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-rw-r--r--src/quick/scenegraph/coreapi/qsgabstractrenderer.h4
-rw-r--r--src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp15
-rw-r--r--src/quick/scenegraph/coreapi/qsgbatchrenderer_p.h10
-rw-r--r--src/quick/scenegraph/coreapi/qsggeometry.cpp44
-rw-r--r--src/quick/scenegraph/coreapi/qsggeometry.h5
-rw-r--r--src/quick/scenegraph/coreapi/qsgmaterial.cpp28
-rw-r--r--src/quick/scenegraph/coreapi/qsgmaterial.h25
-rw-r--r--src/quick/scenegraph/coreapi/qsgmaterialshader_p.h2
-rw-r--r--src/quick/scenegraph/coreapi/qsgnode.cpp8
-rw-r--r--src/quick/scenegraph/coreapi/qsgrenderer.cpp29
-rw-r--r--src/quick/scenegraph/coreapi/qsgrenderer_p.h8
11 files changed, 118 insertions, 60 deletions
diff --git a/src/quick/scenegraph/coreapi/qsgabstractrenderer.h b/src/quick/scenegraph/coreapi/qsgabstractrenderer.h
index e02fb819fe..50b9879659 100644
--- a/src/quick/scenegraph/coreapi/qsgabstractrenderer.h
+++ b/src/quick/scenegraph/coreapi/qsgabstractrenderer.h
@@ -42,6 +42,10 @@
#include <QtQuick/qsgnode.h>
+#ifndef GLuint
+#define GLuint uint
+#endif
+
QT_BEGIN_NAMESPACE
class QSGAbstractRendererPrivate;
diff --git a/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp b/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp
index bb5476c3e2..8f08020374 100644
--- a/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp
+++ b/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp
@@ -154,8 +154,8 @@ ShaderManager::Shader *ShaderManager::prepareMaterial(QSGMaterial *material)
p->bindAttributeLocation(attr[i], i);
}
p->bindAttributeLocation("_qt_order", i);
- context->compile(s, material, qsgShaderRewriter_insertZAttributes(s->vertexShader(), profile), 0);
- context->initialize(s);
+ context->compileShader(s, material, qsgShaderRewriter_insertZAttributes(s->vertexShader(), profile), 0);
+ context->initializeShader(s);
if (!p->isLinked())
return 0;
@@ -188,8 +188,8 @@ ShaderManager::Shader *ShaderManager::prepareMaterialNoRewrite(QSGMaterial *mate
Q_QUICK_SG_PROFILE_START(QQuickProfiler::SceneGraphContextFrame);
QSGMaterialShader *s = static_cast<QSGMaterialShader *>(material->createShader());
- context->compile(s, material);
- context->initialize(s);
+ context->compileShader(s, material);
+ context->initializeShader(s);
shader = new Shader();
shader->program = s;
@@ -751,8 +751,9 @@ static int qsg_countNodesInBatches(const QDataBuffer<Batch *> &batches)
return sum;
}
-Renderer::Renderer(QSGRenderContext *ctx)
+Renderer::Renderer(QSGDefaultRenderContext *ctx)
: QSGRenderer(ctx)
+ , m_context(ctx)
, m_opaqueRenderList(64)
, m_alphaRenderList(64)
, m_nextRenderOrder(0)
@@ -812,7 +813,7 @@ Renderer::Renderer(QSGRenderContext *ctx)
// If rendering with an OpenGL Core profile context, we need to create a VAO
// to hold our vertex specification state.
