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-rw-r--r--src/quick/scenegraph/qsgdefaultinternalimagenode.cpp123
1 files changed, 34 insertions, 89 deletions
diff --git a/src/quick/scenegraph/qsgdefaultinternalimagenode.cpp b/src/quick/scenegraph/qsgdefaultinternalimagenode.cpp
index 5dd6eaa4ca..d99f19bbe5 100644
--- a/src/quick/scenegraph/qsgdefaultinternalimagenode.cpp
+++ b/src/quick/scenegraph/qsgdefaultinternalimagenode.cpp
@@ -1,62 +1,22 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the QtQuick module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
+// Copyright (C) 2016 The Qt Company Ltd.
+// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
#include "qsgdefaultinternalimagenode_p.h"
+#include <private/qsgdefaultrendercontext_p.h>
#include <private/qsgmaterialshader_p.h>
#include <private/qsgtexturematerial_p.h>
-#include <QtGui/qopenglfunctions.h>
+#include <qopenglfunctions.h>
#include <QtCore/qmath.h>
+#include <rhi/qrhi.h>
QT_BEGIN_NAMESPACE
-class SmoothTextureMaterialShader : public QSGTextureMaterialShader
+class SmoothTextureMaterialRhiShader : public QSGTextureMaterialRhiShader
{
public:
- SmoothTextureMaterialShader();
+ SmoothTextureMaterialRhiShader(int viewCount);
- void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect) override;
- char const *const *attributeNames() const override;
-
-protected:
- void initialize() override;
-
- int m_pixelSizeLoc;
+ bool updateUniformData(RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override;
};
@@ -77,46 +37,42 @@ QSGMaterialType *QSGSmoothTextureMaterial::type() const
return &type;
}
-QSGMaterialShader *QSGSmoothTextureMaterial::createShader() const
+QSGMaterialShader *QSGSmoothTextureMaterial::createShader(QSGRendererInterface::RenderMode renderMode) const
{
- return new SmoothTextureMaterialShader;
+ Q_UNUSED(renderMode);
+ return new SmoothTextureMaterialRhiShader(viewCount());
}
-SmoothTextureMaterialShader::SmoothTextureMaterialShader()
+SmoothTextureMaterialRhiShader::SmoothTextureMaterialRhiShader(int viewCount)
+ : QSGTextureMaterialRhiShader(viewCount)
{
- setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/qt-project.org/scenegraph/shaders/smoothtexture.vert"));
- setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qt-project.org/scenegraph/shaders/smoothtexture.frag"));
+ setShaderFileName(VertexStage, QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/smoothtexture.vert.qsb"), viewCount);
+ setShaderFileName(FragmentStage, QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/smoothtexture.frag.qsb"), viewCount);
}
-void SmoothTextureMaterialShader::updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect)
+bool SmoothTextureMaterialRhiShader::updateUniformData(RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial)
{
- if (oldEffect == nullptr) {
- // The viewport is constant, so set the pixel size uniform only once.
- QRect r = state.viewportRect();
- program()->setUniformValue(m_pixelSizeLoc, 2.0f / r.width(), 2.0f / r.height());
+ bool changed = false;
+ QByteArray *buf = state.uniformData();
+ const int shaderMatrixCount = newMaterial->viewCount();
+
+ if (!oldMaterial) {
+ // The viewport is constant, so set the pixel size uniform only once (per batches with the same material).
+ const QRect r = state.viewportRect();
+ const QVector2D v(2.0f / r.width(), 2.0f / r.height());
+ // mat4 matrix, float opacity, vec2 pixelSize, and the vec2 must be 2*4 aligned
+ memcpy(buf->data() + 64 * shaderMatrixCount + 8, &v, 8);
+ changed = true;
}
- QSGTextureMaterialShader::updateState(state, newEffect, oldEffect);
-}
-char const *const *SmoothTextureMaterialShader::attributeNames() const
-{
- static char const *const attributes[] = {
- "vertex",
- "multiTexCoord",
- "vertexOffset",
- "texCoordOffset",
- nullptr
- };
- return attributes;
-}
+ changed |= QSGTextureMaterialRhiShader::updateUniformData(state, newMaterial, oldMaterial);
-void SmoothTextureMaterialShader::initialize()
-{
- m_pixelSizeLoc = program()->uniformLocation("pixelSize");
- QSGTextureMaterialShader::initialize();
+ return changed;
}
-QSGDefaultInternalImageNode::QSGDefaultInternalImageNode()
+
+QSGDefaultInternalImageNode::QSGDefaultInternalImageNode(QSGDefaultRenderContext *rc)
+ : m_rc(rc)
{
setMaterial(&m_materialO);
setOpaqueMaterial(&m_material);
@@ -207,19 +163,8 @@ inline static bool isPowerOfTwo(int x)
bool QSGDefaultInternalImageNode::supportsWrap(const QSize &size) const
{
- bool wrapSupported = true;
-
- QOpenGLContext *ctx = QOpenGLContext::currentContext();
-#ifndef QT_OPENGL_ES_2
- if (ctx->isOpenGLES())
-#endif
- {
- bool npotSupported = ctx->functions()->hasOpenGLFeature(QOpenGLFunctions::NPOTTextureRepeat);
- const bool isNpot = !isPowerOfTwo(size.width()) || !isPowerOfTwo(size.height());
- wrapSupported = npotSupported || !isNpot;
- }
-
- return wrapSupported;
+ bool npotSupported = m_rc->rhi() && m_rc->rhi()->isFeatureSupported(QRhi::NPOTTextureRepeat);
+ return npotSupported || (isPowerOfTwo(size.width()) && isPowerOfTwo(size.height()));
}
QT_END_NAMESPACE