aboutsummaryrefslogtreecommitdiffstats
path: root/src/quick/scenegraph/qsgdefaultglyphnode_p.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/quick/scenegraph/qsgdefaultglyphnode_p.cpp')
-rw-r--r--src/quick/scenegraph/qsgdefaultglyphnode_p.cpp234
1 files changed, 93 insertions, 141 deletions
diff --git a/src/quick/scenegraph/qsgdefaultglyphnode_p.cpp b/src/quick/scenegraph/qsgdefaultglyphnode_p.cpp
index 578b5ab2f2..3d6cabe6fc 100644
--- a/src/quick/scenegraph/qsgdefaultglyphnode_p.cpp
+++ b/src/quick/scenegraph/qsgdefaultglyphnode_p.cpp
@@ -1,41 +1,5 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the QtQuick module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
+// Copyright (C) 2016 The Qt Company Ltd.
+// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
#include "qsgdefaultglyphnode_p_p.h"
#include <private/qsgmaterialshader_p.h>
@@ -53,45 +17,16 @@
QT_BEGIN_NAMESPACE
-#ifndef GL_FRAMEBUFFER_SRGB
-#define GL_FRAMEBUFFER_SRGB 0x8DB9
-#endif
-
-#ifndef GL_FRAMEBUFFER_SRGB_CAPABLE
-#define GL_FRAMEBUFFER_SRGB_CAPABLE 0x8DBA
-#endif
-
static inline QVector4D qsg_premultiply(const QVector4D &c, float globalOpacity)
{
float o = c.w() * globalOpacity;
return QVector4D(c.x() * o, c.y() * o, c.z() * o, o);
}
-#if 0
-static inline qreal qt_sRGB_to_linear_RGB(qreal f)
-{
- return f > 0.04045 ? qPow((f + 0.055) / 1.055, 2.4) : f / 12.92;
-}
-
-static inline QVector4D qt_sRGB_to_linear_RGB(const QVector4D &color)
-{
- return QVector4D(qt_sRGB_to_linear_RGB(color.x()),
- qt_sRGB_to_linear_RGB(color.y()),
- qt_sRGB_to_linear_RGB(color.z()),
- color.w());
-}
-
-static inline qreal fontSmoothingGamma()
-{
- static qreal fontSmoothingGamma = QGuiApplicationPrivate::platformIntegration()->styleHint(QPlatformIntegration::FontSmoothingGamma).toReal();
- return fontSmoothingGamma;
-}
-#endif
-
class QSGTextMaskRhiShader : public QSGMaterialShader
{
public:
- QSGTextMaskRhiShader(QFontEngine::GlyphFormat glyphFormat);
+ QSGTextMaskRhiShader(QFontEngine::GlyphFormat glyphFormat, int viewCount);
bool updateUniformData(RenderState &state,
QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override;
@@ -100,17 +35,26 @@ public:
protected:
QFontEngine::GlyphFormat m_glyphFormat;
+ quint32 m_currentUbufOffset;
};
-QSGTextMaskRhiShader::QSGTextMaskRhiShader(QFontEngine::GlyphFormat glyphFormat)
+QSGTextMaskRhiShader::QSGTextMaskRhiShader(QFontEngine::GlyphFormat glyphFormat, int viewCount)
: m_glyphFormat(glyphFormat)
{
- setShaderFileName(VertexStage,
- QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/textmask.vert.qsb"));
- setShaderFileName(FragmentStage,
- QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/textmask.frag.qsb"));
+ setShaderFileName(VertexStage, QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/textmask.vert.qsb"), viewCount);
+ setShaderFileName(FragmentStage, QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/textmask.frag.qsb"), viewCount);
}
+// uniform block layout:
+// mat4 modelViewMatrix
+// mat4 projectionMatrix or mat4 projectionMatrix[QSHADER_VIEW_COUNT]
+// vec2 textureScale
+// float dpr
+// vec4 color
+// [styled/outline only]
+// vec4 styleColor
+// vec2 shift
+
bool QSGTextMaskRhiShader::updateUniformData(RenderState &state,
QSGMaterial *newMaterial, QSGMaterial *oldMaterial)
{
@@ -126,31 +70,46 @@ bool QSGTextMaskRhiShader::updateUniformData(RenderState &state,
bool changed = false;
QByteArray *buf = state.uniformData();
- Q_ASSERT(buf->size() >= 92);
+ const int projectionMatrixCount = qMin(state.projectionMatrixCount(), newMaterial->viewCount());
+ quint32 offset = 0; // ModelViewMatrix
if (state.isMatrixDirty()) {
- const QMatrix4x4 m = state.combinedMatrix();
- memcpy(buf->data(), m.constData(), 64);
+ const QMatrix4x4 mv = state.modelViewMatrix();
+ memcpy(buf->data() + offset, mv.constData(), 64);
changed = true;
}
+ offset += 64; // now at ProjectionMatrix or ProjectionMatrix[0]
+
+ for (int viewIndex = 0; viewIndex < projectionMatrixCount; ++viewIndex) {
+ if (state.isMatrixDirty()) {
