diff options
Diffstat (limited to 'src/quick/scenegraph/coreapi/qsgrenderer_p.h')
-rw-r--r-- | src/quick/scenegraph/coreapi/qsgrenderer_p.h | 111 |
1 files changed, 38 insertions, 73 deletions
diff --git a/src/quick/scenegraph/coreapi/qsgrenderer_p.h b/src/quick/scenegraph/coreapi/qsgrenderer_p.h index 31f00dc738..28654521c9 100644 --- a/src/quick/scenegraph/coreapi/qsgrenderer_p.h +++ b/src/quick/scenegraph/coreapi/qsgrenderer_p.h @@ -1,41 +1,5 @@ -/**************************************************************************** -** -** Copyright (C) 2016 The Qt Company Ltd. -** Contact: https://www.qt.io/licensing/ -** -** This file is part of the QtQuick module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:LGPL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and The Qt Company. For licensing terms -** and conditions see https://www.qt.io/terms-conditions. For further -** information use the contact form at https://www.qt.io/contact-us. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 3 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL3 included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 3 requirements -** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 2.0 or (at your option) the GNU General -** Public license version 3 or any later version approved by the KDE Free -** Qt Foundation. The licenses are as published by the Free Software -** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 -** included in the packaging of this file. Please review the following -** information to ensure the GNU General Public License requirements will -** be met: https://www.gnu.org/licenses/gpl-2.0.html and -** https://www.gnu.org/licenses/gpl-3.0.html. -** -** $QT_END_LICENSE$ -** -****************************************************************************/ +// Copyright (C) 2016 The Qt Company Ltd. +// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #ifndef QSGRENDERER_P_H #define QSGRENDERER_P_H @@ -65,19 +29,44 @@ class QRhiCommandBuffer; class QRhiRenderPassDescriptor; class QRhiResourceUpdateBatch; -Q_QUICK_PRIVATE_EXPORT bool qsg_test_and_clear_fatal_render_error(); -Q_QUICK_PRIVATE_EXPORT void qsg_set_fatal_renderer_error(); +Q_QUICK_EXPORT bool qsg_test_and_clear_fatal_render_error(); +Q_QUICK_EXPORT void qsg_set_fatal_renderer_error(); -class Q_QUICK_PRIVATE_EXPORT QSGRenderer : public QSGAbstractRenderer +class Q_QUICK_EXPORT QSGRenderTarget +{ +public: + QSGRenderTarget() { } + + QSGRenderTarget(QRhiRenderTarget *rt, + QRhiRenderPassDescriptor *rpDesc, + QRhiCommandBuffer *cb) + : rt(rt), rpDesc(rpDesc), cb(cb) { } + + explicit QSGRenderTarget(QPaintDevice *paintDevice) + : paintDevice(paintDevice) { } + + QRhiRenderTarget *rt = nullptr; + // Store the rp descriptor obj separately, it can (even if often it won't) + // be different from rt->renderPassDescriptor(); e.g. one user is the 2D + // integration in Quick 3D which will use a different, but compatible rp. + QRhiRenderPassDescriptor *rpDesc = nullptr; + QRhiCommandBuffer *cb = nullptr; + + QPaintDevice *paintDevice = nullptr; + + int multiViewCount = 0; +}; + +class Q_QUICK_EXPORT QSGRenderer : public QSGAbstractRenderer { public: QSGRenderer(QSGRenderContext *context); virtual ~QSGRenderer(); // Accessed by QSGMaterial[Rhi]Shader::RenderState. - QMatrix4x4 currentProjectionMatrix() const { return m_current_projection_matrix; } + QMatrix4x4 currentProjectionMatrix(int index) const { return m_current_projection_matrix[index]; } QMatrix4x4 currentModelViewMatrix() const { return