- if (context()->openglContext()->format().profile() == QSurfaceFormat::CoreProfile) {
+ if (m_context->openglContext()->format().profile() == QSurfaceFormat::CoreProfile) {
m_vao = new QOpenGLVertexArrayObject(this);
m_vao->create();
}
@@ -1106,7 +1107,7 @@ void Renderer::nodeWasRemoved(Node *node)
if (m_renderNodeElements.isEmpty()) {
static bool useDepth = qEnvironmentVariableIsEmpty("QSG_NO_DEPTH_BUFFER");
- m_useDepthBuffer = useDepth && context()->openglContext()->format().depthBufferSize() > 0;
+ m_useDepthBuffer = useDepth && m_context->openglContext()->format().depthBufferSize() > 0;
}
}
}
diff --git a/src/quick/scenegraph/coreapi/qsgbatchrenderer_p.h b/src/quick/scenegraph/coreapi/qsgbatchrenderer_p.h
index afc564710e..1c62b69769 100644
--- a/src/quick/scenegraph/coreapi/qsgbatchrenderer_p.h
+++ b/src/quick/scenegraph/coreapi/qsgbatchrenderer_p.h
@@ -54,6 +54,7 @@
//
#include <private/qsgrenderer_p.h>
+#include <private/qsgdefaultrendercontext_p.h>
#include <private/qsgnodeupdater_p.h>
#include <private/qdatabuffer_p.h>
@@ -61,6 +62,8 @@
#include <QtCore/QBitArray>
+#include <QtGui/QOpenGLFunctions>
+
QT_BEGIN_NAMESPACE
class QOpenGLVertexArrayObject;
@@ -534,7 +537,7 @@ public:
float lastOpacity;
};
- ShaderManager(QSGRenderContext *ctx) : blitProgram(0), visualizeProgram(0), context(ctx) { }
+ ShaderManager(QSGDefaultRenderContext *ctx) : blitProgram(0), visualizeProgram(0), context(ctx) { }
~ShaderManager() {
qDeleteAll(rewrittenShaders);
qDeleteAll(stockShaders);
@@ -552,13 +555,13 @@ public:
QOpenGLShaderProgram *blitProgram;
QOpenGLShaderProgram *visualizeProgram;
- QSGRenderContext *context;
+ QSGDefaultRenderContext *context;
};
class Q_QUICK_PRIVATE_EXPORT Renderer : public QSGRenderer, public QOpenGLFunctions
{
public:
- Renderer(QSGRenderContext *);
+ Renderer(QSGDefaultRenderContext *);
~Renderer();
enum VisualizeMode {
@@ -642,6 +645,7 @@ private:
void visualizeDrawGeometry(const QSGGeometry *g);
void setCustomRenderMode(const QByteArray &mode) Q_DECL_OVERRIDE;
+ QSGDefaultRenderContext *m_context;
QSet<Node *> m_taggedRoots;
QDataBuffer<Element *> m_opaqueRenderList;
QDataBuffer<Element *> m_alphaRenderList;
diff --git a/src/quick/scenegraph/coreapi/qsggeometry.cpp b/src/quick/scenegraph/coreapi/qsggeometry.cpp
index d1e1bc0176..64635edc4f 100644
--- a/src/quick/scenegraph/coreapi/qsggeometry.cpp
+++ b/src/quick/scenegraph/coreapi/qsggeometry.cpp
@@ -39,10 +39,11 @@
#include "qsggeometry.h"
#include "qsggeometry_p.h"
-
-#include <qopenglcontext.h>
-#include <qopenglfunctions.h>
-#include <private/qopenglextensions_p.h>
+#ifndef QT_NO_OPENGL
+# include <qopenglcontext.h>
+# include <qopenglfunctions.h>
+# include <private/qopenglextensions_p.h>
+#endif
#ifdef Q_OS_QNX
#include <malloc.h>
@@ -77,7 +78,7 @@ QSGGeometry::Attribute QSGGeometry::Attribute::createWithSemantic(int pos, int t
const QSGGeometry::AttributeSet &QSGGeometry::defaultAttributes_Point2D()
