diff options
Diffstat (limited to 'src/quick/scenegraph/qsgdefaultinternalimagenode.cpp')
-rw-r--r-- | src/quick/scenegraph/qsgdefaultinternalimagenode.cpp | 123 |
1 files changed, 34 insertions, 89 deletions
diff --git a/src/quick/scenegraph/qsgdefaultinternalimagenode.cpp b/src/quick/scenegraph/qsgdefaultinternalimagenode.cpp index 5dd6eaa4ca..d99f19bbe5 100644 --- a/src/quick/scenegraph/qsgdefaultinternalimagenode.cpp +++ b/src/quick/scenegraph/qsgdefaultinternalimagenode.cpp @@ -1,62 +1,22 @@ -/**************************************************************************** -** -** Copyright (C) 2016 The Qt Company Ltd. -** Contact: https://www.qt.io/licensing/ -** -** This file is part of the QtQuick module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:LGPL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and The Qt Company. For licensing terms -** and conditions see https://www.qt.io/terms-conditions. For further -** information use the contact form at https://www.qt.io/contact-us. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 3 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL3 included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 3 requirements -** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 2.0 or (at your option) the GNU General -** Public license version 3 or any later version approved by the KDE Free -** Qt Foundation. The licenses are as published by the Free Software -** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 -** included in the packaging of this file. Please review the following -** information to ensure the GNU General Public License requirements will -** be met: https://www.gnu.org/licenses/gpl-2.0.html and -** https://www.gnu.org/licenses/gpl-3.0.html. -** -** $QT_END_LICENSE$ -** -****************************************************************************/ +// Copyright (C) 2016 The Qt Company Ltd. +// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #include "qsgdefaultinternalimagenode_p.h" +#include <private/qsgdefaultrendercontext_p.h> #include <private/qsgmaterialshader_p.h> #include <private/qsgtexturematerial_p.h> -#include <QtGui/qopenglfunctions.h> +#include <qopenglfunctions.h> #include <QtCore/qmath.h> +#include <rhi/qrhi.h> QT_BEGIN_NAMESPACE -class SmoothTextureMaterialShader : public QSGTextureMaterialShader +class SmoothTextureMaterialRhiShader : public QSGTextureMaterialRhiShader { public: - SmoothTextureMaterialShader(); + SmoothTextureMaterialRhiShader(int viewCount); - void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect) override; - char const *const *attributeNames() const override; - -protected: - void initialize() override; - - int m_pixelSizeLoc; + bool updateUniformData(RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override; }; @@ -77,46 +37,42 @@ QSGMaterialType *QSGSmoothTextureMaterial::type() const return &type; } -QSGMaterialShader *QSGSmoothTextureMaterial::createShader() const +QSGMaterialShader *QSGSmoothTextureMaterial::createShader(QSGRendererInterface::RenderMode renderMode) const { - return new SmoothTextureMaterialShader; + Q_UNUSED(renderMode); + return new SmoothTextureMaterialRhiShader(viewCount()); } -SmoothTextureMaterialShader::SmoothTextureMaterialShader() +SmoothTextureMaterialRhiShader::SmoothTextureMaterialRhiShader(int viewCount) + : QSGTextureMaterialRhiShader(viewCount) { - setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/qt-project.org/scenegraph/shaders/smoothtexture.vert")); - setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qt-project.org/scenegraph/shaders/smoothtexture.frag")); + setShaderFileName(VertexStage, QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/smoothtexture.vert.qsb"), viewCount); + setShaderFileName(FragmentStage, QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/smoothtexture.frag.qsb"), viewCount); } -void SmoothTextureMaterialShader::updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect) +bool SmoothTextureMaterialRhiShader::updateUniformData(RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) { - if (oldEffect == nullptr) { - // The viewport is constant, so set the pixel size uniform only once. - QRect r = state.viewportRect(); - program()->setUniformValue(m_pixelSizeLoc, 2.0f / r.width(), 2.0f / r.height()); + bool changed = false; + QByteArray *buf = state.uniformData(); + const int shaderMatrixCount = newMaterial->viewCount(); + + if (!oldMaterial) { + // The viewport is constant, so set the pixel size uniform only once (per batches with the same material). + const QRect r = state.viewportRect(); + const QVector2D v(2.0f / r.width(), 2.0f / r.height()); + // mat4 matrix, float opacity, vec2 pixelSize, and the vec2 must be 2*4 aligned + memcpy(buf->data() + 64 * shaderMatrixCount + 8, &v, 8); + changed = true; } - QSGTextureMaterialShader::updateState(state, newEffect, oldEffect); -} -char const *const *SmoothTextureMaterialShader::attributeNames() const -{ - static char const *const attributes[] = { - "vertex", - "multiTexCoord", - "vertexOffset", - "texCoordOffset", - nullptr - }; - return attributes; -} + changed |= QSGTextureMaterialRhiShader::updateUniformData(state, newMaterial, oldMaterial); -void SmoothTextureMaterialShader::initialize() -{ - m_pixelSizeLoc = program()->uniformLocation("pixelSize"); - QSGTextureMaterialShader::initialize(); + return changed; } -QSGDefaultInternalImageNode::QSGDefaultInternalImageNode() + +QSGDefaultInternalImageNode::QSGDefaultInternalImageNode(QSGDefaultRenderContext *rc) + : m_rc(rc) { setMaterial(&m_materialO); setOpaqueMaterial(&m_material); @@ -207,19 +163,8 @@ inline static bool isPowerOfTwo(int x) bool QSGDefaultInternalImageNode::supportsWrap(const QSize &size) const { - bool wrapSupported = true; - - QOpenGLContext *ctx = QOpenGLContext::currentContext(); -#ifndef QT_OPENGL_ES_2 - if (ctx->isOpenGLES()) -#endif - { - bool npotSupported = ctx->functions()->hasOpenGLFeature(QOpenGLFunctions::NPOTTextureRepeat); - const bool isNpot = !isPowerOfTwo(size.width()) || !isPowerOfTwo(size.height()); - wrapSupported = npotSupported || !isNpot; - } - - return wrapSupported; + bool npotSupported = m_rc->rhi() && m_rc->rhi()->isFeatureSupported(QRhi::NPOTTextureRepeat); + return npotSupported || (isPowerOfTwo(size.width()) && isPowerOfTwo(size.height())); } QT_END_NAMESPACE |