+ const QMatrix4x4 p = state.projectionMatrix(viewIndex);
+ memcpy(buf->data() + offset, p.constData(), 64);
+ changed = true;
+ }
+ offset += 64;
+ }
+ // offset is now at TextureScale
QRhiTexture *oldRtex = oldMat ? oldMat->texture()->rhiTexture() : nullptr;
QRhiTexture *newRtex = mat->texture()->rhiTexture();
if (updated || !oldMat || oldRtex != newRtex) {
const QVector2D textureScale = QVector2D(1.0f / mat->rhiGlyphCache()->width(),
1.0f / mat->rhiGlyphCache()->height());
- memcpy(buf->data() + 64 + 16, &textureScale, 8);
+ memcpy(buf->data() + offset, &textureScale, 8);
changed = true;
}
+ offset += 8; // now at Dpr
if (!oldMat) {
float dpr = state.devicePixelRatio();
- memcpy(buf->data() + 64 + 16 + 8, &dpr, 4);
+ memcpy(buf->data() + offset, &dpr, 4);
}
+ offset += 4 + 4; // now at Color (with padding to ensure vec4 alignment)
// move texture uploads/copies onto the renderer's soon-to-be-committed list
mat->rhiGlyphCache()->commitResourceUpdates(state.resourceUpdateBatch());
+ m_currentUbufOffset = offset;
return changed;
}
@@ -170,15 +129,13 @@ void QSGTextMaskRhiShader::updateSampledImage(RenderState &state, int binding, Q
class QSG8BitTextMaskRhiShader : public QSGTextMaskRhiShader
{
public:
- QSG8BitTextMaskRhiShader(QFontEngine::GlyphFormat glyphFormat, bool alphaTexture)
- : QSGTextMaskRhiShader(glyphFormat)
+ QSG8BitTextMaskRhiShader(QFontEngine::GlyphFormat glyphFormat, int viewCount, bool alphaTexture)
+ : QSGTextMaskRhiShader(glyphFormat, viewCount)
{
if (alphaTexture)
- setShaderFileName(FragmentStage,
- QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/8bittextmask_a.frag.qsb"));
+ setShaderFileName(FragmentStage, QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/8bittextmask_a.frag.qsb"), viewCount);
else
- setShaderFileName(FragmentStage,
- QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/8bittextmask.frag.qsb"));
+ setShaderFileName(FragmentStage, QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/8bittextmask.frag.qsb"), viewCount);
}
bool updateUniformData(RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override;
@@ -193,13 +150,13 @@ bool QSG8BitTextMaskRhiShader::updateUniformData(RenderState &state,
QSGTextMaskMaterial *oldMat = static_cast<QSGTextMaskMaterial *>(oldMaterial);
QByteArray *buf = state.uniformData();
- Q_ASSERT(buf->size() >= 80);
if (oldMat == nullptr || mat->color() != oldMat->color() || state.isOpacityDirty()) {
const QVector4D color = qsg_premultiply(mat->color(), state.opacity());
- memcpy(buf->data() + 64, &color, 16);
+ memcpy(buf->data() + m_currentUbufOffset, &color, 16);
changed = true;
}
+ m_currentUbufOffset += 16; // now at StyleColor
return changed;
}
@@ -207,12 +164,11 @@ bool QSG8BitTextMaskRhiShader::updateUniformData(RenderState &state,
class QSG24BitTextMaskRhiShader : public QSGTextMaskRhiShader
{
public:
- QSG24BitTextMaskRhiShader(QFontEngine::GlyphFormat glyphFormat)
- : QSGTextMaskRhiShader(glyphFormat)
+ QSG24BitTextMaskRhiShader(QFontEngine::GlyphFormat glyphFormat, int viewCount)
+ : QSGTextMaskRhiShader(glyphFormat, viewCount)
{
setFlag(UpdatesGraphicsPipelineState, true);
- setShaderFileName(FragmentStage,
- QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/24bittextmask.frag.qsb"));
+ setShaderFileName(FragmentStage, QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/24bittextmask.frag.qsb"), viewCount);
}
bool updateUniformData(RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override;
@@ -220,13 +176,6 @@ public:
QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override;
};
-// ### gamma correction (sRGB) Unsurprisingly, the GL approach is not portable
-// to anything else - it just does not work that way, there is no opt-in/out
-// switch and magic winsys-provided maybe-sRGB buffers. When requesting an sRGB
-// QRhiSwapChain (which we do not do), it is full sRGB, with the sRGB
-// framebuffer update and blending always on... Could we do gamma correction in
-// the shader for text? (but that's bad for blending?)
