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-rw-r--r--src/quick/scenegraph/qsgcontext.cpp19
1 files changed, 17 insertions, 2 deletions
diff --git a/src/quick/scenegraph/qsgcontext.cpp b/src/quick/scenegraph/qsgcontext.cpp
index 5d894e5236..d3710c7bd5 100644
--- a/src/quick/scenegraph/qsgcontext.cpp
+++ b/src/quick/scenegraph/qsgcontext.cpp
@@ -67,6 +67,8 @@
#include <private/qobject_p.h>
#include <qmutex.h>
+#include <private/qqmlprofilerservice_p.h>
+
DEFINE_BOOL_CONFIG_OPTION(qmlFlashMode, QML_FLASH_MODE)
DEFINE_BOOL_CONFIG_OPTION(qmlTranslucentMode, QML_TRANSLUCENT_MODE)
DEFINE_BOOL_CONFIG_OPTION(qmlDisableDistanceField, QML_DISABLE_DISTANCEFIELD)
@@ -476,17 +478,24 @@ QSGDepthStencilBufferManager *QSGContext::depthStencilBufferManager()
QSGMaterialShader *QSGContext::prepareMaterial(QSGMaterial *material)
{
Q_D(QSGContext);
+
+ if (material->m_reserved)
+ return reinterpret_cast<QSGMaterialShader *>(material->m_reserved);
+
QSGMaterialType *type = material->type();
QSGMaterialShader *shader = d->materials.value(type);
- if (shader)
+ if (shader) {
+ material->m_reserved = shader;
return shader;
+ }
#ifndef QSG_NO_RENDER_TIMING
- if (qsg_render_timing)
+ if (qsg_render_timing || QQmlProfilerService::enabled)
qsg_renderer_timer.start();
#endif
shader = material->createShader();
+ material->m_reserved = shader;
shader->compile();
shader->initialize();
d->materials[type] = shader;
@@ -494,6 +503,12 @@ QSGMaterialShader *QSGContext::prepareMaterial(QSGMaterial *material)
#ifndef QSG_NO_RENDER_TIMING
if (qsg_render_timing)
printf(" - compiling material: %dms\n", (int) qsg_renderer_timer.elapsed());
+
+ if (QQmlProfilerService::enabled) {
+ QQmlProfilerService::sceneGraphFrame(
+ QQmlProfilerService::SceneGraphContextFrame,
+ qsg_renderer_timer.nsecsElapsed());
+ }
#endif
return shader;