diff options
Diffstat (limited to 'src/quick/scenegraph/qsgcurvestrokenode.cpp')
-rw-r--r-- | src/quick/scenegraph/qsgcurvestrokenode.cpp | 112 |
1 files changed, 112 insertions, 0 deletions
diff --git a/src/quick/scenegraph/qsgcurvestrokenode.cpp b/src/quick/scenegraph/qsgcurvestrokenode.cpp new file mode 100644 index 0000000000..2bfaff1b4e --- /dev/null +++ b/src/quick/scenegraph/qsgcurvestrokenode.cpp @@ -0,0 +1,112 @@ +// Copyright (C) 2023 The Qt Company Ltd. +// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only + +#include "qsgcurvestrokenode_p.h" +#include "qsgcurvestrokenode_p_p.h" + +QT_BEGIN_NAMESPACE + +QSGCurveStrokeNode::QSGCurveStrokeNode() +{ + setFlag(OwnsGeometry, true); + setGeometry(new QSGGeometry(attributes(), 0, 0)); + updateMaterial(); +} + +void QSGCurveStrokeNode::QSGCurveStrokeNode::updateMaterial() +{ + m_material.reset(new QSGCurveStrokeMaterial(this)); + setMaterial(m_material.data()); +} + +// Take the start, control and end point of a curve and return the points A, B, C +// representing the curve as Q(s) = A*s*s + B*s + C +std::array<QVector2D, 3> QSGCurveStrokeNode::curveABC(const std::array<QVector2D, 3> &p) +{ + QVector2D a = p[0] - 2*p[1] + p[2]; + QVector2D b = 2*p[1] - 2*p[0]; + QVector2D c = p[0]; + + return {a, b, c}; +} + +// Curve from p[0] to p[2] with control point p[1] +void QSGCurveStrokeNode::appendTriangle(const std::array<QVector2D, 3> &v, + const std::array<QVector2D, 3> &p, + const std::array<QVector2D, 3> &n) +{ + auto abc = curveABC(p); + + int currentVertex = m_uncookedVertexes.count(); + + for (int i = 0; i < 3; ++i) { + m_uncookedVertexes.append( { v[i].x(), v[i].y(), + abc[0].x(), abc[0].y(), abc[1].x(), abc[1].y(), abc[2].x(), abc[2].y(), + n[i].x(), n[i].y() } ); + } + m_uncookedIndexes << currentVertex << currentVertex + 1 << currentVertex + 2; +} + +// Straight line from p0 to p1 +void QSGCurveStrokeNode::appendTriangle(const std::array<QVector2D, 3> &v, + const std::array<QVector2D, 2> &p, + const std::array<QVector2D, 3> &n) +{ + // We could reduce this to a linear equation by setting A to (0,0). + // However, then we cannot use the cubic solution and need an additional + // code path in the shader. The following formulation looks more complicated + // but allows to always use the cubic solution. + auto A = p[1] - p[0]; + auto B = QVector2D(0., 0.); + auto C = p[0]; + + int currentVertex = m_uncookedVertexes.count(); + +// for (auto v : QList<QPair<QVector2D, QVector2D>>({{v0, n0}, {v1, n1}, {v2, n2}})) { + for (int i = 0; i < 3; ++i) { + m_uncookedVertexes.append( { v[i].x(), v[i].y(), + A.x(), A.y(), B.x(), B.y(), C.x(), C.y(), + n[i].x(), n[i].y() } ); + } + m_uncookedIndexes << currentVertex << currentVertex + 1 << currentVertex + 2; +} + +void QSGCurveStrokeNode::cookGeometry() +{ + QSGGeometry *g = geometry(); + if (g->indexType() != QSGGeometry::UnsignedIntType) { + g = new QSGGeometry(attributes(), + m_uncookedVertexes.size(), + m_uncookedIndexes.size(), + QSGGeometry::UnsignedIntType); + setGeometry(g); + } else { + g->allocate(m_uncookedVertexes.size(), m_uncookedIndexes.size()); + } + + g->setDrawingMode(QSGGeometry::DrawTriangles); + memcpy(g->vertexData(), + m_uncookedVertexes.constData(), + g->vertexCount() * g->sizeOfVertex()); + memcpy(g->indexData(), + m_uncookedIndexes.constData(), + g->indexCount() * g->sizeOfIndex()); + + m_uncookedIndexes.clear(); + m_uncookedVertexes.clear(); +} + +const QSGGeometry::AttributeSet &QSGCurveStrokeNode::attributes() +{ + static QSGGeometry::Attribute data[] = { + QSGGeometry::Attribute::createWithAttributeType(0, 2, QSGGeometry::FloatType, QSGGeometry::PositionAttribute), //vertexCoord + QSGGeometry::Attribute::createWithAttributeType(1, 2, QSGGeometry::FloatType, QSGGeometry::UnknownAttribute), //A + QSGGeometry::Attribute::createWithAttributeType(2, 2, QSGGeometry::FloatType, QSGGeometry::UnknownAttribute), //B + QSGGeometry::Attribute::createWithAttributeType(3, 2, QSGGeometry::FloatType, QSGGeometry::UnknownAttribute), //C + QSGGeometry::Attribute::createWithAttributeType(4, 2, QSGGeometry::FloatType, QSGGeometry::UnknownAttribute), //normalVector + }; + static QSGGeometry::AttributeSet attrs = { 5, sizeof(StrokeVertex), data }; + return attrs; +} + +QT_END_NAMESPACE |