{
static Attribute data[] = {
- Attribute::createWithSemantic(0, 2, GL_FLOAT, Attribute::POSITION)
+ Attribute::createWithSemantic(0, 2, TypeFloat, Attribute::POSITION)
};
static AttributeSet attrs = { 1, sizeof(float) * 2, data };
return attrs;
@@ -90,8 +91,8 @@ const QSGGeometry::AttributeSet &QSGGeometry::defaultAttributes_Point2D()
const QSGGeometry::AttributeSet &QSGGeometry::defaultAttributes_TexturedPoint2D()
{
static Attribute data[] = {
- Attribute::createWithSemantic(0, 2, GL_FLOAT, Attribute::POSITION),
- Attribute::createWithSemantic(1, 2, GL_FLOAT, Attribute::TEXCOORD)
+ Attribute::createWithSemantic(0, 2, TypeFloat, Attribute::POSITION),
+ Attribute::createWithSemantic(1, 2, TypeFloat, Attribute::TEXCOORD)
};
static AttributeSet attrs = { 2, sizeof(float) * 4, data };
return attrs;
@@ -104,8 +105,8 @@ const QSGGeometry::AttributeSet &QSGGeometry::defaultAttributes_TexturedPoint2D(
const QSGGeometry::AttributeSet &QSGGeometry::defaultAttributes_ColoredPoint2D()
{
static Attribute data[] = {
- Attribute::createWithSemantic(0, 2, GL_FLOAT, Attribute::POSITION),
- Attribute::createWithSemantic(1, 4, GL_UNSIGNED_BYTE, Attribute::COLOR)
+ Attribute::createWithSemantic(0, 2, TypeFloat, Attribute::POSITION),
+ Attribute::createWithSemantic(1, 4, TypeUnsignedByte, Attribute::COLOR)
};
static AttributeSet attrs = { 2, 2 * sizeof(float) + 4 * sizeof(char), data };
return attrs;
@@ -405,7 +406,7 @@ QSGGeometry::QSGGeometry(const QSGGeometry::AttributeSet &attributes,
int vertexCount,
int indexCount,
int indexType)
- : m_drawing_mode(GL_TRIANGLE_STRIP)
+ : m_drawing_mode(DrawTriangleStrip)
, m_vertex_count(0)
, m_index_count(0)
, m_index_type(indexType)
@@ -421,21 +422,20 @@ QSGGeometry::QSGGeometry(const QSGGeometry::AttributeSet &attributes,
Q_UNUSED(m_reserved_bits);
Q_ASSERT(m_attributes.count > 0);
Q_ASSERT(m_attributes.stride > 0);
-
+#ifndef QT_NO_OPENGL
Q_ASSERT_X(indexType != GL_UNSIGNED_INT
|| static_cast<QOpenGLExtensions *>(QOpenGLContext::currentContext()->functions())
->hasOpenGLExtension(QOpenGLExtensions::ElementIndexUint),
"QSGGeometry::QSGGeometry",
"GL_UNSIGNED_INT is not supported, geometry will not render"
);
-
- if (indexType != GL_UNSIGNED_BYTE
- && indexType != GL_UNSIGNED_SHORT
- && indexType != GL_UNSIGNED_INT) {
+#endif
+ if (indexType != TypeUnsignedByte
+ && indexType != TypeUnsignedShort
+ && indexType != TypeUnsignedInt) {
qFatal("QSGGeometry: Unsupported index type, %x.\n", indexType);
}
-
// Because allocate reads m_vertex_count, m_index_count and m_owns_data, these
// need to be set before calling allocate...
allocate(vertexCount, indexCount);
@@ -531,11 +531,17 @@ const void *QSGGeometry::indexData() const
The default value is \c GL_TRIANGLE_STRIP.
*/
+#ifndef QT_NO_OPENGL
void QSGGeometry::setDrawingMode(GLenum mode)
{
m_drawing_mode = mode;
}
-
+#else
+void QSGGeometry::setDrawingMode(int mode)
+{
+ m_drawing_mode = mode;
+}
+#endif
/*!
