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-rw-r--r--src/quick/scenegraph/qsgdefaultinternalrectanglenode.cpp136
1 files changed, 22 insertions, 114 deletions
diff --git a/src/quick/scenegraph/qsgdefaultinternalrectanglenode.cpp b/src/quick/scenegraph/qsgdefaultinternalrectanglenode.cpp
index 5e4affbf90..57fe15d6bf 100644
--- a/src/quick/scenegraph/qsgdefaultinternalrectanglenode.cpp
+++ b/src/quick/scenegraph/qsgdefaultinternalrectanglenode.cpp
@@ -1,42 +1,5 @@
-
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the QtQuick module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
+// Copyright (C) 2016 The Qt Company Ltd.
+// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
#include "qsgdefaultinternalrectanglenode_p.h"
@@ -50,85 +13,33 @@
QT_BEGIN_NAMESPACE
-class SmoothColorMaterialShader : public QSGMaterialShader
+class SmoothColorMaterialRhiShader : public QSGMaterialShader
{
public:
- SmoothColorMaterialShader();
-
- void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect) override;
- char const *const *attributeNames() const override;
-
-private:
- void initialize() override;
-
- int m_matrixLoc;
- int m_opacityLoc;
- int m_pixelSizeLoc;
-};
-
-SmoothColorMaterialShader::SmoothColorMaterialShader()
-{
- setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/qt-project.org/scenegraph/shaders/smoothcolor.vert"));
- setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qt-project.org/scenegraph/shaders/smoothcolor.frag"));
-}
-
-void SmoothColorMaterialShader::updateState(const RenderState &state, QSGMaterial *, QSGMaterial *oldEffect)
-{
- if (state.isOpacityDirty())
- program()->setUniformValue(m_opacityLoc, state.opacity());
-
- if (state.isMatrixDirty())
- program()->setUniformValue(m_matrixLoc, state.combinedMatrix());
-
- if (oldEffect == nullptr) {
- // The viewport is constant, so set the pixel size uniform only once.
- QRect r = state.viewportRect();
- program()->setUniformValue(m_pixelSizeLoc, 2.0f / r.width(), 2.0f / r.height());
- }
-}
-
-char const *const *SmoothColorMaterialShader::attributeNames() const
-{
- static char const *const attributes[] = {
- "vertex",
- "vertexColor",
- "vertexOffset",
- nullptr
- };
- return attributes;
-}
-
-void SmoothColorMaterialShader::initialize()
-{
- m_matrixLoc = program()->uniformLocation("matrix");
- m_opacityLoc = program()->uniformLocation("opacity");
- m_pixelSizeLoc = program()->uniformLocation("pixelSize");
-}
-
-
-class SmoothColorMaterialRhiShader : public QSGMaterialRhiShader
-{
-public:
- SmoothColorMaterialRhiShader();
+ SmoothColorMaterialRhiShader(int viewCount);
bool updateUniformData(RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override;
};
-SmoothColorMaterialRhiShader::SmoothColorMaterialRhiShader()
+SmoothColorMaterialRhiShader::SmoothColorMaterialRhiShader(int viewCount)
{
- setShaderFileName(VertexStage, QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/smoothcolor.vert.qsb"));
- setShaderFileName(FragmentStage, QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/smoothcolor.frag.qsb"));
+ setShaderFileName(VertexStage, QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/smoothcolor.vert.qsb"), viewCount);
+ setShaderFileName(FragmentStage, QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/smoothcolor.frag.qsb"), viewCount);
}
-bool SmoothColorMaterialRhiShader::updateUniformData(RenderState &state, QSGMaterial *, QSGMaterial *oldMaterial)
+bool SmoothColorMaterialRhiShader::updateUniformData(RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial)
{
bool changed = false;
QByteArray *buf = state.uniformData();
-
- if (state.isMatrixDirty()) {
- const QMatrix4x4 m = state.combinedMatrix();
- memcpy(buf->data(), m.constData(), 64);
- changed = true;
+ const int shaderMatrixCount = newMaterial->viewCount();
+ const int matrixCount = qMin(state.projectionMatrixCount(), shaderMatrixCount);
+
+ for (int viewIndex = 0; viewIndex < matrixCount; ++viewIndex) {
+ if (state.isMatrixDirty()) {
+ const QMatrix4x4 m = state.combinedMatrix(viewIndex);
+ memcpy(buf->data() + 64 * viewIndex, m.constData(), 64);
+ changed = true;
+ }
}
if (oldMaterial == nullptr) {
@@ -136,13 +47,13 @@ bool SmoothColorMaterialRhiShader::updateUniformData(RenderState &state, QSGMate
const QRect r = state.viewportRect();
const QVector2D v(2.0f / r.width(), 2.0f / r.height());
Q_ASSERT(sizeof(v) == 8);
- memcpy(buf->data() + 64, &v, 8);
+ memcpy(buf->data() + 64 * shaderMatrixCount, &v, 8);
changed = true;
}
if (state.isOpacityDirty()) {
const float opacity = state.opacity();
- memcpy(buf->data() + 72, &opacity, 4);
+ memcpy(buf->data() + 64 * shaderMatrixCount + 8, &opacity, 4);
changed = true;
}
@@ -154,7 +65,6 @@ QSGSmoothColorMaterial::QSGSmoothColorMaterial()
{
setFlag(RequiresFullMatrixExceptTranslate, true);
setFlag(Blending, true);
- setFlag(SupportsRhiShader, true);
}
int QSGSmoothColorMaterial::compare(const QSGMaterial *) const
@@ -169,12 +79,10 @@ QSGMaterialType *QSGSmoothColorMaterial::type() const
return &type;
}
-QSGMaterialShader *QSGSmoothColorMaterial::createShader() const
+QSGMaterialShader *QSGSmoothColorMaterial::createShader(QSGRendererInterface::RenderMode renderMode) const
{
- if (flags().testFlag(RhiShaderWanted))
- return new SmoothColorMaterialRhiShader;
- else
- return new SmoothColorMaterialShader;
+ Q_UNUSED(renderMode);
+ return new SmoothColorMaterialRhiShader(viewCount());
}
QSGDefaultInternalRectangleNode::QSGDefaultInternalRectangleNode()