual void activate(); - virtual void deactivate(); - // First time a material is used, oldMaterial is null. - virtual void updateState(const RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial); - virtual char const *const *attributeNames() const = 0; // Array must end with null. -#if QT_CONFIG(opengl) - inline QOpenGLShaderProgram *program() { return &m_program; } -#endif + virtual bool updateUniformData(RenderState &state, + QSGMaterial *newMaterial, QSGMaterial *oldMaterial); + + virtual void updateSampledImage(RenderState &state, int binding, QSGTexture **texture, + QSGMaterial *newMaterial, QSGMaterial *oldMaterial); + + virtual bool updateGraphicsPipelineState(RenderState &state, GraphicsPipelineState *ps, + QSGMaterial *newMaterial, QSGMaterial *oldMaterial); + + Flags flags() const; + void setFlag(Flags flags, bool on = true); + void setFlags(Flags flags); + + int combinedImageSamplerCount(int binding) const; + protected: Q_DECLARE_PRIVATE(QSGMaterialShader) QSGMaterialShader(QSGMaterialShaderPrivate &dd); - friend class QSGDefaultRenderContext; - friend class QSGBatchRenderer::ShaderManager; -#if QT_CONFIG(opengl) - void setShaderSourceFile(QOpenGLShader::ShaderType type, const QString &sourceFile); - void setShaderSourceFiles(QOpenGLShader::ShaderType type, const QStringList &sourceFiles); + // filename is for a file containing a serialized QShader. + void setShaderFileName(Stage stage, const QString &filename); + void setShaderFileName(Stage stage, const QString &filename, int viewCount); + + void setShader(Stage stage, const QShader &shader); - virtual void compile(); -#endif - virtual void initialize() { } -#if QT_CONFIG(opengl) - virtual const char *vertexShader() const; - virtual const char *fragmentShader() const; -#endif private: -#if QT_CONFIG(opengl) - QOpenGLShaderProgram m_program; -#endif QScopedPointer<QSGMaterialShaderPrivate> d_ptr; }; Q_DECLARE_OPERATORS_FOR_FLAGS(QSGMaterialShader::RenderState::DirtyStates) +Q_DECLARE_OPERATORS_FOR_FLAGS(QSGMaterialShader::GraphicsPipelineState::ColorMask) +Q_DECLARE_OPERATORS_FOR_FLAGS(QSGMaterialShader::Flags) QT_END_NAMESPACE |