Gets the current line or point width or to be used for this geometry. This property
only applies to line width when the drawingMode is \c GL_LINES, \c GL_LINE_STRIP, or
@@ -612,8 +618,8 @@ void QSGGeometry::allocate(int vertexCount, int indexCount)
m_index_data_offset = -1;
m_owns_data = false;
} else {
- Q_ASSERT(m_index_type == GL_UNSIGNED_INT || m_index_type == GL_UNSIGNED_SHORT);
- int indexByteSize = indexCount * (m_index_type == GL_UNSIGNED_SHORT ? sizeof(quint16) : sizeof(quint32));
+ Q_ASSERT(m_index_type == TypeUnsignedInt || m_index_type == TypeUnsignedShort);
+ int indexByteSize = indexCount * (m_index_type == TypeUnsignedShort ? sizeof(quint16) : sizeof(quint32));
m_data = (void *) malloc(vertexByteSize + indexByteSize);
m_index_data_offset = vertexByteSize;
m_owns_data = true;
diff --git a/src/quick/scenegraph/coreapi/qsggeometry.h b/src/quick/scenegraph/coreapi/qsggeometry.h
index 5d1ed7b263..8d0cd03968 100644
--- a/src/quick/scenegraph/coreapi/qsggeometry.h
+++ b/src/quick/scenegraph/coreapi/qsggeometry.h
@@ -144,9 +144,14 @@ public:
int indexType = TypeUnsignedShort);
virtual ~QSGGeometry();
+#ifndef QT_NO_OPENGL
// ### Qt 6: GL types to be removed from the public API
void setDrawingMode(GLenum mode);
inline GLenum drawingMode() const { return m_drawing_mode; }
+#else
+ void setDrawingMode(int mode);
+ inline int drawingMode() const { return m_drawing_mode; }
+#endif
void allocate(int vertexCount, int indexCount = 0);
diff --git a/src/quick/scenegraph/coreapi/qsgmaterial.cpp b/src/quick/scenegraph/coreapi/qsgmaterial.cpp
index ceb53d0d14..42a4c4abd3 100644
--- a/src/quick/scenegraph/coreapi/qsgmaterial.cpp
+++ b/src/quick/scenegraph/coreapi/qsgmaterial.cpp
@@ -40,7 +40,13 @@
#include "qsgmaterial.h"
#include "qsgrenderer_p.h"
#include "qsgmaterialshader_p.h"
-#include <private/qsgshadersourcebuilder_p.h>
+#ifndef QT_NO_OPENGL
+# include <private/qsgshadersourcebuilder_p.h>
+# include <private/qsgdefaultcontext_p.h>
+# include <private/qsgdefaultrendercontext_p.h>
+# include <QtGui/QOpenGLFunctions>
+# include <QtGui/QOpenGLContext>
+#endif
QT_BEGIN_NAMESPACE
@@ -58,7 +64,7 @@ void qsg_set_material_failure()
qsg_material_failure = true;
}
#endif
-
+#ifndef QT_NO_OPENGL
const char *QSGMaterialShaderPrivate::loadShaderSource(QOpenGLShader::ShaderType type) const
{
QStringList files = m_sourceFiles[type];
@@ -68,6 +74,7 @@ const char *QSGMaterialShaderPrivate::loadShaderSource(QOpenGLShader::ShaderType
m_sources[type] = builder.source();
return m_sources[type].constData();
}
+#endif
#ifndef QT_NO_DEBUG
static const bool qsg_leak_check = !qEnvironmentVariableIsEmpty("QML_LEAK_CHECK");
@@ -220,7 +227,7 @@ QSGMaterialShader::~QSGMaterialShader()
defines the attribute register position in the vertex shader.
*/
-
+#ifndef QT_NO_OPENGL
/*!
\fn const char *QSGMaterialShader::vertexShader() const
@@ -256,7 +263,7 @@ const char *QSGMaterialShader::fragmentShader() const
Returns the shader program used by this QSGMaterialShader.
