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-rw-r--r--src/quick/scenegraph/coreapi/qsgrenderer_p.h111
1 files changed, 38 insertions, 73 deletions
diff --git a/src/quick/scenegraph/coreapi/qsgrenderer_p.h b/src/quick/scenegraph/coreapi/qsgrenderer_p.h
index 31f00dc738..28654521c9 100644
--- a/src/quick/scenegraph/coreapi/qsgrenderer_p.h
+++ b/src/quick/scenegraph/coreapi/qsgrenderer_p.h
@@ -1,41 +1,5 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the QtQuick module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
+// Copyright (C) 2016 The Qt Company Ltd.
+// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
#ifndef QSGRENDERER_P_H
#define QSGRENDERER_P_H
@@ -65,19 +29,44 @@ class QRhiCommandBuffer;
class QRhiRenderPassDescriptor;
class QRhiResourceUpdateBatch;
-Q_QUICK_PRIVATE_EXPORT bool qsg_test_and_clear_fatal_render_error();
-Q_QUICK_PRIVATE_EXPORT void qsg_set_fatal_renderer_error();
+Q_QUICK_EXPORT bool qsg_test_and_clear_fatal_render_error();
+Q_QUICK_EXPORT void qsg_set_fatal_renderer_error();
-class Q_QUICK_PRIVATE_EXPORT QSGRenderer : public QSGAbstractRenderer
+class Q_QUICK_EXPORT QSGRenderTarget
+{
+public:
+ QSGRenderTarget() { }
+
+ QSGRenderTarget(QRhiRenderTarget *rt,
+ QRhiRenderPassDescriptor *rpDesc,
+ QRhiCommandBuffer *cb)
+ : rt(rt), rpDesc(rpDesc), cb(cb) { }
+
+ explicit QSGRenderTarget(QPaintDevice *paintDevice)
+ : paintDevice(paintDevice) { }
+
+ QRhiRenderTarget *rt = nullptr;
+ // Store the rp descriptor obj separately, it can (even if often it won't)
+ // be different from rt->renderPassDescriptor(); e.g. one user is the 2D
+ // integration in Quick 3D which will use a different, but compatible rp.
+ QRhiRenderPassDescriptor *rpDesc = nullptr;
+ QRhiCommandBuffer *cb = nullptr;
+
+ QPaintDevice *paintDevice = nullptr;
+
+ int multiViewCount = 0;
+};
+
+class Q_QUICK_EXPORT QSGRenderer : public QSGAbstractRenderer
{
public:
QSGRenderer(QSGRenderContext *context);
virtual ~QSGRenderer();
// Accessed by QSGMaterial[Rhi]Shader::RenderState.
- QMatrix4x4 currentProjectionMatrix() const { return m_current_projection_matrix; }
+ QMatrix4x4 currentProjectionMatrix(int index) const { return m_current_projection_matrix[index]; }
QMatrix4x4 currentModelViewMatrix() const { return m_current_model_view_matrix; }
- QMatrix4x4 currentCombinedMatrix() const { return m_current_projection_matrix * m_current_model_view_matrix; }
+ QMatrix4x4 currentCombinedMatrix(int index) const { return m_current_projection_matrix[index] * m_current_model_view_matrix; }
qreal currentOpacity() const { return m_current_opacity; }
qreal determinant() const { return m_current_determinant; }
@@ -97,7 +86,6 @@ public:
virtual void setVisualizationMode(const QByteArray &) { }
virtual bool hasVisualizationModeWithContinuousUpdate() const { return false; }
virtual void releaseCachedResources() { }
- virtual void invalidatePipelineCacheDependency(QRhiRenderPassDescriptor *) { }
void clearChangedFlag() { m_changed_emitted = false; }
@@ -106,26 +94,8 @@ public:
QRhiResourceUpdateBatch *currentResourceUpdateBatch() const { return m_current_resource_update_batch; }
QRhi *currentRhi() const { return m_rhi; }
- void setRenderTarget(QRhiRenderTarget *rt) { m_rt = rt; }
- QRhiRenderTarget *renderTarget() const { return m_rt; }
-
- void setCommandBuffer(QRhiCommandBuffer *cb) { m_cb = cb; }
- QRhiCommandBuffer *commandBuffer() const { return m_cb; }
-
- void setRenderPassDescriptor(QRhiRenderPassDescriptor *rpDesc) { m_rp_desc = rpDesc; }
- QRhiRenderPassDescriptor *renderPassDescriptor() const { return m_rp_desc; }
-
- void setExternalRenderPassDescriptor(QRhiRenderPassDescriptor *rpDesc) {
- if (m_external_rp_desc) {
- // Changes will be rare in practice - one has to construct a
- // dynamic Quick 3D scene with reparenting involved for that. Play
- // nice nonetheless and invalidate as soon as possible.
- if (m_external_rp_desc != rpDesc)
- invalidatePipelineCacheDependency(m_external_rp_desc);
- }
- m_rp_desc = rpDesc;
- m_external_rp_desc = rpDesc;
- }
+ void setRenderTarget(const QSGRenderTarget &rt) { m_rt = rt; }
+ const QSGRenderTarget &renderTarget() const { return m_rt; }
void setRenderPassRecordingCallbacks(QSGRenderContext::RenderPassCallback start,
QSGRenderContext::RenderPassCallback end,
@@ -147,8 +117,8 @@ protected:
void addNodesToPreprocess(QSGNode *node);
void removeNodesToPreprocess(QSGNode *node);
- QMatrix4x4 m_current_projection_matrix; // includes adjustment, where applicable, so can be treated as Y up in NDC always
- QMatrix4x4 m_current_projection_matrix_native_ndc; // Vulkan has Y down in normalized device coordinates, others Y up...
+ QVarLengthArray<QMatrix4x4, 1> m_current_projection_matrix; // includes adjustment, where applicable, so can be treated as Y up in NDC always
+ QVarLengthArray<QMatrix4x4, 1> m_current_projection_matrix_native_ndc; // Vulkan has Y down in normalized device coordinates, others Y up...
QMatrix4x4 m_current_model_view_matrix;
qreal m_current_opacity;
qreal m_current_determinant;
@@ -159,10 +129,7 @@ protected:
QByteArray *m_current_uniform_data;
QRhiResourceUpdateBatch *m_current_resource_update_batch;
QRhi *m_rhi;
- QRhiRenderTarget *m_rt;
- QRhiCommandBuffer *m_cb;
- QRhiRenderPassDescriptor *m_rp_desc;
- QRhiRenderPassDescriptor *m_external_rp_desc;
+ QSGRenderTarget m_rt;
struct {
QSGRenderContext::RenderPassCallback start = nullptr;
QSGRenderContext::RenderPassCallback end = nullptr;
@@ -189,7 +156,7 @@ QSGMaterialShader::RenderState QSGRenderer::state(QSGMaterialShader::RenderState
}
-class Q_QUICK_PRIVATE_EXPORT QSGNodeDumper : public QSGNodeVisitor {
+class Q_QUICK_EXPORT QSGNodeDumper : public QSGNodeVisitor {
public:
static void dump(QSGNode *n);
@@ -202,8 +169,6 @@ private:
int m_indent = 0;
};
-
-
QT_END_NAMESPACE
#endif