diff options
Diffstat (limited to 'src/quick/scenegraph/coreapi')
-rw-r--r-- | src/quick/scenegraph/coreapi/qsgabstractrenderer.h | 4 | ||||
-rw-r--r-- | src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp | 15 | ||||
-rw-r--r-- | src/quick/scenegraph/coreapi/qsgbatchrenderer_p.h | 10 | ||||
-rw-r--r-- | src/quick/scenegraph/coreapi/qsggeometry.cpp | 44 | ||||
-rw-r--r-- | src/quick/scenegraph/coreapi/qsggeometry.h | 5 | ||||
-rw-r--r-- | src/quick/scenegraph/coreapi/qsgmaterial.cpp | 28 | ||||
-rw-r--r-- | src/quick/scenegraph/coreapi/qsgmaterial.h | 25 | ||||
-rw-r--r-- | src/quick/scenegraph/coreapi/qsgmaterialshader_p.h | 2 | ||||
-rw-r--r-- | src/quick/scenegraph/coreapi/qsgnode.cpp | 8 | ||||
-rw-r--r-- | src/quick/scenegraph/coreapi/qsgrenderer.cpp | 29 | ||||
-rw-r--r-- | src/quick/scenegraph/coreapi/qsgrenderer_p.h | 8 |
11 files changed, 118 insertions, 60 deletions
diff --git a/src/quick/scenegraph/coreapi/qsgabstractrenderer.h b/src/quick/scenegraph/coreapi/qsgabstractrenderer.h index e02fb819fe..50b9879659 100644 --- a/src/quick/scenegraph/coreapi/qsgabstractrenderer.h +++ b/src/quick/scenegraph/coreapi/qsgabstractrenderer.h @@ -42,6 +42,10 @@ #include <QtQuick/qsgnode.h> +#ifndef GLuint +#define GLuint uint +#endif + QT_BEGIN_NAMESPACE class QSGAbstractRendererPrivate; diff --git a/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp b/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp index bb5476c3e2..8f08020374 100644 --- a/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp +++ b/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp @@ -154,8 +154,8 @@ ShaderManager::Shader *ShaderManager::prepareMaterial(QSGMaterial *material) p->bindAttributeLocation(attr[i], i); } p->bindAttributeLocation("_qt_order", i); - context->compile(s, material, qsgShaderRewriter_insertZAttributes(s->vertexShader(), profile), 0); - context->initialize(s); + context->compileShader(s, material, qsgShaderRewriter_insertZAttributes(s->vertexShader(), profile), 0); + context->initializeShader(s); if (!p->isLinked()) return 0; @@ -188,8 +188,8 @@ ShaderManager::Shader *ShaderManager::prepareMaterialNoRewrite(QSGMaterial *mate Q_QUICK_SG_PROFILE_START(QQuickProfiler::SceneGraphContextFrame); QSGMaterialShader *s = static_cast<QSGMaterialShader *>(material->createShader()); - context->compile(s, material); - context->initialize(s); + context->compileShader(s, material); + context->initializeShader(s); shader = new Shader(); shader->program = s; @@ -751,8 +751,9 @@ static int qsg_countNodesInBatches(const QDataBuffer<Batch *> &batches) return sum; } -Renderer::Renderer(QSGRenderContext *ctx) +Renderer::Renderer(QSGDefaultRenderContext *ctx) : QSGRenderer(ctx) + , m_context(ctx) , m_opaqueRenderList(64) , m_alphaRenderList(64) , m_nextRenderOrder(0) @@ -812,7 +813,7 @@ Renderer::Renderer(QSGRenderContext *ctx) // If rendering with an OpenGL Core profile context, we need to create a VAO // to hold our vertex specification state. - if (context()->openglContext()->format().profile() == QSurfaceFormat::CoreProfile) { + if (m_context->openglContext()->format().profile() == QSurfaceFormat::CoreProfile) { m_vao = new QOpenGLVertexArrayObject(this); m_vao->create(); } @@ -1106,7 +1107,7 @@ void Renderer::nodeWasRemoved(Node *node) if (m_renderNodeElements.isEmpty()) { static bool useDepth = qEnvironmentVariableIsEmpty("QSG_NO_DEPTH_BUFFER"); - m_useDepthBuffer = useDepth && context()->openglContext()->format().depthBufferSize() > 0; + m_useDepthBuffer = useDepth && m_context->openglContext()->format().depthBufferSize() > 0; } } } diff --git a/src/quick/scenegraph/coreapi/qsgbatchrenderer_p.h b/src/quick/scenegraph/coreapi/qsgbatchrenderer_p.h index afc564710e..1c62b69769 100644 --- a/src/quick/scenegraph/coreapi/qsgbatchrenderer_p.h +++ b/src/quick/scenegraph/coreapi/qsgbatchrenderer_p.h @@ -54,6 +54,7 @@ // #include <private/qsgrenderer_p.h> +#include <private/qsgdefaultrendercontext_p.h> #include <private/qsgnodeupdater_p.h> #include <private/qdatabuffer_p.h> @@ -61,6 +62,8 @@ #include <QtCore/QBitArray> +#include <QtGui/QOpenGLFunctions> + QT_BEGIN_NAMESPACE class QOpenGLVertexArrayObject; @@ -534,7 +537,7 @@ public: float lastOpacity; }; - ShaderManager(QSGRenderContext *ctx) : blitProgram(0), visualizeProgram(0), context(ctx) { } + ShaderManager(QSGDefaultRenderContext *ctx) : blitProgram(0), visualizeProgram(0), context(ctx) { } ~ShaderManager() { qDeleteAll(rewrittenShaders); qDeleteAll(stockShaders); @@ -552,13 +555,13 @@ public: QOpenGLShaderProgram *blitProgram; QOpenGLShaderProgram *visualizeProgram; - QSGRenderContext *context; + QSGDefaultRenderContext *context; }; class Q_QUICK_PRIVATE_EXPORT Renderer : public QSGRenderer, public QOpenGLFunctions { public: - Renderer(QSGRenderContext *); + Renderer(QSGDefaultRenderContext *); ~Renderer(); enum VisualizeMode { @@ -642,6 +645,7 @@ private: void visualizeDrawGeometry(const QSGGeometry *g); void setCustomRenderMode(const QByteArray &mode) Q_DECL_OVERRIDE; + QSGDefaultRenderContext *m_context; QSet<Node *> m_taggedRoots; QDataBuffer<Element *> m_opaqueRenderList; QDataBuffer<Element *> m_alphaRenderList; diff --git a/src/quick/scenegraph/coreapi/qsggeometry.cpp b/src/quick/scenegraph/coreapi/qsggeometry.cpp index d1e1bc0176..64635edc4f 100644 --- a/src/quick/scenegraph/coreapi/qsggeometry.cpp +++ b/src/quick/scenegraph/coreapi/qsggeometry.cpp @@ -39,10 +39,11 @@ #include "qsggeometry.h" #include "qsggeometry_p.h" - -#include <qopenglcontext.h> -#include <qopenglfunctions.h> -#include <private/qopenglextensions_p.h> +#ifndef QT_NO_OPENGL +# include <qopenglcontext.h> +# include <qopenglfunctions.h> +# include <private/qopenglextensions_p.h> +#endif #ifdef Q_OS_QNX #include <malloc.h> @@ -77,7 +78,7 @@ QSGGeometry::Attribute QSGGeometry::Attribute::createWithSemantic(int pos, int t const QSGGeometry::AttributeSet &QSGGeometry::defaultAttributes_Point2D() { static Attribute data[] = { - Attribute::createWithSemantic(0, 2, GL_FLOAT, Attribute::POSITION) + Attribute::createWithSemantic(0, 2, TypeFloat, Attribute::POSITION) }; static AttributeSet attrs = { 1, sizeof(float) * 2, data }; return attrs; @@ -90,8 +91,8 @@ const QSGGeometry::AttributeSet &QSGGeometry::defaultAttributes_Point2D() const QSGGeometry::AttributeSet &QSGGeometry::defaultAttributes_TexturedPoint2D() { static Attribute data[] = { - Attribute::createWithSemantic(0, 2, GL_FLOAT, Attribute::POSITION), - Attribute::createWithSemantic(1, 2, GL_FLOAT, Attribute::TEXCOORD) + Attribute::createWithSemantic(0, 2, TypeFloat, Attribute::POSITION), + Attribute::createWithSemantic(1, 2, TypeFloat, Attribute::TEXCOORD) }; static AttributeSet attrs = { 2, sizeof(float) * 4, data }; return attrs; @@ -104,8 +105,8 @@ const QSGGeometry::AttributeSet &QSGGeometry::defaultAttributes_TexturedPoint2D( const