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-rw-r--r--src/quick/scenegraph/coreapi/qsgrendernode.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/quick/scenegraph/coreapi/qsgrendernode.cpp b/src/quick/scenegraph/coreapi/qsgrendernode.cpp
index 8dc82a0d66..6c61b35aa1 100644
--- a/src/quick/scenegraph/coreapi/qsgrendernode.cpp
+++ b/src/quick/scenegraph/coreapi/qsgrendernode.cpp
@@ -188,8 +188,6 @@ QSGRenderNode::StateFlags QSGRenderNode::changedStates() const
*/
/*!
- \fn void QSGRenderNode::releaseResources()
-
This function is called when all custom graphics resources allocated by
this node have to be freed immediately. In case the node does not directly
allocate graphics resources (buffers, textures, render targets, fences,
@@ -209,6 +207,9 @@ QSGRenderNode::StateFlags QSGRenderNode::changedStates() const
With OpenGL, the scenegraph's OpenGL context will be current both when
calling the destructor and this function.
*/
+void QSGRenderNode::releaseResources()
+{
+}
/*!
\return pointer to the current model-view matrix.