diff options
Diffstat (limited to 'src/quick/scenegraph/qsgdefaultinternalrectanglenode.cpp')
-rw-r--r-- | src/quick/scenegraph/qsgdefaultinternalrectanglenode.cpp | 136 |
1 files changed, 22 insertions, 114 deletions
diff --git a/src/quick/scenegraph/qsgdefaultinternalrectanglenode.cpp b/src/quick/scenegraph/qsgdefaultinternalrectanglenode.cpp index 5e4affbf90..57fe15d6bf 100644 --- a/src/quick/scenegraph/qsgdefaultinternalrectanglenode.cpp +++ b/src/quick/scenegraph/qsgdefaultinternalrectanglenode.cpp @@ -1,42 +1,5 @@ - -/**************************************************************************** -** -** Copyright (C) 2016 The Qt Company Ltd. -** Contact: https://www.qt.io/licensing/ -** -** This file is part of the QtQuick module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:LGPL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and The Qt Company. For licensing terms -** and conditions see https://www.qt.io/terms-conditions. For further -** information use the contact form at https://www.qt.io/contact-us. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 3 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL3 included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 3 requirements -** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 2.0 or (at your option) the GNU General -** Public license version 3 or any later version approved by the KDE Free -** Qt Foundation. The licenses are as published by the Free Software -** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 -** included in the packaging of this file. Please review the following -** information to ensure the GNU General Public License requirements will -** be met: https://www.gnu.org/licenses/gpl-2.0.html and -** https://www.gnu.org/licenses/gpl-3.0.html. -** -** $QT_END_LICENSE$ -** -****************************************************************************/ +// Copyright (C) 2016 The Qt Company Ltd. +// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #include "qsgdefaultinternalrectanglenode_p.h" @@ -50,85 +13,33 @@ QT_BEGIN_NAMESPACE -class SmoothColorMaterialShader : public QSGMaterialShader +class SmoothColorMaterialRhiShader : public QSGMaterialShader { public: - SmoothColorMaterialShader(); - - void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect) override; - char const *const *attributeNames() const override; - -private: - void initialize() override; - - int m_matrixLoc; - int m_opacityLoc; - int m_pixelSizeLoc; -}; - -SmoothColorMaterialShader::SmoothColorMaterialShader() -{ - setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/qt-project.org/scenegraph/shaders/smoothcolor.vert")); - setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qt-project.org/scenegraph/shaders/smoothcolor.frag")); -} - -void SmoothColorMaterialShader::updateState(const RenderState &state, QSGMaterial *, QSGMaterial *oldEffect) -{ - if (state.isOpacityDirty()) - program()->setUniformValue(m_opacityLoc, state.opacity()); - - if (state.isMatrixDirty()) - program()->setUniformValue(m_matrixLoc, state.combinedMatrix()); - - if (oldEffect == nullptr) { - // The viewport is constant, so set the pixel size uniform only once. - QRect r = state.viewportRect(); - program()->setUniformValue(m_pixelSizeLoc, 2.0f / r.width(), 2.0f / r.height()); - } -} - -char const *const *SmoothColorMaterialShader::attributeNames() const -{ - static char const *const attributes[] = { - "vertex", - "vertexColor", - "vertexOffset", - nullptr - }; - return attributes; -} - -void SmoothColorMaterialShader::initialize() -{ - m_matrixLoc = program()->uniformLocation("matrix"); - m_opacityLoc = program()->uniformLocation("opacity"); - m_pixelSizeLoc = program()->uniformLocation("pixelSize"); -} - - -class SmoothColorMaterialRhiShader : public QSGMaterialRhiShader -{ -public: - SmoothColorMaterialRhiShader(); + SmoothColorMaterialRhiShader(int viewCount); bool updateUniformData(RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override; }; -SmoothColorMaterialRhiShader::SmoothColorMaterialRhiShader() +SmoothColorMaterialRhiShader::SmoothColorMaterialRhiShader(int viewCount) { - setShaderFileName(VertexStage, QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/smoothcolor.vert.qsb")); - setShaderFileName(FragmentStage, QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/smoothcolor.frag.qsb")); + setShaderFileName(VertexStage, QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/smoothcolor.vert.qsb"), viewCount); + setShaderFileName(FragmentStage, QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/smoothcolor.frag.qsb"), viewCount); } -bool SmoothColorMaterialRhiShader::updateUniformData(RenderState &state, QSGMaterial *, QSGMaterial *oldMaterial) +bool SmoothColorMaterialRhiShader::updateUniformData(RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) { bool changed = false; QByteArray *buf = state.uniformData(); - - if (state.isMatrixDirty()) { - const QMatrix4x4 m = state.combinedMatrix(); - memcpy(buf->data(), m.constData(), 64); - changed = true; + const int shaderMatrixCount = newMaterial->viewCount(); + const int matrixCount = qMin(state.projectionMatrixCount(), shaderMatrixCount); + + for (int viewIndex = 0; viewIndex < matrixCount; ++viewIndex) { + if (state.isMatrixDirty()) { + const QMatrix4x4 m = state.combinedMatrix(viewIndex); + memcpy(buf->data() + 64 * viewIndex, m.constData(), 64); + changed = true; + } } if (oldMaterial == nullptr) { @@ -136,13 +47,13 @@ bool SmoothColorMaterialRhiShader::updateUniformData(RenderState &state, QSGMate const QRect r = state.viewportRect(); const QVector2D v(2.0f / r.width(), 2.0f / r.height()); Q_ASSERT(sizeof(v) == 8); - memcpy(buf->data() + 64, &v, 8); + memcpy(buf->data() + 64 * shaderMatrixCount, &v, 8); changed = true; } if (state.isOpacityDirty()) { const float opacity = state.opacity(); - memcpy(buf->data() + 72, &opacity, 4); + memcpy(buf->data() + 64 * shaderMatrixCount + 8, &opacity, 4); changed = true; } @@ -154,7 +65,6 @@ QSGSmoothColorMaterial::QSGSmoothColorMaterial() { setFlag(RequiresFullMatrixExceptTranslate, true); setFlag(Blending, true); - setFlag(SupportsRhiShader, true); } int QSGSmoothColorMaterial::compare(const QSGMaterial *) const @@ -169,12 +79,10 @@ QSGMaterialType *QSGSmoothColorMaterial::type() const return &type; } -QSGMaterialShader *QSGSmoothColorMaterial::createShader() const +QSGMaterialShader *QSGSmoothColorMaterial::createShader(QSGRendererInterface::RenderMode renderMode) const { - if (flags().testFlag(RhiShaderWanted)) - return new SmoothColorMaterialRhiShader; - else - return new SmoothColorMaterialShader; + Q_UNUSED(renderMode); + return new SmoothColorMaterialRhiShader(viewCount()); } QSGDefaultInternalRectangleNode::QSGDefaultInternalRectangleNode() |