QSGGeometry::AttributeSet &QSGGeometry::defaultAttributes_ColoredPoint2D() { static Attribute data[] = { - Attribute::createWithSemantic(0, 2, GL_FLOAT, Attribute::POSITION), - Attribute::createWithSemantic(1, 4, GL_UNSIGNED_BYTE, Attribute::COLOR) + Attribute::createWithSemantic(0, 2, TypeFloat, Attribute::POSITION), + Attribute::createWithSemantic(1, 4, TypeUnsignedByte, Attribute::COLOR) }; static AttributeSet attrs = { 2, 2 * sizeof(float) + 4 * sizeof(char), data }; return attrs; @@ -405,7 +406,7 @@ QSGGeometry::QSGGeometry(const QSGGeometry::AttributeSet &attributes, int vertexCount, int indexCount, int indexType) - : m_drawing_mode(GL_TRIANGLE_STRIP) + : m_drawing_mode(DrawTriangleStrip) , m_vertex_count(0) , m_index_count(0) , m_index_type(indexType) @@ -421,21 +422,20 @@ QSGGeometry::QSGGeometry(const QSGGeometry::AttributeSet &attributes, Q_UNUSED(m_reserved_bits); Q_ASSERT(m_attributes.count > 0); Q_ASSERT(m_attributes.stride > 0); - +#ifndef QT_NO_OPENGL Q_ASSERT_X(indexType != GL_UNSIGNED_INT || static_cast<QOpenGLExtensions *>(QOpenGLContext::currentContext()->functions()) ->hasOpenGLExtension(QOpenGLExtensions::ElementIndexUint), "QSGGeometry::QSGGeometry", "GL_UNSIGNED_INT is not supported, geometry will not render" ); - - if (indexType != GL_UNSIGNED_BYTE - && indexType != GL_UNSIGNED_SHORT - && indexType != GL_UNSIGNED_INT) { +#endif + if (indexType != TypeUnsignedByte + && indexType != TypeUnsignedShort + && indexType != TypeUnsignedInt) { qFatal("QSGGeometry: Unsupported index type, %x.\n", indexType); } - // Because allocate reads m_vertex_count, m_index_count and m_owns_data, these // need to be set before calling allocate... allocate(vertexCount, indexCount); @@ -531,11 +531,17 @@ const void *QSGGeometry::indexData() const The default value is \c GL_TRIANGLE_STRIP. */ +#ifndef QT_NO_OPENGL void QSGGeometry::setDrawingMode(GLenum mode) { m_drawing_mode = mode; } - +#else +void QSGGeometry::setDrawingMode(int mode) +{ + m_drawing_mode = mode; +} +#endif /*! Gets the current line or point width or to be used for this geometry. This property only applies to line width when the drawingMode is \c GL_LINES, \c GL_LINE_STRIP, or @@ -612,8 +618,8 @@ void QSGGeometry::allocate(int vertexCount, int indexCount) m_index_data_offset = -1; m_owns_data = false; } else { - Q_ASSERT(m_index_type == GL_UNSIGNED_INT || m_index_type == GL_UNSIGNED_SHORT); - int indexByteSize = indexCount * (m_index_type == GL_UNSIGNED_SHORT ? sizeof(quint16) : sizeof(quint32)); + Q_ASSERT(m_index_type == TypeUnsignedInt || m_index_type == TypeUnsignedShort); + int indexByteSize = indexCount * (m_index_type == TypeUnsignedShort ? sizeof(quint16) : sizeof(quint32)); m_data = (void *) malloc(vertexByteSize + indexByteSize); m_index_data_offset = vertexByteSize; m_owns_data = true; diff --git a/src/quick/scenegraph/coreapi/qsggeometry.h b/src/quick/scenegraph/coreapi/qsggeometry.h index 5d1ed7b263..8d0cd03968 100644 --- a/src/quick/scenegraph/coreapi/qsggeometry.h +++ b/src/quick/scenegraph/coreapi/qsggeometry.h @@ -144,9 +144,14 @@ public: int indexType = TypeUnsignedShort); virtual ~QSGGeometry(); +#ifndef QT_NO_OPENGL // ### Qt 6: GL types to be removed from the public API void setDrawingMode(GLenum mode); inline GLenum drawingMode() const { return m_drawing_mode; } +#else + void setDrawingMode(int mode); + inline int drawingMode() const { return m_drawing_mode; } +#endif