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-rw-r--r--src/quick/scenegraph/qsgcurvestrokenode.cpp112
1 files changed, 112 insertions, 0 deletions
diff --git a/src/quick/scenegraph/qsgcurvestrokenode.cpp b/src/quick/scenegraph/qsgcurvestrokenode.cpp
new file mode 100644
index 0000000000..2bfaff1b4e
--- /dev/null
+++ b/src/quick/scenegraph/qsgcurvestrokenode.cpp
@@ -0,0 +1,112 @@
+// Copyright (C) 2023 The Qt Company Ltd.
+// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
+
+#include "qsgcurvestrokenode_p.h"
+#include "qsgcurvestrokenode_p_p.h"
+
+QT_BEGIN_NAMESPACE
+
+QSGCurveStrokeNode::QSGCurveStrokeNode()
+{
+ setFlag(OwnsGeometry, true);
+ setGeometry(new QSGGeometry(attributes(), 0, 0));
+ updateMaterial();
+}
+
+void QSGCurveStrokeNode::QSGCurveStrokeNode::updateMaterial()
+{
+ m_material.reset(new QSGCurveStrokeMaterial(this));
+ setMaterial(m_material.data());
+}
+
+// Take the start, control and end point of a curve and return the points A, B, C
+// representing the curve as Q(s) = A*s*s + B*s + C
+std::array<QVector2D, 3> QSGCurveStrokeNode::curveABC(const std::array<QVector2D, 3> &p)
+{
+ QVector2D a = p[0] - 2*p[1] + p[2];
+ QVector2D b = 2*p[1] - 2*p[0];
+ QVector2D c = p[0];
+
+ return {a, b, c};
+}
+
+// Curve from p[0] to p[2] with control point p[1]
+void QSGCurveStrokeNode::appendTriangle(const std::array<QVector2D, 3> &v,
+ const std::array<QVector2D, 3> &p,
+ const std::array<QVector2D, 3> &n)
+{
+ auto abc = curveABC(p);
+
+ int currentVertex = m_uncookedVertexes.count();
+
+ for (int i = 0; i < 3; ++i) {
+ m_uncookedVertexes.append( { v[i].x(), v[i].y(),
+ abc[0].x(), abc[0].y(), abc[1].x(), abc[1].y(), abc[2].x(), abc[2].y(),
+ n[i].x(), n[i].y() } );
+ }
+ m_uncookedIndexes << currentVertex << currentVertex + 1 << currentVertex + 2;
+}
+
+// Straight line from p0 to p1
+void QSGCurveStrokeNode::appendTriangle(const std::array<QVector2D, 3> &v,
+ const std::array<QVector2D, 2> &p,
+ const std::array<QVector2D, 3> &n)
+{
+ // We could reduce this to a linear equation by setting A to (0,0).
+ // However, then we cannot use the cubic solution and need an additional
+ // code path in the shader. The following formulation looks more complicated
+ // but allows to always use the cubic solution.
+ auto A = p[1] - p[0];
+ auto B = QVector2D(0., 0.);
+ auto C = p[0];
+
+ int currentVertex = m_uncookedVertexes.count();
+
+// for (auto v : QList<QPair<QVector2D, QVector2D>>({{v0, n0}, {v1, n1}, {v2, n2}})) {
+ for (int i = 0; i < 3; ++i) {
+ m_uncookedVertexes.append( { v[i].x(), v[i].y(),
+ A.x(), A.y(), B.x(), B.y(), C.x(), C.y(),
+ n[i].x(), n[i].y() } );
+ }
+ m_uncookedIndexes << currentVertex << currentVertex + 1 << currentVertex + 2;
+}
+
+void QSGCurveStrokeNode::cookGeometry()
+{
+ QSGGeometry *g = geometry();
+ if (g->indexType() != QSGGeometry::UnsignedIntType) {
+ g = new QSGGeometry(attributes(),
+ m_uncookedVertexes.size(),
+ m_uncookedIndexes.size(),
+ QSGGeometry::UnsignedIntType);
+ setGeometry(g);
+ } else {
+ g->allocate(m_uncookedVertexes.size(), m_uncookedIndexes.size());
+ }
+
+ g->setDrawingMode(QSGGeometry::DrawTriangles);
+ memcpy(g->vertexData(),
+ m_uncookedVertexes.constData(),
+ g->vertexCount() * g->sizeOfVertex());
+ memcpy(g->indexData(),
+ m_uncookedIndexes.constData(),
+ g->indexCount() * g->sizeOfIndex());
+
+ m_uncookedIndexes.clear();
+ m_uncookedVertexes.clear();
+}
+
+const QSGGeometry::AttributeSet &QSGCurveStrokeNode::attributes()
+{
+ static QSGGeometry::Attribute data[] = {
+ QSGGeometry::Attribute::createWithAttributeType(0, 2, QSGGeometry::FloatType, QSGGeometry::PositionAttribute), //vertexCoord
+ QSGGeometry::Attribute::createWithAttributeType(1, 2, QSGGeometry::FloatType, QSGGeometry::UnknownAttribute), //A
+ QSGGeometry::Attribute::createWithAttributeType(2, 2, QSGGeometry::FloatType, QSGGeometry::UnknownAttribute), //B
+ QSGGeometry::Attribute::createWithAttributeType(3, 2, QSGGeometry::FloatType, QSGGeometry::UnknownAttribute), //C
+ QSGGeometry::Attribute::createWithAttributeType(4, 2, QSGGeometry::FloatType, QSGGeometry::UnknownAttribute), //normalVector
+ };
+ static QSGGeometry::AttributeSet attrs = { 5, sizeof(StrokeVertex), data };
+ return attrs;
+}
+
+QT_END_NAMESPACE