*/
-
+#endif
/*!
\fn void QSGMaterialShader::initialize()
@@ -313,6 +320,7 @@ void QSGMaterialShader::updateState(const RenderState & /* state */, QSGMaterial
{
}
+#ifndef QT_NO_OPENGL
/*!
Sets the GLSL source file for the shader stage \a type to \a sourceFile. The
default implementation of the vertexShader() and fragmentShader() functions
@@ -388,7 +396,7 @@ void QSGMaterialShader::compile()
}
}
-
+#endif
/*!
\class QSGMaterialShader::RenderState
@@ -542,7 +550,7 @@ QRect QSGMaterialShader::RenderState::deviceRect() const
return static_cast<const QSGRenderer *>(m_data)->deviceRect();
}
-
+#ifndef QT_NO_OPENGL
/*!
Returns the QOpenGLContext that is being used for rendering
@@ -550,9 +558,15 @@ QRect QSGMaterialShader::RenderState::deviceRect() const
QOpenGLContext *QSGMaterialShader::RenderState::context() const
{
- return static_cast<const QSGRenderer *>(m_data)->context()->openglContext();
+ // Only the QSGDefaultRenderContext will have an OpenGL Context to query
+ auto openGLRenderContext = static_cast<const QSGDefaultRenderContext *>(static_cast<const QSGRenderer *>(m_data)->context());
+ if (openGLRenderContext != nullptr)
+ return openGLRenderContext->openglContext();
+ else
+ return nullptr;
}
+#endif
#ifndef QT_NO_DEBUG
static int qt_material_count = 0;
diff --git a/src/quick/scenegraph/coreapi/qsgmaterial.h b/src/quick/scenegraph/coreapi/qsgmaterial.h
index 0a6a340092..13d15a089e 100644
--- a/src/quick/scenegraph/coreapi/qsgmaterial.h
+++ b/src/quick/scenegraph/coreapi/qsgmaterial.h
@@ -41,7 +41,11 @@
#define QSGMATERIAL_H
#include <QtQuick/qtquickglobal.h>
-#include <QtGui/qopenglshaderprogram.h>
+#ifndef QT_NO_OPENGL
+# include <QtGui/qopenglshaderprogram.h>
+#endif
+#include <QtGui/QMatrix4x4>
+#include <QtCore/QRect>
QT_BEGIN_NAMESPACE
@@ -77,9 +81,9 @@ public:
QRect deviceRect() const;
float determinant() const;
float devicePixelRatio() const;
-
+#ifndef QT_NO_OPENGL
QOpenGLContext *context() const;
-
+#endif
private:
friend class QSGRenderer;
DirtyStates m_dirty;
@@ -94,27 +98,30 @@ public:
// First time a material is used, oldMaterial is null.
virtual void updateState(const RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial);
virtual char const *const *attributeNames() const = 0; // Array must end with null.
