diff options
Diffstat (limited to 'src/quick/scenegraph/qsgdefaultinternalimagenode.cpp')
-rw-r--r-- | src/quick/scenegraph/qsgdefaultinternalimagenode.cpp | 17 |
1 files changed, 10 insertions, 7 deletions
diff --git a/src/quick/scenegraph/qsgdefaultinternalimagenode.cpp b/src/quick/scenegraph/qsgdefaultinternalimagenode.cpp index 9179382f89..d99f19bbe5 100644 --- a/src/quick/scenegraph/qsgdefaultinternalimagenode.cpp +++ b/src/quick/scenegraph/qsgdefaultinternalimagenode.cpp @@ -7,14 +7,14 @@ #include <private/qsgtexturematerial_p.h> #include <qopenglfunctions.h> #include <QtCore/qmath.h> -#include <QtGui/private/qrhi_p.h> +#include <rhi/qrhi.h> QT_BEGIN_NAMESPACE class SmoothTextureMaterialRhiShader : public QSGTextureMaterialRhiShader { public: - SmoothTextureMaterialRhiShader(); + SmoothTextureMaterialRhiShader(int viewCount); bool updateUniformData(RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override; }; @@ -40,25 +40,28 @@ QSGMaterialType *QSGSmoothTextureMaterial::type() const QSGMaterialShader *QSGSmoothTextureMaterial::createShader(QSGRendererInterface::RenderMode renderMode) const { Q_UNUSED(renderMode); - return new SmoothTextureMaterialRhiShader; + return new SmoothTextureMaterialRhiShader(viewCount()); } -SmoothTextureMaterialRhiShader::SmoothTextureMaterialRhiShader() +SmoothTextureMaterialRhiShader::SmoothTextureMaterialRhiShader(int viewCount) + : QSGTextureMaterialRhiShader(viewCount) { - setShaderFileName(VertexStage, QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/smoothtexture.vert.qsb")); - setShaderFileName(FragmentStage, QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/smoothtexture.frag.qsb")); + setShaderFileName(VertexStage, QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/smoothtexture.vert.qsb"), viewCount); + setShaderFileName(FragmentStage, QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/smoothtexture.frag.qsb"), viewCount); } bool SmoothTextureMaterialRhiShader::updateUniformData(RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) { bool changed = false; QByteArray *buf = state.uniformData(); + const int shaderMatrixCount = newMaterial->viewCount(); if (!oldMaterial) { // The viewport is constant, so set the pixel size uniform only once (per batches with the same material). const QRect r = state.viewportRect(); const QVector2D v(2.0f / r.width(), 2.0f / r.height()); - memcpy(buf->data() + 64 + 8, &v, 8); + // mat4 matrix, float opacity, vec2 pixelSize, and the vec2 must be 2*4 aligned + memcpy(buf->data() + 64 * shaderMatrixCount + 8, &v, 8); changed = true; } |