-
bool QSG24BitTextMaskRhiShader::updateUniformData(RenderState &state,
QSGMaterial *newMaterial, QSGMaterial *oldMaterial)
{
@@ -236,14 +185,14 @@ bool QSG24BitTextMaskRhiShader::updateUniformData(RenderState &state,
QSGTextMaskMaterial *oldMat = static_cast<QSGTextMaskMaterial *>(oldMaterial);
QByteArray *buf = state.uniformData();
- Q_ASSERT(buf->size() >= 92);
if (oldMat == nullptr || mat->color() != oldMat->color() || state.isOpacityDirty()) {
// shader takes vec4 but uses alpha only; coloring happens via the blend constant
const QVector4D color = qsg_premultiply(mat->color(), state.opacity());
- memcpy(buf->data() + 64, &color, 16);
+ memcpy(buf->data() + m_currentUbufOffset, &color, 16);
changed = true;
}
+ m_currentUbufOffset += 16; // now at StyleColor
return changed;
}
@@ -259,12 +208,10 @@ bool QSG24BitTextMaskRhiShader::updateGraphicsPipelineState(RenderState &state,
ps->srcColor = GraphicsPipelineState::ConstantColor;
ps->dstColor = GraphicsPipelineState::OneMinusSrcColor;
- QVector4D color = qsg_premultiply(mat->color(), state.opacity());
- // if (useSRGB())
- // color = qt_sRGB_to_linear_RGB(color);
+ QVector4D color = mat->color();
// this is dynamic state but it's - magic! - taken care of by the renderer
- ps->blendConstant = QColor::fromRgbF(color.x(), color.y(), color.z(), color.w());
+ ps->blendConstant = QColor::fromRgbF(color.x(), color.y(), color.z());
return true;
}
@@ -272,11 +219,10 @@ bool QSG24BitTextMaskRhiShader::updateGraphicsPipelineState(RenderState &state,
class QSG32BitColorTextRhiShader : public QSGTextMaskRhiShader
{
public:
- QSG32BitColorTextRhiShader(QFontEngine::GlyphFormat glyphFormat)
- : QSGTextMaskRhiShader(glyphFormat)
+ QSG32BitColorTextRhiShader(QFontEngine::GlyphFormat glyphFormat, int viewCount)
+ : QSGTextMaskRhiShader(glyphFormat, viewCount)
{
- setShaderFileName(FragmentStage,
- QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/32bitcolortext.frag.qsb"));
+ setShaderFileName(FragmentStage, QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/32bitcolortext.frag.qsb"), viewCount);
}
bool updateUniformData(RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override;
@@ -291,14 +237,14 @@ bool QSG32BitColorTextRhiShader::updateUniformData(RenderState &state,
QSGTextMaskMaterial *oldMat = static_cast<QSGTextMaskMaterial *>(oldMaterial);
QByteArray *buf = state.uniformData();
- Q_ASSERT(buf->size() >= 92);
if (oldMat == nullptr || mat->color() != oldMat->color() || state.isOpacityDirty()) {
// shader takes vec4 but uses alpha only
const QVector4D color(0, 0, 0, mat->color().w() * state.opacity());
- memcpy(buf->data() + 64, &color, 16);
+ memcpy(buf->data() + m_currentUbufOffset, &color, 16);
changed = true;
}
+ m_currentUbufOffset += 16; // now at StyleColor
return changed;
}
@@ -306,17 +252,14 @@ bool QSG32BitColorTextRhiShader::updateUniformData(RenderState &state,
class QSGStyledTextRhiShader : public QSG8BitTextMaskRhiShader
{
public:
- QSGStyledTextRhiShader(QFontEngine::GlyphFormat glyphFormat, bool alphaTexture)
- : QSG8BitTextMaskRhiShader(glyphFormat, alphaTexture)
+ QSGStyledTextRhiShader(QFontEngine::GlyphFormat glyphFormat, int viewCount, bool alphaTexture)
+ : QSG8BitTextMaskRhiShader(glyphFormat, viewCount, alphaTexture)
{
- setShaderFileName(VertexStage,
- QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/styledtext.vert.qsb"));
+ setShaderFileName(VertexStage, QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/styledtext.vert.qsb"), viewCount);
