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-rw-r--r--src/quick/scenegraph/qsgcurveglyphatlas.cpp142
1 files changed, 142 insertions, 0 deletions
diff --git a/src/quick/scenegraph/qsgcurveglyphatlas.cpp b/src/quick/scenegraph/qsgcurveglyphatlas.cpp
new file mode 100644
index 0000000000..410ce2dd26
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+++ b/src/quick/scenegraph/qsgcurveglyphatlas.cpp
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+// Copyright (C) 2023 The Qt Company Ltd.
+// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
+
+#include "qsgcurveglyphatlas_p.h"
+#include "qsgcurvefillnode_p.h"
+#include "qsgcurvestrokenode_p.h"
+#include "qsgcurveprocessor_p.h"
+#include "util/qquadpath_p.h"
+
+#include <QtGui/qrawfont.h>
+#include <QtGui/qpainterpath.h>
+
+QT_BEGIN_NAMESPACE
+
+QSGCurveGlyphAtlas::QSGCurveGlyphAtlas(const QRawFont &font)
+ : m_font(font)
+{
+ // The font size used for the curve atlas currently affects the outlines, since we don't
+ // really support cosmetic outlines. Therefore we need to pick one which gives large enough
+ // triangles relative to glyph size that we can reuse the same triangles for any font size.
+ // When experimenting, 10 works for all font sizes we tested, so we currently default to this
+ // but allow overriding it.
+ static int curveGlyphAtlasFontSize = qEnvironmentVariableIntValue("QSGCURVEGLYPHATLAS_FONT_SIZE");
+ m_font.setPixelSize(curveGlyphAtlasFontSize > 0 ? qreal(curveGlyphAtlasFontSize) : 10.0);
+}
+
+QSGCurveGlyphAtlas::~QSGCurveGlyphAtlas()
+{
+}
+
+void QSGCurveGlyphAtlas::populate(const QList<glyph_t> &glyphs)
+{
+ for (glyph_t glyphIndex : glyphs) {
+ if (!m_glyphs.contains(glyphIndex)) {
+ QPainterPath path = m_font.pathForGlyph(glyphIndex);
+ QQuadPath quadPath = QQuadPath::fromPainterPath(path);
+ quadPath.setFillRule(Qt::WindingFill);
+
+ Glyph glyph;
+
+ QSGCurveProcessor::processStroke(quadPath, 2, 2, Qt::MiterJoin, Qt::FlatCap,
+ [&glyph](const std::array<QVector2D, 3> &s,
+ const std::array<QVector2D, 3> &p,
+ const std::array<QVector2D, 3> &n,
+ bool isLine) {
+ glyph.strokeVertices.append(s.at(0));
+ glyph.strokeVertices.append(s.at(1));
+ glyph.strokeVertices.append(s.at(2));
+
+ glyph.strokeUvs.append(p.at(0));
+ glyph.strokeUvs.append(p.at(1));
+ glyph.strokeUvs.append(p.at(2));
+
+ glyph.strokeNormals.append(n.at(0));
+ glyph.strokeNormals.append(n.at(1));
+ glyph.strokeNormals.append(n.at(2));
+
+ glyph.strokeElementIsLine.append(isLine);
+ });
+
+ quadPath = quadPath.subPathsClosed();
+ quadPath.addCurvatureData(); // ### Since the inside of glyphs is defined by order of
+ // vertices, this step could be simplified
+ QSGCurveProcessor::solveOverlaps(quadPath);
+
+ QSGCurveProcessor::processFill(quadPath,
+ Qt::WindingFill,
+ [&glyph](const std::array<QVector2D, 3> &v,
+ const std::array<QVector2D, 3> &n,
+ QSGCurveProcessor::uvForPointCallback uvForPoint)
+ {
+ glyph.vertices.append(v.at(0));
+ glyph.vertices.append(v.at(1));
+ glyph.vertices.append(v.at(2));
+
+ QVector3D uv1 = uvForPoint(v.at(0));
+ glyph.uvs.append(uv1);
+ glyph.uvs.append(uvForPoint(v.at(1)));
+ glyph.uvs.append(uvForPoint(v.at(2)));
+
+ glyph.normals.append(n.at(0));
+ glyph.normals.append(n.at(1));
+ glyph.normals.append(n.at(2));
+
+ glyph.duvdx.append(QVector2D(uvForPoint(v.at(0) + QVector2D(1, 0))) - QVector2D(uv1));
+ glyph.duvdy.append(QVector2D(uvForPoint(v.at(0) + QVector2D(0, 1))) - QVector2D(uv1));
+ });
+
+ m_glyphs.insert(glyphIndex, glyph);
+ }
+ }
+}
+
+void QSGCurveGlyphAtlas::addStroke(QSGCurveStrokeNode *node,
+ glyph_t glyphIndex,
+ const QPointF &position) const
+{
+ const Glyph &glyph = m_glyphs[glyphIndex];
+
+ const QVector2D v(position);
+ for (qsizetype i = glyph.strokeElementIsLine.size() - 1; i >= 0; --i) {
+ QVector2D v1 = glyph.strokeVertices.at(i * 3 + 0) + v;
+ QVector2D v2 = glyph.strokeVertices.at(i * 3 + 1) + v;
+ QVector2D v3 = glyph.strokeVertices.at(i * 3 + 2) + v;
+ if (glyph.strokeElementIsLine.at(i)) {
+ node->appendTriangle({ v1, v2, v3 },
+ std::array<QVector2D, 2>({ glyph.strokeUvs.at(i * 3 + 0) + v, glyph.strokeUvs.at(i * 3 + 2) + v }),
+ { glyph.strokeNormals.at(i * 3 + 0), glyph.strokeNormals.at(i * 3 + 1), glyph.strokeNormals.at(i * 3 + 2) });
+ } else {
+ node->appendTriangle({ v1, v2, v3 },
+ { glyph.strokeUvs.at(i * 3 + 0) + v, glyph.strokeUvs.at(i * 3 + 1) + v, glyph.strokeUvs.at(i * 3 + 2) + v },
+ { glyph.strokeNormals.at(i * 3 + 0), glyph.strokeNormals.at(i * 3 + 1), glyph.strokeNormals.at(i * 3 + 2) });
+
+ }
+ }
+}
+
+void QSGCurveGlyphAtlas::addGlyph(QSGCurveFillNode *node,
+ glyph_t glyphIndex,
+ const QPointF &position,
+ qreal pixelSize) const
+{
+ const Glyph &glyph = m_glyphs[glyphIndex];
+
+ const float scaleFactor = pixelSize / m_font.pixelSize();
+ const QVector2D v(position);
+ for (qsizetype i = 0; i < glyph.vertices.size() / 3; ++i) {
+ node->appendTriangle(scaleFactor * glyph.vertices.at(i * 3 + 0) + v,
+ scaleFactor * glyph.vertices.at(i * 3 + 1) + v,
+ scaleFactor * glyph.vertices.at(i * 3 + 2) + v,
+ glyph.uvs.at(i * 3 + 0),
+ glyph.uvs.at(i * 3 + 1),
+ glyph.uvs.at(i * 3 + 2),
+ glyph.normals.at(i * 3 + 0),
+ glyph.normals.at(i * 3 + 1),
+ glyph.normals.at(i * 3 + 2),
+ glyph.duvdx.at(i) / scaleFactor,
+ glyph.duvdy.at(i) / scaleFactor);
+ }
+}
+
+QT_END_NAMESPACE