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-rw-r--r--src/quick/scenegraph/qsgcontext.cpp173
1 files changed, 156 insertions, 17 deletions
diff --git a/src/quick/scenegraph/qsgcontext.cpp b/src/quick/scenegraph/qsgcontext.cpp
index f56e9898c6..01e0707556 100644
--- a/src/quick/scenegraph/qsgcontext.cpp
+++ b/src/quick/scenegraph/qsgcontext.cpp
@@ -4,8 +4,9 @@
#include <QtQuick/private/qsgcontext_p.h>
#include <QtQuick/private/qsgtexture_p.h>
#include <QtQuick/private/qsgrenderer_p.h>
-#include <QtQuick/private/qquickpixmapcache_p.h>
+#include <QtQuick/private/qquickpixmap_p.h>
#include <QtQuick/private/qsgadaptationlayer_p.h>
+#include <QtQuick/private/qsginternaltextnode_p.h>
#include <QGuiApplication>
#include <QScreen>
@@ -63,6 +64,13 @@ Q_LOGGING_CATEGORY(QSG_LOG_TIME_GLYPH, "qt.scenegraph.time.glyph")
// Timing inside the renderer base class
Q_LOGGING_CATEGORY(QSG_LOG_TIME_RENDERER, "qt.scenegraph.time.renderer")
+// Leak checks
+Q_LOGGING_CATEGORY(lcQsgLeak, "qt.scenegraph.leaks")
+
+// Applicable for render loops that install their own animation driver, such as
+// the 'threaded' loop. This env.var. is documented in the scenegraph docs.
+DEFINE_BOOL_CONFIG_OPTION(useElapsedTimerBasedAnimationDriver, QSG_USE_SIMPLE_ANIMATION_DRIVER);
+
bool qsg_useConsistentTiming()
{
int use = -1;
@@ -76,21 +84,9 @@ bool qsg_useConsistentTiming()
class QSGAnimationDriver : public QAnimationDriver
{
- Q_OBJECT
public:
- enum Mode {
- VSyncMode,
- TimerMode
- };
-
QSGAnimationDriver(QObject *parent)
: QAnimationDriver(parent)
- , m_time(0)
- , m_vsync(0)
- , m_mode(VSyncMode)
- , m_lag(0)
- , m_bad(0)
- , m_good(0)
{
QScreen *screen = QGuiApplication::primaryScreen();
if (screen) {
@@ -103,6 +99,35 @@ public:
} else {
m_vsync = 16.67f;
}
+ }
+
+ float vsyncInterval() const { return m_vsync; }
+
+ virtual bool isVSyncDependent() const = 0;
+
+protected:
+ float m_vsync = 0;
+};
+
+// default as in default for the threaded render loop
+class QSGDefaultAnimationDriver : public QSGAnimationDriver
+{
+ Q_OBJECT
+public:
+ enum Mode {
+ VSyncMode,
+ TimerMode
+ };
+
+ QSGDefaultAnimationDriver(QObject *parent)
+ : QSGAnimationDriver(parent)
+ , m_time(0)
+ , m_mode(VSyncMode)
+ , m_lag(0)
+ , m_bad(0)
+ , m_good(0)
+ {
+ QScreen *screen = QGuiApplication::primaryScreen();
if (screen && !qsg_useConsistentTiming()) {
if (m_vsync <= 0)
m_mode = TimerMode;
@@ -192,10 +217,12 @@ public:
advanceAnimation();
}
- float vsyncInterval() const { return m_vsync; } // this should always return something sane, regardless of m_mode
+ bool isVSyncDependent() const override
+ {
+ return true;
+ }
double m_time;
- float m_vsync;
Mode m_mode;
QElapsedTimer m_timer;
QElapsedTimer m_wallTime;
@@ -204,6 +231,81 @@ public:
int m_good;
};
+// Advance based on QElapsedTimer. (so like the TimerMode of QSGDefaultAnimationDriver)
+// Does not depend on vsync-based throttling.
+//
+// NB this is not the same as not installing a QAnimationDriver: the built-in
+// approach in QtCore is to rely on 16 ms timer events which are potentially a
+// lot less accurate.
+//
+// This has the benefits of:
+// - not needing any of the infrastructure for falling back to a
+// QTimer when there are multiple windows,
+// - needing no heuristics trying determine if vsync-based throttling
+// is missing or broken,
+// - being compatible with any kind of temporal drifts in vsync throttling
+// which is reportedly happening in various environments and platforms
+// still,
+// - not being tied to the primary screen's refresh rate, i.e. this is
+// correct even if the window is on some secondary screen with a
+// different refresh rate,
+// - not having to worry about the potential effects of variable refresh
+// rate solutions,
+// - render thread animators work correctly regardless of vsync.