if (alphaTexture)
- setShaderFileName(FragmentStage,
- QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/styledtext_a.frag.qsb"));
+ setShaderFileName(FragmentStage, QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/styledtext_a.frag.qsb"), viewCount);
else
- setShaderFileName(FragmentStage,
- QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/styledtext.frag.qsb"));
+ setShaderFileName(FragmentStage, QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/styledtext.frag.qsb"), viewCount);
}
bool updateUniformData(RenderState &state,
@@ -332,20 +275,17 @@ bool QSGStyledTextRhiShader::updateUniformData(RenderState &state,
QSGStyledTextMaterial *oldMat = static_cast<QSGStyledTextMaterial *>(oldMaterial);
QByteArray *buf = state.uniformData();
- Q_ASSERT(buf->size() >= 120);
-
- // matrix..dpr + 1 float padding (vec4 must be aligned to 16)
- const int startOffset = 64 + 16 + 8 + 4 + 4;
if (oldMat == nullptr || mat->styleColor() != oldMat->styleColor() || state.isOpacityDirty()) {
const QVector4D styleColor = qsg_premultiply(mat->styleColor(), state.opacity());
- memcpy(buf->data() + startOffset, &styleColor, 16);
+ memcpy(buf->data() + m_currentUbufOffset, &styleColor, 16);
changed = true;
}
+ m_currentUbufOffset += 16; // now at StyleShift
if (oldMat == nullptr || oldMat->styleShift() != mat->styleShift()) {
const QVector2D v = mat->styleShift();
- memcpy(buf->data() + startOffset + 16, &v, 8);
+ memcpy(buf->data() + m_currentUbufOffset, &v, 8);
changed = true;
}
@@ -355,17 +295,14 @@ bool QSGStyledTextRhiShader::updateUniformData(RenderState &state,
class QSGOutlinedTextRhiShader : public QSGStyledTextRhiShader
{
public:
- QSGOutlinedTextRhiShader(QFontEngine::GlyphFormat glyphFormat, bool alphaTexture)
- : QSGStyledTextRhiShader(glyphFormat, alphaTexture)
+ QSGOutlinedTextRhiShader(QFontEngine::GlyphFormat glyphFormat, int viewCount, bool alphaTexture)
+ : QSGStyledTextRhiShader(glyphFormat, viewCount, alphaTexture)
{
- setShaderFileName(VertexStage,
- QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/outlinedtext.vert.qsb"));
+ setShaderFileName(VertexStage, QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/outlinedtext.vert.qsb"), viewCount);
if (alphaTexture)
- setShaderFileName(FragmentStage,
- QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/outlinedtext_a.frag.qsb"));
+ setShaderFileName(FragmentStage, QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/outlinedtext_a.frag.qsb"), viewCount);
else
- setShaderFileName(FragmentStage,
- QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/outlinedtext.frag.qsb"));
+ setShaderFileName(FragmentStage, QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/outlinedtext.frag.qsb"), viewCount);
}
};
@@ -384,6 +321,8 @@ QSGTextMaskMaterial::QSGTextMaskMaterial(QSGRenderContext *rc, const QVector4D &
QSGTextMaskMaterial::~QSGTextMaskMaterial()
{
+ if (m_retainedFontEngine != nullptr)
+ m_rc->unregisterFontengineForCleanup(m_retainedFontEngine);
delete m_texture;
}
@@ -431,7 +370,8 @@ void QSGTextMaskMaterial::updateCache(QFontEngine::GlyphFormat glyphFormat)
qreal devicePixelRatio;
void *cacheKey;
Q_ASSERT(m_rhi);
- cacheKey = m_rhi;
+ Q_ASSERT(m_rc);
+ cacheKey = m_rc;
// Get the dpr the modern way. This value retrieved via the
// rendercontext matches what RenderState::devicePixelRatio()
// exposes to the material shaders later on.