m_current_model_view_matrix; } - QMatrix4x4 currentCombinedMatrix() const { return m_current_projection_matrix * m_current_model_view_matrix; } + QMatrix4x4 currentCombinedMatrix(int index) const { return m_current_projection_matrix[index] * m_current_model_view_matrix; } qreal currentOpacity() const { return m_current_opacity; } qreal determinant() const { return m_current_determinant; } @@ -97,7 +86,6 @@ public: virtual void setVisualizationMode(const QByteArray &) { } virtual bool hasVisualizationModeWithContinuousUpdate() const { return false; } virtual void releaseCachedResources() { } - virtual void invalidatePipelineCacheDependency(QRhiRenderPassDescriptor *) { } void clearChangedFlag() { m_changed_emitted = false; } @@ -106,26 +94,8 @@ public: QRhiResourceUpdateBatch *currentResourceUpdateBatch() const { return m_current_resource_update_batch; } QRhi *currentRhi() const { return m_rhi; } - void setRenderTarget(QRhiRenderTarget *rt) { m_rt = rt; } - QRhiRenderTarget *renderTarget() const { return m_rt; } - - void setCommandBuffer(QRhiCommandBuffer *cb) { m_cb = cb; } - QRhiCommandBuffer *commandBuffer() const { return m_cb; } - - void setRenderPassDescriptor(QRhiRenderPassDescriptor *rpDesc) { m_rp_desc = rpDesc; } - QRhiRenderPassDescriptor *renderPassDescriptor() const { return m_rp_desc; } - - void setExternalRenderPassDescriptor(QRhiRenderPassDescriptor *rpDesc) { - if (m_external_rp_desc) { - // Changes will be rare in practice - one has to construct a - // dynamic Quick 3D scene with reparenting involved for that. Play - // nice nonetheless and invalidate as soon as possible. - if (m_external_rp_desc != rpDesc) - invalidatePipelineCacheDependency(m_external_rp_desc); - } - m_rp_desc = rpDesc; - m_external_rp_desc = rpDesc; - } + void setRenderTarget(const QSGRenderTarget &rt) { m_rt = rt; } + const QSGRenderTarget &renderTarget() const { return m_rt; } void setRenderPassRecordingCallbacks(QSGRenderContext::RenderPassCallback start, QSGRenderContext::RenderPassCallback end, @@ -147,8 +117,8 @@ protected: void addNodesToPreprocess(QSGNode *node); void removeNodesToPreprocess(QSGNode *node); - QMatrix4x4 m_current_projection_matrix; // includes adjustment, where applicable, so can be treated as Y up in NDC always - QMatrix4x4 m_current_projection_matrix_native_ndc; // Vulkan has Y down in normalized device coordinates, others Y up... + QVarLengthArray<QMatrix4x4, 1> m_current_projection_matrix; // includes adjustment, where applicable, so can be treated as Y up in NDC always + QVarLengthArray<QMatrix4x4, 1> m_current_projection_matrix_native_ndc; // Vulkan has Y down in normalized device coordinates, others Y up... QMatrix4x4 m_current_model_view_matrix; qreal m_current_opacity; qreal m_current_determinant; @@ -159,10 +129,7 @@ protected: QByteArray *m_current_uniform_data; QRhiResourceUpdateBatch *m_current_resource_update_batch; QRhi *m_rhi; - QRhiRenderTarget *m_rt; - QRhiCommandBuffer *m_cb; - QRhiRenderPassDescriptor *m_rp_desc; - QRhiRenderPassDescriptor *m_external_rp_desc; + QSGRenderTarget m_rt; struct { QSGRenderContext::RenderPassCallback start = nullptr; QSGRenderContext::RenderPassCallback end = nullptr; @@ -189,7 +156,7 @@ QSGMaterialShader::RenderState QSGRenderer::state(QSGMaterialShader::RenderState } -class Q_QUICK_PRIVATE_EXPORT QSGNodeDumper : public QSGNodeVisitor { +class Q_QUICK_EXPORT QSGNodeDumper : public QSGNodeVisitor { public: static void dump(QSGNode *n); @@ -202,8 +169,6 @@ private: int m_indent = 0; }; - - QT_END_NAMESPACE #endif |