void allocate(int vertexCount, int indexCount = 0); diff --git a/src/quick/scenegraph/coreapi/qsgmaterial.cpp b/src/quick/scenegraph/coreapi/qsgmaterial.cpp index ceb53d0d14..42a4c4abd3 100644 --- a/src/quick/scenegraph/coreapi/qsgmaterial.cpp +++ b/src/quick/scenegraph/coreapi/qsgmaterial.cpp @@ -40,7 +40,13 @@ #include "qsgmaterial.h" #include "qsgrenderer_p.h" #include "qsgmaterialshader_p.h" -#include <private/qsgshadersourcebuilder_p.h> +#ifndef QT_NO_OPENGL +# include <private/qsgshadersourcebuilder_p.h> +# include <private/qsgdefaultcontext_p.h> +# include <private/qsgdefaultrendercontext_p.h> +# include <QtGui/QOpenGLFunctions> +# include <QtGui/QOpenGLContext> +#endif QT_BEGIN_NAMESPACE @@ -58,7 +64,7 @@ void qsg_set_material_failure() qsg_material_failure = true; } #endif - +#ifndef QT_NO_OPENGL const char *QSGMaterialShaderPrivate::loadShaderSource(QOpenGLShader::ShaderType type) const { QStringList files = m_sourceFiles[type]; @@ -68,6 +74,7 @@ const char *QSGMaterialShaderPrivate::loadShaderSource(QOpenGLShader::ShaderType m_sources[type] = builder.source(); return m_sources[type].constData(); } +#endif #ifndef QT_NO_DEBUG static const bool qsg_leak_check = !qEnvironmentVariableIsEmpty("QML_LEAK_CHECK"); @@ -220,7 +227,7 @@ QSGMaterialShader::~QSGMaterialShader() defines the attribute register position in the vertex shader. */ - +#ifndef QT_NO_OPENGL /*! \fn const char *QSGMaterialShader::vertexShader() const @@ -256,7 +263,7 @@ const char *QSGMaterialShader::fragmentShader() const Returns the shader program used by this QSGMaterialShader. */ - +#endif /*! \fn void QSGMaterialShader::initialize() @@ -313,6 +320,7 @@ void QSGMaterialShader::updateState(const RenderState & /* state */, QSGMaterial { } +#ifndef QT_NO_OPENGL /*! Sets the GLSL source file for the shader stage \a type to \a sourceFile. The default implementation of the vertexShader() and fragmentShader() functions @@ -388,7 +396,7 @@ void QSGMaterialShader::compile() } } - +#endif /*! \class QSGMaterialShader::RenderState @@ -542,7 +550,7 @@ QRect QSGMaterialShader::RenderState::deviceRect() const return static_cast<const QSGRenderer *>(m_data)->deviceRect(); } - +#ifndef QT_NO_OPENGL /*! Returns the QOpenGLContext that is being used for rendering @@ -550,9 +558,15 @@ QRect QSGMaterialShader::RenderState::deviceRect() const QOpenGLContext *QSGMaterialShader::RenderState::context() const { - return static_cast<const QSGRenderer *>(m_data)->context()->openglContext(); + // Only the QSGDefaultRenderContext will have an OpenGL Context to query + auto openGLRenderContext = static_cast<const QSGDefaultRenderContext *>(static_cast<const QSGRenderer *>(m_data)->context()); + if (openGLRenderContext != nullptr) + return openGLRenderContext->openglContext(); + else + return nullptr; } +#endif #ifndef QT_NO_DEBUG static int qt_material_count = 0; diff --git a/src/quick/scenegraph/coreapi/qsgmaterial.h b/src/quick/scenegraph/coreapi/qsgmaterial.h index 0a6a340092..13d15a089e 100644 --- a/src/quick/scenegraph/coreapi/qsgmaterial.h +++ b/src/quick/scenegraph/coreapi/qsgmaterial.h @@ -41,7 +41,11 @@ #define QSGMATERIAL_H #include <QtQuick/qtquickglobal.h> -#include <QtGui/qopenglshaderprogram.h> +#ifndef QT_NO_OPENGL +# include <QtGui/qopenglshaderprogram.h> +#endif +#include <QtGui/QMatrix4x4> +#include <QtCore/QRect> QT_BEGIN_NAMESPACE @@ -77,9 +81,9 @@ public: QRect deviceRect() const; float