-
+#ifndef QT_NO_OPENGL
inline QOpenGLShaderProgram *program() { return &m_program; }
-
+#endif
protected:
Q_DECLARE_PRIVATE(QSGMaterialShader)
QSGMaterialShader(QSGMaterialShaderPrivate &dd);
- friend class QSGRenderContext;
+ friend class QSGDefaultRenderContext;
friend class QSGBatchRenderer::ShaderManager;
-
+#ifndef QT_NO_OPENGL
void setShaderSourceFile(QOpenGLShader::ShaderType type, const QString &sourceFile);
void setShaderSourceFiles(QOpenGLShader::ShaderType type, const QStringList &sourceFiles);
virtual void compile();
+#endif
virtual void initialize() { }
-
+#ifndef QT_NO_OPENGL
virtual const char *vertexShader() const;
virtual const char *fragmentShader() const;
-
+#endif
private:
+#ifndef QT_NO_OPENGL
QOpenGLShaderProgram m_program;
+#endif
QScopedPointer<QSGMaterialShaderPrivate> d_ptr;
};
diff --git a/src/quick/scenegraph/coreapi/qsgmaterialshader_p.h b/src/quick/scenegraph/coreapi/qsgmaterialshader_p.h
index 291c0cc57c..0dbce010db 100644
--- a/src/quick/scenegraph/coreapi/qsgmaterialshader_p.h
+++ b/src/quick/scenegraph/coreapi/qsgmaterialshader_p.h
@@ -59,10 +59,12 @@ QT_BEGIN_NAMESPACE
class Q_QUICK_PRIVATE_EXPORT QSGMaterialShaderPrivate
{
public:
+#ifndef QT_NO_OPENGL
const char *loadShaderSource(QOpenGLShader::ShaderType type) const;
QHash<QOpenGLShader::ShaderType, QStringList> m_sourceFiles;
mutable QHash<QOpenGLShader::ShaderType, QByteArray> m_sources;
+#endif
};
#ifndef QT_NO_DEBUG
diff --git a/src/quick/scenegraph/coreapi/qsgnode.cpp b/src/quick/scenegraph/coreapi/qsgnode.cpp
index 223c555f3e..02c0414bc4 100644
--- a/src/quick/scenegraph/coreapi/qsgnode.cpp
+++ b/src/quick/scenegraph/coreapi/qsgnode.cpp
@@ -1472,15 +1472,15 @@ QDebug operator<<(QDebug d, const QSGGeometryNode *n)
} else {
switch (g->drawingMode()) {
- case GL_TRIANGLE_STRIP: d << "strip"; break;
- case GL_TRIANGLE_FAN: d << "fan"; break;
- case GL_TRIANGLES: d << "triangles"; break;
+ case QSGGeometry::DrawTriangleStrip: d << "strip"; break;
+ case QSGGeometry::DrawTriangleFan: d << "fan"; break;
+ case QSGGeometry::DrawTriangles: d << "triangles"; break;
default: break;
}
d << "#V:" << g->vertexCount() << "#I:" << g->indexCount();
- if (g->attributeCount() > 0 && g->attributes()->type == GL_FLOAT) {
+ if (g->attributeCount() > 0 && g->attributes()->type == QSGGeometry::TypeFloat) {
float x1 = 1e10, x2 = -1e10, y1=1e10, y2=-1e10;
int stride = g->sizeOfVertex();
for (int i = 0; i < g->vertexCount(); ++i) {
diff --git a/src/quick/scenegraph/coreapi/qsgrenderer.cpp b/src/quick/scenegraph/coreapi/qsgrenderer.cpp
index ace10661c0..220e6ab212 100644
--- a/src/quick/scenegraph/coreapi/qsgrenderer.cpp
+++ b/src/quick/scenegraph/coreapi/qsgrenderer.cpp
@@ -39,11 +39,15 @@
#include "qsgrenderer_p.h"
#include "qsgnodeupdater_p.h"
-
-#include <qopenglframebufferobject.h>
-
+#ifndef QT_NO_OPENGL
+# include <QtGui/QOpenGLFramebufferObject>
+# include <QtGui/QOpenGLContext>
+# include <QtGui/QOpenGLFunctions>
+#endif
#include <private/qquickprofiler_p.h>
+#include <QtCore/QElapsedTimer>
+
QT_BEGIN_NAMESPACE
static const bool qsg_sanity_check = qEnvironmentVariableIntValue("QSG_SANITY_CHECK");
@@ -63,19 +67,25 @@ int qt_sg_envInt(const char *name, int defaultValue)
void QSGBindable::clear(QSGAbstractRenderer::ClearMode mode) const
{
+#ifndef QT_NO_OPENGL
GLuint bits = 0;
if (mode & QSGAbstractRenderer::ClearColorBuffer) bits |= GL_COLOR_BUFFER_BIT;
if (mode & QSGAbstractRenderer::ClearDepthBuffer) bits |= GL_DEPTH_BUFFER_BIT;
if (mode & QSGAbstractRenderer::ClearStencilBuffer) bits |= GL_STENCIL_BUFFER_BIT;
QOpenGLContext::currentContext()->functions()->glClear(bits);
+#else
+ Q_UNUSED(mode)
+#endif
}
// Reactivate the color buffer after switching to the stencil.
