diff options
Diffstat (limited to 'src/quick/scenegraph/qsgdefaultrectanglenode.cpp')
-rw-r--r-- | src/quick/scenegraph/qsgdefaultrectanglenode.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/quick/scenegraph/qsgdefaultrectanglenode.cpp b/src/quick/scenegraph/qsgdefaultrectanglenode.cpp index 3e251a4051..f3f5c7f79f 100644 --- a/src/quick/scenegraph/qsgdefaultrectanglenode.cpp +++ b/src/quick/scenegraph/qsgdefaultrectanglenode.cpp @@ -323,11 +323,11 @@ void QSGDefaultRectangleNode::updateGeometry() const QGradientStops &stops = m_gradient_stops; int nextGradientStop = 0; - float gradientPos = 0.5f * penWidth / height; + float gradientPos = penWidth / height; while (nextGradientStop < stops.size() && stops.at(nextGradientStop).first <= gradientPos) ++nextGradientStop; int lastGradientStop = stops.size() - 1; - float lastGradientPos = 1.0f - 0.5f * penWidth / height; + float lastGradientPos = 1.0f - penWidth / height; while (lastGradientStop >= nextGradientStop && stops.at(lastGradientStop).first >= lastGradientPos) --lastGradientStop; int gradientIntersections = (lastGradientStop - nextGradientStop + 1); @@ -643,11 +643,11 @@ void QSGDefaultRectangleNode::updateGeometry() for (int part = -1; part <= 1; part += 2) { float y = (part == 1 ? innerRect.bottom() : innerRect.top()); float Y = (part == 1 ? outerRect.bottom() : outerRect.top()); - gradientPos = (y - innerRect.top() + 0.5f * penWidth) / height; + gradientPos = (y - innerRect.top() + penWidth) / height; while (nextGradientStop <= lastGradientStop && stops.at(nextGradientStop).first <= gradientPos) { // Insert vertices at gradient stops. - float gy = (innerRect.top() - 0.5f * penWidth) + stops.at(nextGradientStop).first * height; + float gy = (innerRect.top() - penWidth) + stops.at(nextGradientStop).first * height; fillColor = colorToColor4ub(stops.at(nextGradientStop).second); |