diff options
Diffstat (limited to 'src/quick/scenegraph/coreapi/qsgmaterialshader_p.h')
-rw-r--r-- | src/quick/scenegraph/coreapi/qsgmaterialshader_p.h | 102 |
1 files changed, 52 insertions, 50 deletions
diff --git a/src/quick/scenegraph/coreapi/qsgmaterialshader_p.h b/src/quick/scenegraph/coreapi/qsgmaterialshader_p.h index 47f5e5de09..8b4a4c0b2f 100644 --- a/src/quick/scenegraph/coreapi/qsgmaterialshader_p.h +++ b/src/quick/scenegraph/coreapi/qsgmaterialshader_p.h @@ -1,41 +1,5 @@ -/**************************************************************************** -** -** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB). -** Contact: https://www.qt.io/licensing/ -** -** This file is part of the QtQuick module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:LGPL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and The Qt Company. For licensing terms -** and conditions see https://www.qt.io/terms-conditions. For further -** information use the contact form at https://www.qt.io/contact-us. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 3 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL3 included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 3 requirements -** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 2.0 or (at your option) the GNU General -** Public license version 3 or any later version approved by the KDE Free -** Qt Foundation. The licenses are as published by the Free Software -** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 -** included in the packaging of this file. Please review the following -** information to ensure the GNU General Public License requirements will -** be met: https://www.gnu.org/licenses/gpl-2.0.html and -** https://www.gnu.org/licenses/gpl-3.0.html. -** -** $QT_END_LICENSE$ -** -****************************************************************************/ +// Copyright (C) 2019 The Qt Company Ltd. +// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #ifndef QSGMATERIALSHADER_P_H #define QSGMATERIALSHADER_P_H @@ -52,26 +16,64 @@ // #include <private/qtquickglobal_p.h> -#include <QOpenGLShader> +#include "qsgmaterialshader.h" +#include "qsgmaterial.h" +#include <rhi/qrhi.h> +#include <rhi/qshader.h> QT_BEGIN_NAMESPACE -class Q_QUICK_PRIVATE_EXPORT QSGMaterialShaderPrivate +class QRhiSampler; + +class Q_QUICK_EXPORT QSGMaterialShaderPrivate { public: -#if QT_CONFIG(opengl) - const char *loadShaderSource(QOpenGLShader::ShaderType type) const; + Q_DECLARE_PUBLIC(QSGMaterialShader) - QHash<QOpenGLShader::ShaderType, QStringList> m_sourceFiles; - mutable QHash<QOpenGLShader::ShaderType, QByteArray> m_sources; -#endif + QSGMaterialShaderPrivate(QSGMaterialShader *q) : q_ptr(q) { } + static QSGMaterialShaderPrivate *get(QSGMaterialShader *s) { return s->d_func(); } + static const QSGMaterialShaderPrivate *get(const QSGMaterialShader *s) { return s->d_func(); } + + void clearCachedRendererData(); + void prepare(QShader::Variant vertexShaderVariant); + + QShader shader(QShader::Stage stage) const { return shaders[stage].shader; } + + static QShader loadShader(const QString &filename); + + QSGMaterialShader *q_ptr; + QHash<QShader::Stage, QString> shaderFileNames; + QSGMaterialShader::Flags flags; + + struct ShaderStageData { + ShaderStageData() { } // so shader.isValid() == false + ShaderStageData(const QShader &shader) : shader(shader) { } + QShader shader; + QShader::Variant shaderVariant = QShader::StandardShader; + QVector<int> vertexInputLocations; // excluding rewriter-inserted ones + int qt_order_attrib_location = -1; // rewriter-inserted + }; + QHash<QShader::Stage, ShaderStageData> shaders; + + static const int MAX_SHADER_RESOURCE_BINDINGS = 32; + + int ubufBinding = -1; + int ubufSize = 0; + QRhiShaderResourceBinding::StageFlags ubufStages; + QRhiShaderResourceBinding::StageFlags combinedImageSamplerBindings[MAX_SHADER_RESOURCE_BINDINGS]; + int combinedImageSamplerCount[MAX_SHADER_RESOURCE_BINDINGS]; + + ShaderStageData *vertexShader = nullptr; + ShaderStageData *fragmentShader = nullptr; + + QByteArray masterUniformData; + + QVarLengthArray<QSGTexture *, 4> textureBindingTable[MAX_SHADER_RESOURCE_BINDINGS]; + QVarLengthArray<QRhiSampler *, 4> samplerBindingTable[MAX_SHADER_RESOURCE_BINDINGS]; }; -#ifndef QT_NO_DEBUG -Q_QUICK_PRIVATE_EXPORT bool qsg_test_and_clear_material_failure(); -Q_QUICK_PRIVATE_EXPORT void qsg_set_material_failure(); -#endif +Q_DECLARE_TYPEINFO(QSGMaterialShaderPrivate::ShaderStageData, Q_RELOCATABLE_TYPE); QT_END_NAMESPACE -#endif // QSGMATERIALSHADER_P_H +#endif |