void QSGBindable::reactivate() const
{
+#ifndef QT_NO_OPENGL
QOpenGLContext::currentContext()->functions()->glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
+#endif
}
-
+#ifndef QT_NO_OPENGL
QSGBindableFboId::QSGBindableFboId(GLuint id)
: m_id(id)
{
@@ -86,7 +96,7 @@ void QSGBindableFboId::bind() const
{
QOpenGLContext::currentContext()->functions()->glBindFramebuffer(GL_FRAMEBUFFER, m_id);
}
-
+#endif
/*!
\class QSGRenderer
\brief The renderer class is the abstract baseclass use for rendering the
@@ -169,8 +179,9 @@ bool QSGRenderer::isMirrored() const
return matrix(0, 0) * matrix(1, 1) - matrix(0, 1) * matrix(1, 0) > 0;
}
-void QSGRenderer::renderScene(GLuint fboId)
+void QSGRenderer::renderScene(uint fboId)
{
+#ifndef QT_NO_OPENGL
if (fboId) {
QSGBindableFboId bindable(fboId);
renderScene(bindable);
@@ -182,7 +193,11 @@ void QSGRenderer::renderScene(GLuint fboId)
} bindable;
renderScene(bindable);
}
+#else
+ Q_UNUSED(fboId)
+#endif
}
+
void QSGRenderer::renderScene(const QSGBindable &bindable)
{
if (!rootNode())
@@ -207,6 +222,7 @@ void QSGRenderer::renderScene(const QSGBindable &bindable)
bindTime = frameTimer.nsecsElapsed();
Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphRendererFrame);
+#ifndef QT_NO_OPENGL
// Sanity check that attribute registers are disabled
if (qsg_sanity_check) {
GLint count = 0;
@@ -219,6 +235,7 @@ void QSGRenderer::renderScene(const QSGBindable &bindable)
}
}
}
+#endif
render();
if (profileFrames)
diff --git a/src/quick/scenegraph/coreapi/qsgrenderer_p.h b/src/quick/scenegraph/coreapi/qsgrenderer_p.h
index 5c7a32c161..94b78a85b4 100644
--- a/src/quick/scenegraph/coreapi/qsgrenderer_p.h
+++ b/src/quick/scenegraph/coreapi/qsgrenderer_p.h
@@ -86,14 +86,12 @@ public:
bool isMirrored() const;
void renderScene(const QSGBindable &bindable);
- virtual void renderScene(GLuint fboId = 0) Q_DECL_OVERRIDE;
+ virtual void renderScene(uint fboId = 0) Q_DECL_OVERRIDE;
virtual void nodeChanged(QSGNode *node, QSGNode::DirtyState state) Q_DECL_OVERRIDE;
QSGNodeUpdater *nodeUpdater() const;
void setNodeUpdater(QSGNodeUpdater *updater);
-
inline QSGMaterialShader::RenderState state(QSGMaterialShader::RenderState::DirtyStates dirty) const;
-
virtual void setCustomRenderMode(const QByteArray &) { };
void clearChangedFlag() { m_changed_emitted = false; }
@@ -135,7 +133,7 @@ public:
virtual void clear(QSGAbstractRenderer::ClearMode mode) const;
virtual void reactivate() const;
};
-
+#ifndef QT_NO_OPENGL
class QSGBindableFboId : public QSGBindable
{
public:
@@ -144,7 +142,7 @@ public:
private:
GLuint m_id;
};
-
+#endif
QSGMaterialShader::RenderState QSGRenderer::state(QSGMaterialShader::RenderState::DirtyStates dirty) const