+//
+// On the downside, some animations might appear less smooth (compared to the
+// ideal single window case of QSGDefaultAnimationDriver).
+//
+class QSGElapsedTimerAnimationDriver : public QSGAnimationDriver
+{
+public:
+ QSGElapsedTimerAnimationDriver(QObject *parent)
+ : QSGAnimationDriver(parent)
+ {
+ qCDebug(QSG_LOG_INFO, "Animation Driver: using QElapsedTimer, thread %p %s",
+ QThread::currentThread(),
+ QThread::currentThread() == qGuiApp->thread() ? "(gui/main thread)" : "(render thread)");
+ }
+
+ void start() override
+ {
+ m_wallTime.restart();
+ QAnimationDriver::start();
+ }
+
+ qint64 elapsed() const override
+ {
+ return m_wallTime.elapsed();
+ }
+
+ void advance() override
+ {
+ advanceAnimation();
+ }
+
+ bool isVSyncDependent() const override
+ {
+ return false;
+ }
+
+private:
+ QElapsedTimer m_wallTime;
+};
+
+QSGRenderContext::FontKey::FontKey(const QRawFont &font, int quality)
+{
+ QFontEngine *fe = QRawFontPrivate::get(font)->fontEngine;
+ if (fe != nullptr)
+ faceId = fe->faceId();
+ style = font.style();
+ weight = font.weight();
+ renderTypeQuality = quality;
+ if (faceId.filename.isEmpty()) {
+ familyName = font.familyName();
+ styleName = font.styleName();
+ }
+}
+
/*!
\class QSGContext
@@ -245,6 +347,16 @@ QSGInternalRectangleNode *QSGContext::createInternalRectangleNode(const QRectF &
return node;
}
+QSGInternalTextNode *QSGContext::createInternalTextNode(QSGRenderContext *renderContext)
+{
+ return new QSGInternalTextNode(renderContext);
+}
+
+QSGTextNode *QSGContext::createTextNode(QSGRenderContext *renderContext)
+{
+ return createInternalTextNode(renderContext);
+}
+
/*!
Creates a new shader effect helper instance. This function is called on the
GUI thread, unlike the others. This is necessary in order to provide
@@ -270,7 +382,10 @@ QSGShaderEffectNode *QSGContext::createShaderEffectNode(QSGRenderContext *)
*/
QAnimationDriver *QSGContext::createAnimationDriver(QObject *parent)
{
- return new QSGAnimationDriver(parent);
+ if (useElapsedTimerBasedAnimationDriver())
+ return new QSGElapsedTimerAnimationDriver(parent);
+
+ return new QSGDefaultAnimationDriver(parent);
}
/*!
@@ -282,6 +397,14 @@ float QSGContext::vsyncIntervalForAnimationDriver(QAnimationDriver *driver)
return static_cast<QSGAnimationDriver *>(driver)->vsyncInterval();
}
+/*!
+ \return true if \a driver relies on vsync-based throttling in some form.
+ */
+bool QSGContext::isVSyncDependent(QAnimationDriver *driver)
+{
+ return static_cast<QSGAnimationDriver *>(driver)->isVSyncDependent();
+}
+
QSize QSGContext::minimumFBOSize() const
{
return QSize(1, 1);
@@ -365,6 +488,16 @@ void QSGRenderContext::preprocess()
}
/*!
+ Factory function for curve atlases that can be used to provide geometry for the curve
+ renderer for a given font.
+*/
+QSGCurveGlyphAtlas *QSGRenderContext::curveGlyphAtlas(const QRawFont &font)
+{
+ Q_UNUSED(font);
+ return nullptr;
+}
+
+/*!
Factory function for scene graph backends of the distance-field glyph cache.
*/
QSGDistanceFieldGlyphCache *QSGRenderContext::distanceFieldGlyphCache(const QRawFont &, int)
@@ -380,7 +513,13 @@ void QSGRenderContext::invalidateGlyphCaches()
void QSGRenderContext::registerFontengineForCleanup(QFontEngine *engine)
{
engine->ref.ref();
- m_fontEnginesToClean << engine;
+ m_fontEnginesToClean[engine]++;
+}
+
+void QSGRenderContext::unregisterFontengineForCleanup(QFontEngine *engine)
+{
+ m_fontEnginesToClean[engine]--;
+ Q_ASSERT(m_fontEnginesToClean.value(engine) >= 0);
}
QRhi *QSGRenderContext::rhi() const