determinant() const; float devicePixelRatio() const; - +#ifndef QT_NO_OPENGL QOpenGLContext *context() const; - +#endif private: friend class QSGRenderer; DirtyStates m_dirty; @@ -94,27 +98,30 @@ public: // First time a material is used, oldMaterial is null. virtual void updateState(const RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial); virtual char const *const *attributeNames() const = 0; // Array must end with null. - +#ifndef QT_NO_OPENGL inline QOpenGLShaderProgram *program() { return &m_program; } - +#endif protected: Q_DECLARE_PRIVATE(QSGMaterialShader) QSGMaterialShader(QSGMaterialShaderPrivate &dd); - friend class QSGRenderContext; + friend class QSGDefaultRenderContext; friend class QSGBatchRenderer::ShaderManager; - +#ifndef QT_NO_OPENGL void setShaderSourceFile(QOpenGLShader::ShaderType type, const QString &sourceFile); void setShaderSourceFiles(QOpenGLShader::ShaderType type, const QStringList &sourceFiles); virtual void compile(); +#endif virtual void initialize() { } - +#ifndef QT_NO_OPENGL virtual const char *vertexShader() const; virtual const char *fragmentShader() const; - +#endif private: +#ifndef QT_NO_OPENGL QOpenGLShaderProgram m_program; +#endif QScopedPointer<QSGMaterialShaderPrivate> d_ptr; }; diff --git a/src/quick/scenegraph/coreapi/qsgmaterialshader_p.h b/src/quick/scenegraph/coreapi/qsgmaterialshader_p.h index 291c0cc57c..0dbce010db 100644 --- a/src/quick/scenegraph/coreapi/qsgmaterialshader_p.h +++ b/src/quick/scenegraph/coreapi/qsgmaterialshader_p.h @@ -59,10 +59,12 @@ QT_BEGIN_NAMESPACE class Q_QUICK_PRIVATE_EXPORT QSGMaterialShaderPrivate { public: +#ifndef QT_NO_OPENGL const char *loadShaderSource(QOpenGLShader::ShaderType type) const; QHash<QOpenGLShader::ShaderType, QStringList> m_sourceFiles; mutable QHash<QOpenGLShader::ShaderType, QByteArray> m_sources; +#endif }; #ifndef QT_NO_DEBUG diff --git a/src/quick/scenegraph/coreapi/qsgnode.cpp b/src/quick/scenegraph/coreapi/qsgnode.cpp index 223c555f3e..02c0414bc4 100644 --- a/src/quick/scenegraph/coreapi/qsgnode.cpp +++ b/src/quick/scenegraph/coreapi/qsgnode.cpp @@ -1472,15 +1472,15 @@ QDebug operator<<(QDebug d, const QSGGeometryNode *n) } else { switch (g->drawingMode()) { - case GL_TRIANGLE_STRIP: d << "strip"; break; - case GL_TRIANGLE_FAN: d << "fan"; break; - case GL_TRIANGLES: d << "triangles"; break; + case QSGGeometry::DrawTriangleStrip: d << "strip"; break; + case QSGGeometry::DrawTriangleFan: d << "fan"; break; + case QSGGeometry::DrawTriangles: d << "triangles"; break; default: break; } d << "#V:" << g->vertexCount() << "#I:" << g->indexCount(); - if (g->attributeCount() > 0 && g->attributes()->type == GL_FLOAT) { + if (g->attributeCount() > 0 && g->attributes()->type == QSGGeometry::TypeFloat) { float x1 = 1e10, x2 = -1e10, y1=1e10, y2=-1e10; int stride = g->sizeOfVertex(); for (int i = 0; i < g->vertexCount(); ++i) { diff --git a/src/quick/scenegraph/coreapi/qsgrenderer.cpp b/src/quick/scenegraph/coreapi/qsgrenderer.cpp index ace10661c0..220e6ab212 100644 --- a/src/quick/scenegraph/coreapi/qsgrenderer.cpp +++ b/src/quick/scenegraph/coreapi/qsgrenderer.cpp @@ -39,11 +39,15 @@ #include "qsgrenderer_p.h" #include "qsgnodeupdater_p.h" - -#include <qopenglframebufferobject.h> - +#ifndef QT_NO_OPENGL +# include <QtGui/QOpenGLFramebufferObject> +# include <QtGui/QOpenGLContext> +# include <QtGui/QOpenGLFunctions> +#endif #include <private/qquickprofiler_p.h> +#include <QtCore/QElapsedTimer> + QT_BEGIN_NAMESPACE static const bool qsg_sanity_check = qEnvironmentVariableIntValue("QSG_SANITY_CHECK"); @@ -63,19 +67,25 @@ int qt_sg_envInt(const char *name, int defaultValue) void QSGBindable::clear(QSGAbstractRenderer::ClearMode mode) const { +#ifndef QT_NO_OPENGL GLuint bits = 0; if (mode & QSGAbstractRenderer::ClearColorBuffer) bits |= GL_COLOR_BUFFER_BIT; if (mode & QSGAbstractRenderer::ClearDepthBuffer) bits |= GL_DEPTH_BUFFER_BIT; if (mode & QSGAbstractRenderer::ClearStencilBuffer) bits |= GL_STENCIL_BUFFER_BIT; QOpenGLContext::currentContext()->functions()->glClear(bits); +#else + Q_UNUSED(mode) +#endif } // Reactivate the color buffer after switching to the stencil. void QSGBindable::reactivate() const { +#ifndef QT_NO_OPENGL QOpenGLContext::currentContext()->functions()->glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); +#endif } - +#ifndef QT_NO_OPENGL QSGBindableFboId::QSGBindableFboId(GLuint id) : m_id(id) { @@ -86,7 +96,7 @@ void QSGBindableFboId::bind() const { QOpenGLContext::currentContext()->functions()->glBindFramebuffer(GL_FRAMEBUFFER, m_id); } - +#endif /*! \class QSGRenderer \brief The renderer class is the abstract baseclass use for rendering the @@ -169,8 +179,9 @@ bool QSGRenderer::isMirrored() const return matrix(0, 0) * matrix(1, 1) - matrix(0, 1) * matrix(1, 0) > 0; } -void QSGRenderer::renderScene(GLuint fboId) +void QSGRenderer::renderScene(uint fboId) { +#ifndef QT_NO_OPENGL if (fboId) { QSGBindableFboId bindable(fboId); renderScene(bindable); @@ -182,7 +193,11 @@ void QSGRenderer::renderScene(GLuint fboId) } bindable; renderScene(bindable); } +#else + Q_UNUSED(fboId) +#endif } + void QSGRenderer::renderScene(const QSGBindable &bindable) { if (!rootNode()) @@ -207,6 +222,7 @@ void QSGRenderer::renderScene(const QSGBindable &bindable) bindTime = frameTimer.nsecsElapsed(); Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphRendererFrame); +#ifndef QT_NO_OPENGL // Sanity check that attribute registers are disabled if (qsg_sanity_check) { GLint count = 0; @@ -219,6 +235,7 @@ void QSGRenderer::renderScene(const QSGBindable &bindable) } } } +#endif render(); if (profileFrames) diff --git a/src/quick/scenegraph/coreapi/qsgrenderer_p.h b/src/quick/scenegraph/coreapi/qsgrenderer_p.h index 5c7a32c161..94b78a85b4 100644 --- a/src/quick/scenegraph/coreapi/qsgrenderer_p.h +++ b/src/quick/scenegraph/coreapi/qsgrenderer_p.h @@ -86,14 +86,12 @@ public: bool isMirrored() const; void renderScene(const QSGBindable &bindable); - virtual void renderScene(GLuint fboId = 0) Q_DECL_OVERRIDE; + virtual void renderScene(uint fboId = 0) Q_DECL_OVERRIDE; virtual void nodeChanged(QSGNode *node, QSGNode::DirtyState state) Q_DECL_OVERRIDE; QSGNodeUpdater *nodeUpdater() const; void setNodeUpdater(QSGNodeUpdater *updater); - inline QSGMaterialShader::RenderState state(QSGMaterialShader::RenderState::DirtyStates dirty) const; - virtual void setCustomRenderMode(const QByteArray &) { }; void clearChangedFlag() { m_changed_emitted = false; } @@ -135,7 +133,7 @@ public: virtual void clear(QSGAbstractRenderer::ClearMode mode) const; virtual void reactivate() const; }; - +#ifndef QT_NO_OPENGL class QSGBindableFboId : public QSGBindable { public: @@ -144,7 +142,7 @@ public: private: GLuint m_id; }; - +#endif QSGMaterialShader::RenderState QSGRenderer::state(QSGMaterialShader::RenderState::DirtyStates dirty) const |