diff options
Diffstat (limited to 'src/quick/scenegraph/qsgadaptationlayer.cpp')
-rw-r--r-- | src/quick/scenegraph/qsgadaptationlayer.cpp | 320 |
1 files changed, 93 insertions, 227 deletions
diff --git a/src/quick/scenegraph/qsgadaptationlayer.cpp b/src/quick/scenegraph/qsgadaptationlayer.cpp index 252e5a9c55..b62919c2e9 100644 --- a/src/quick/scenegraph/qsgadaptationlayer.cpp +++ b/src/quick/scenegraph/qsgadaptationlayer.cpp @@ -1,41 +1,5 @@ -/**************************************************************************** -** -** Copyright (C) 2018 The Qt Company Ltd. -** Contact: https://www.qt.io/licensing/ -** -** This file is part of the QtQuick module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:LGPL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and The Qt Company. For licensing terms -** and conditions see https://www.qt.io/terms-conditions. For further -** information use the contact form at https://www.qt.io/contact-us. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 3 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL3 included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 3 requirements -** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 2.0 or (at your option) the GNU General -** Public license version 3 or any later version approved by the KDE Free -** Qt Foundation. The licenses are as published by the Free Software -** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 -** included in the packaging of this file. Please review the following -** information to ensure the GNU General Public License requirements will -** be met: https://www.gnu.org/licenses/gpl-2.0.html and -** https://www.gnu.org/licenses/gpl-3.0.html. -** -** $QT_END_LICENSE$ -** -****************************************************************************/ +// Copyright (C) 2018 The Qt Company Ltd. +// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #include "qsgadaptationlayer_p.h" @@ -50,14 +14,24 @@ #include <private/qquickprofiler_p.h> #include <QElapsedTimer> +#include <qtquick_tracepoints_p.h> + QT_BEGIN_NAMESPACE +Q_TRACE_POINT(qtquick, QSGDistanceFieldGlyphCache_update_entry, int count) +Q_TRACE_POINT(qtquick, QSGDistanceFieldGlyphCache_update_exit) +Q_TRACE_POINT(qtquick, QSGDistanceFieldGlyphCache_glyphRender_entry) +Q_TRACE_POINT(qtquick, QSGDistanceFieldGlyphCache_glyphRender_exit) +Q_TRACE_POINT(qtquick, QSGDistanceFieldGlyphCache_glyphStore_entry) +Q_TRACE_POINT(qtquick, QSGDistanceFieldGlyphCache_glyphStore_exit) + static QElapsedTimer qsg_render_timer; QSGDistanceFieldGlyphCache::Texture QSGDistanceFieldGlyphCache::s_emptyTexture; -QSGDistanceFieldGlyphCache::QSGDistanceFieldGlyphCache(const QRawFont &font) - : m_pendingGlyphs(64) +QSGDistanceFieldGlyphCache::QSGDistanceFieldGlyphCache(const QRawFont &font, int renderTypeQuality) + : m_renderTypeQuality(renderTypeQuality) + , m_pendingGlyphs(64) { Q_ASSERT(font.isValid()); @@ -69,7 +43,7 @@ QSGDistanceFieldGlyphCache::QSGDistanceFieldGlyphCache(const QRawFont &font) m_referenceFont = font; // we set the same pixel size as used by the distance field internally. // this allows us to call pathForGlyph once and reuse the result. - m_referenceFont.setPixelSize(QT_DISTANCEFIELD_BASEFONTSIZE(m_doubleGlyphResolution) * QT_DISTANCEFIELD_SCALE(m_doubleGlyphResolution)); + m_referenceFont.setPixelSize(baseFontSize() * QT_DISTANCEFIELD_SCALE(m_doubleGlyphResolution)); Q_ASSERT(m_referenceFont.isValid()); } @@ -77,6 +51,11 @@ QSGDistanceFieldGlyphCache::~QSGDistanceFieldGlyphCache() { } +int QSGDistanceFieldGlyphCache::baseFontSize() const +{ + return m_renderTypeQuality > 0 ? m_renderTypeQuality : QT_DISTANCEFIELD_BASEFONTSIZE(m_doubleGlyphResolution); +} + QSGDistanceFieldGlyphCache::GlyphData &QSGDistanceFieldGlyphCache::emptyData(glyph_t glyph) { GlyphData gd; @@ -119,7 +98,7 @@ void QSGDistanceFieldGlyphCache::populate(const QVector<glyph_t> &glyphs) { QSet<glyph_t> referencedGlyphs; QSet<glyph_t> newGlyphs; - int