@@ -444,8 +384,14 @@ void QSGTextMaskMaterial::updateCache(QFontEngine::GlyphFormat glyphFormat)
QColor color = glyphFormat == QFontEngine::Format_ARGB ? QColor::fromRgbF(m_color.x(), m_color.y(), m_color.z(), m_color.w()) : QColor();
m_glyphCache = fontEngine->glyphCache(cacheKey, glyphFormat, glyphCacheTransform, color);
if (!m_glyphCache || int(m_glyphCache->glyphFormat()) != glyphFormat) {
- m_glyphCache = new QSGRhiTextureGlyphCache(m_rhi, glyphFormat, glyphCacheTransform, color);
+ m_glyphCache = new QSGRhiTextureGlyphCache(m_rc, glyphFormat, glyphCacheTransform, color);
fontEngine->setGlyphCache(cacheKey, m_glyphCache.data());
+ if (m_retainedFontEngine != nullptr)
+ m_rc->unregisterFontengineForCleanup(m_retainedFontEngine);
+
+ // Note: This is reference counted by the render context, so it will stay alive until
+ // we release that reference
+ m_retainedFontEngine = fontEngine;
m_rc->registerFontengineForCleanup(fontEngine);
}
}
@@ -470,8 +416,12 @@ void QSGTextMaskMaterial::populate(const QPointF &p,
QTextureGlyphCache *cache = glyphCache();
QRawFontPrivate *fontD = QRawFontPrivate::get(m_font);
- cache->populate(fontD->fontEngine, glyphIndexes.size(), glyphIndexes.constData(),
- fixedPointPositions.data());
+ cache->populate(fontD->fontEngine,
+ glyphIndexes.size(),
+ glyphIndexes.constData(),
+ fixedPointPositions.data(),
+ QPainter::RenderHints(),
+ true);
cache->fillInPendingGlyphs();
int margin = fontD->fontEngine->glyphMargin(cache->glyphFormat());
@@ -491,9 +441,11 @@ void QSGTextMaskMaterial::populate(const QPointF &p,
bool supportsSubPixelPositions = fontD->fontEngine->supportsHorizontalSubPixelPositions();
for (int i=0; i<glyphIndexes.size(); ++i) {
QPointF glyphPosition = glyphPositions.at(i) + position;
+ QFixedPoint fixedPointPosition = fixedPointPositions.at(i);
+
QFixed subPixelPosition;
if (supportsSubPixelPositions)
- subPixelPosition = fontD->fontEngine->subPixelPositionForX(QFixed::fromReal(glyphPosition.x()));
+ subPixelPosition = fontD->fontEngine->subPixelPositionForX(QFixed::fromReal(fixedPointPosition.x.toReal() * glyphCacheScaleX));
QTextureGlyphCache::GlyphAndSubPixelPosition glyph(glyphIndexes.at(i),
QFixedPoint(subPixelPosition, 0));
@@ -574,12 +526,12 @@ QSGMaterialShader *QSGTextMaskMaterial::createShader(QSGRendererInterface::Rende
const QFontEngine::GlyphFormat glyphFormat = gc->glyphFormat();
switch (glyphFormat) {
case QFontEngine::Format_ARGB:
- return new QSG32BitColorTextRhiShader(glyphFormat);
+ return new QSG32BitColorTextRhiShader(glyphFormat, viewCount());
case QFontEngine::Format_A32:
- return new QSG24BitTextMaskRhiShader(glyphFormat);
+ return new QSG24BitTextMaskRhiShader(glyphFormat, viewCount());
case QFontEngine::Format_A8:
default:
- return new QSG8BitTextMaskRhiShader(glyphFormat, gc->eightBitFormatIsAlphaSwizzled());
+ return new QSG8BitTextMaskRhiShader(glyphFormat, viewCount(), gc->eightBitFormatIsAlphaSwizzled());
}
}
@@ -638,7 +590,7 @@ QSGMaterialShader *QSGStyledTextMaterial::createShader(QSGRendererInterface::Ren
{
Q_UNUSED(renderMode);
QSGRhiTextureGlyphCache *gc = rhiGlyphCache();
- return new QSGStyledTextRhiShader(gc->glyphFormat(), gc->eightBitFormatIsAlphaSwizzled());
+ return new QSGStyledTextRhiShader(gc->glyphFormat(), viewCount(), gc->eightBitFormatIsAlphaSwizzled());
}
int QSGStyledTextMaterial::compare(const QSGMaterial *o) const
@@ -670,7 +622,7 @@ QSGMaterialShader *QSGOutlinedTextMaterial::createShader(QSGRendererInterface::R
{
Q_UNUSED(renderMode);
QSGRhiTextureGlyphCache *gc = rhiGlyphCache();
- return new QSGOutlinedTextRhiShader(gc->glyphFormat(), gc->eightBitFormatIsAlphaSwizzled());
+ return new QSGOutlinedTextRhiShader(gc->glyphFormat(), viewCount(), gc->eightBitFormatIsAlphaSwizzled());
}
QT_END_NAMESPACE