count = glyphs.count(); + int count = glyphs.size(); for (int i = 0; i < count; ++i) { glyph_t glyphIndex = glyphs.at(i); if ((int) glyphIndex >= glyphCount() && glyphCount() > 0) { @@ -152,7 +131,7 @@ void QSGDistanceFieldGlyphCache::populate(const QVector<glyph_t> &glyphs) void QSGDistanceFieldGlyphCache::release(const QVector<glyph_t> &glyphs) { QSet<glyph_t> unusedGlyphs; - int count = glyphs.count(); + int count = glyphs.size(); for (int i = 0; i < count; ++i) { glyph_t glyphIndex = glyphs.at(i); GlyphData &gd = glyphData(glyphIndex); @@ -162,6 +141,11 @@ void QSGDistanceFieldGlyphCache::release(const QVector<glyph_t> &glyphs) releaseGlyphs(unusedGlyphs); } +bool QSGDistanceFieldGlyphCache::isActive() const +{ + return true; +} + void QSGDistanceFieldGlyphCache::update() { m_populatingGlyphs.clear(); @@ -169,17 +153,25 @@ void QSGDistanceFieldGlyphCache::update() if (m_pendingGlyphs.isEmpty()) return; + Q_TRACE_SCOPE(QSGDistanceFieldGlyphCache_update, m_pendingGlyphs.size()); + bool profileFrames = QSG_LOG_TIME_GLYPH().isDebugEnabled(); if (profileFrames) qsg_render_timer.start(); Q_QUICK_SG_PROFILE_START(QQuickProfiler::SceneGraphAdaptationLayerFrame); + Q_TRACE(QSGDistanceFieldGlyphCache_glyphRender_entry); QList<QDistanceField> distanceFields; const int pendingGlyphsSize = m_pendingGlyphs.size(); distanceFields.reserve(pendingGlyphsSize); for (int i = 0; i < pendingGlyphsSize; ++i) { GlyphData &gd = glyphData(m_pendingGlyphs.at(i)); - distanceFields.append(QDistanceField(gd.path, + + QSize size = QSize(qCeil(gd.texCoord.width + gd.texCoord.xMargin * 2), + qCeil(gd.texCoord.height + gd.texCoord.yMargin * 2)); + + distanceFields.append(QDistanceField(size, + gd.path, m_pendingGlyphs.at(i), m_doubleGlyphResolution)); gd.path = QPainterPath(); // no longer needed, so release memory used by the painter path @@ -189,16 +181,19 @@ void QSGDistanceFieldGlyphCache::update() int count = m_pendingGlyphs.size(); if (profileFrames) renderTime = qsg_render_timer.nsecsElapsed(); + + Q_TRACE(QSGDistanceFieldGlyphCache_glyphRender_exit); Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphAdaptationLayerFrame, QQuickProfiler::SceneGraphAdaptationLayerGlyphRender); + Q_TRACE(QSGDistanceFieldGlyphCache_glyphStore_entry); m_pendingGlyphs.reset(); storeGlyphs(distanceFields); #if defined(QSG_DISTANCEFIELD_CACHE_DEBUG) - for (Texture texture : qAsConst(m_textures)) - saveTexture(texture.textureId, texture.size.width(), texture.size.height()); + for (Texture texture : std::as_const(m_textures)) + saveTexture(texture.texture, m_referenceFont.familyName()); #endif if (QSG_LOG_TIME_GLYPH().isDebugEnabled()) { @@ -210,6 +205,7 @@ void QSGDistanceFieldGlyphCache::update() int(renderTime / 1000000), int((now - (renderTime / 1000000)))); } + Q_TRACE(QSGDistanceFieldGlyphCache_glyphStore_exit); Q_QUICK_SG_PROFILE_END_WITH_PAYLOAD(QQuickProfiler::SceneGraphAdaptationLayerFrame, QQuickProfiler::SceneGraphAdaptationLayerGlyphStore, (qint64)count); @@ -219,7 +215,7 @@ void QSGDistanceFieldGlyphCache::setGlyphsPosition(const QList<GlyphPosition> &g { QVector<quint32> invalidatedGlyphs; - int count = glyphs.count(); + int count = glyphs.size(); for (int i = 0; i < count; ++i) { GlyphPosition glyph = glyphs.at(i); GlyphData &gd = glyphData(glyph.glyph); @@ -242,16 +238,6 @@ void QSGDistanceFieldGlyphCache::setGlyphsPosition(const QList<GlyphPosition> &g } } -void QSGDistanceFieldGlyphCache::registerOwnerElement(QQuickItem *ownerElement) -{ - Q_UNUSED(ownerElement); -} - -void QSGDistanceFieldGlyphCache::unregisterOwnerElement(QQuickItem *ownerElement) -{ - Q_UNUSED(ownerElement); -} - void QSGDistanceFieldGlyphCache::processPendingGlyphs() { /* Intentionally empty */ @@ -270,7 +256,7 @@ void QSGDistanceFieldGlyphCache::setGlyphsTexture(const QVector<glyph_t> &glyphs QVector<quint32> invalidatedGlyphs; - int count = glyphs.count(); + int count = glyphs.size(); for (int j = 0; j < count; ++j) { glyph_t glyphIndex = glyphs.at(j); GlyphData &gd = glyphData(glyphIndex); @@ -288,180 +274,26 @@ void QSGDistanceFieldGlyphCache::setGlyphsTexture(const QVector<glyph_t> &glyphs void QSGDistanceFieldGlyphCache::markGlyphsToRender(const QVector<glyph_t> &glyphs) { - int count = glyphs.count(); + int count = glyphs.size(); for (int i = 0; i < count; ++i) m_pendingGlyphs.add(glyphs.at(i)); } -void QSGDistanceFieldGlyphCache::updateTexture(uint oldTex, uint newTex, const QSize &newTexSize) +void QSGDistanceFieldGlyphCache::updateRhiTexture(QRhiTexture *oldTex, QRhiTexture *newTex, const QSize &newTexSize) { - int count = m_textures.count(); + int count = m_textures.size(); for (int i = 0; i < count; ++i) { Texture &tex = m_textures[i]; - if (tex.textureId == oldTex) { - tex.textureId = newTex; + if (tex.texture == oldTex) { + tex.texture = newTex; tex.size = newTexSize; return; } } } -#if defined(QSG_DISTANCEFIELD_CACHE_DEBUG) -#include <QtGui/qopenglfunctions.h> - -void QSGDistanceFieldGlyphCache::saveTexture(GLuint textureId, int width, int height) const -{ - QOpenGLFunctions *functions = QOpenGLContext::currentContext()->functions(); - - GLuint fboId; - functions->glGenFramebuffers(1, &fboId); - - GLuint tmpTexture = 0; - functions->glGenTextures(1, &tmpTexture); - functions->glBindTexture(GL_TEXTURE_2D, tmpTexture); - functions->glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); - functions->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - functions->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - functions->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - functions->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - functions->glBindTexture(GL_TEXTURE_2D, 0); - - functions->glBindFramebuffer(GL_FRAMEBUFFER_EXT, fboId); - functions->glFramebufferTexture2D(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, - tmpTexture, 0); - - functions->glActiveTexture(GL_TEXTURE0); - functions->glBindTexture(GL_TEXTURE_2D, textureId); - - functions->glDisable(GL_STENCIL_TEST); - functions->glDisable(GL_DEPTH_TEST); - functions->glDisable(GL_SCISSOR_TEST); - functions->glDisable(GL_BLEND); - - GLfloat textureCoordinateArray[8]; - textureCoordinateArray[0] = 0.0f; - textureCoordinateArray[1] = 0.0f; - textureCoordinateArray[2] = 1.0f; - textureCoordinateArray[3] = 0.0f; - textureCoordinateArray[4] = 1.0f; - textureCoordinateArray[5] = 1.0f; - textureCoordinateArray[6] = 0.0f; - textureCoordinateArray[7] = 1.0f; - - GLfloat vertexCoordinateArray[8]; - vertexCoordinateArray[0] = -1.0f; - vertexCoordinateArray[1] = -1.0f; - vertexCoordinateArray[2] = 1.0f; - vertexCoordinateArray[3] = -1.0f; - vertexCoordinateArray[4] = 1.0f; - vertexCoordinateArray[5] = 1.0f; - vertexCoordinateArray[6] = -1.0f; - vertexCoordinateArray[7] = 1.0f; - - functions->glViewport(0, 0, width, height); - functions->glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, vertexCoordinateArray); - functions->glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 0, textureCoordinateArray); - - { - static const char *vertexShaderSource = - "attribute vec4 vertexCoordsArray; \n" - "attribute vec2 textureCoordArray; \n" - "varying vec2 textureCoords; \n" - "void main(void) \n" - "{ \n" - " gl_Position = vertexCoordsArray; \n" - " textureCoords = textureCoordArray; \n" - "} \n"; - - static const char *fragmentShaderSource = - "varying vec2 textureCoords; \n" - "uniform sampler2D texture; \n" - "void main() \n" - "{ \n" - " gl_FragColor = texture2D(texture, textureCoords); \n" - "} \n"; - - GLuint vertexShader = functions->glCreateShader(GL_VERTEX_SHADER); - GLuint fragmentShader = functions->glCreateShader(GL_FRAGMENT_SHADER); - - if (vertexShader == 0 || fragmentShader == 0) { - GLenum error = functions->glGetError(); - qWarning("QSGDistanceFieldGlyphCache::saveTexture: Failed to create shaders. (GL error: %x)", - error); - return; - } - - functions->glShaderSource(vertexShader, 1, &vertexShaderSource, NULL); - functions->glShaderSource(fragmentShader, 1, &fragmentShaderSource, NULL); - functions->glCompileShader(vertexShader); - - GLint len = 1; - functions->glGetShaderiv(vertexShader, GL_INFO_LOG_LENGTH, &len); - - char infoLog[2048]; - functions->glGetShaderInfoLog(vertexShader, 2048, NULL, infoLog); - if (qstrlen(infoLog) > 0) - qWarning("Problems compiling vertex shader:\n %s", infoLog); - - functions->glCompileShader(fragmentShader); - functions->glGetShaderInfoLog(fragmentShader, 2048, NULL, infoLog); - if (qstrlen(infoLog) > 0) - qWarning("Problems compiling fragment shader:\n %s", infoLog); - - GLuint shaderProgram = functions->glCreateProgram(); - functions->glAttachShader(shaderProgram, vertexShader); - functions->glAttachShader(shaderProgram, fragmentShader); - - functions->glBindAttribLocation(shaderProgram, 0, "vertexCoordsArray"); - functions->glBindAttribLocation(shaderProgram, 1, "textureCoordArray"); - - functions->glLinkProgram(shaderProgram); - functions->glGetProgramInfoLog(shaderProgram, 2048, NULL, infoLog); - if (qstrlen(infoLog) > 0) - qWarning("Problems linking shaders:\n %s", infoLog); - - functions->glUseProgram(shaderProgram); - functions->glEnableVertexAttribArray(0); - functions->glEnableVertexAttribArray(1); - - int textureUniformLocation = functions->glGetUniformLocation(shaderProgram, "texture"); - functions->glUniform1i(textureUniformLocation, 0); - } - - functions->glDrawArrays(GL_TRIANGLE_FAN, 0, 4); - - { - GLenum error = functions->glGetError(); - if (error != GL_NO_ERROR) - qWarning("glDrawArrays reported error 0x%x", error); - } - - uchar *data = new uchar[width * height * 4]; - - functions->glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, data); - - QImage image(data, width, height, QImage::Format_ARGB32); - - QByteArray fileName = m_referenceFont.familyName().toLatin1() + '_' + QByteArray::number(textureId); - fileName = fileName.replace('/', '_').replace(' ', '_') + ".png"; - - image.save(QString::fromLocal8Bit(fileName)); - - { - GLenum error = functions->glGetError(); - if (error != GL_NO_ERROR) - qWarning("glReadPixels reported error 0x%x", error); - } - - functions->glDisableVertexAttribArray(0); - functions->glDisableVertexAttribArray(1); - - functions->glDeleteFramebuffers(1, &fboId); - functions->glDeleteTextures(1, &tmpTexture); - - delete[] data; -} -#endif +QSGNodeVisitorEx::~QSGNodeVisitorEx() + = default; void QSGNodeVisitorEx::visitChildren(QSGNode *node) { @@ -525,15 +357,19 @@ void QSGNodeVisitorEx::visitChildren(QSGNode *node) } } -#ifndef QT_NO_DEBUG_STREAM -QDebug operator<<(QDebug debug, const QSGGuiThreadShaderEffectManager::ShaderInfo::InputParameter &p) -{ - QDebugStateSaver saver(debug); - debug.space(); - debug << p.semanticName << "semindex" << p.semanticIndex; - return debug; -} +QSGVisitableNode::~QSGVisitableNode() + = default; + +QSGInternalRectangleNode::~QSGInternalRectangleNode() + = default; + +QSGInternalImageNode::~QSGInternalImageNode() + = default; +QSGPainterNode::~QSGPainterNode() + = default; + +#ifndef QT_NO_DEBUG_STREAM QDebug operator<<(QDebug debug, const QSGGuiThreadShaderEffectManager::ShaderInfo::Variable &v) { QDebugStateSaver saver(debug); @@ -564,6 +400,36 @@ QDebug operator<<(QDebug debug, const QSGShaderEffectNode::VariableData &vd) } #endif +/*! + \internal + */ +QSGLayer::QSGLayer(QSGTexturePrivate &dd) + : QSGDynamicTexture(dd) +{ +} + +QSGLayer::~QSGLayer() + = default; + +#if QT_CONFIG(quick_sprite) + +QSGSpriteNode::~QSGSpriteNode() + = default; + +#endif + +QSGGuiThreadShaderEffectManager::~QSGGuiThreadShaderEffectManager() + = default; + +QSGShaderEffectNode::~QSGShaderEffectNode() + = default; + +QSGGlyphNode::~QSGGlyphNode() + = default; + +QSGDistanceFieldGlyphConsumer::~QSGDistanceFieldGlyphConsumer() + = default; + QT_END_NAMESPACE #include "moc_qsgadaptationlayer_p.cpp" |