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-rw-r--r--src/quick/scenegraph/qsgdefaultrendercontext.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/quick/scenegraph/qsgdefaultrendercontext.cpp b/src/quick/scenegraph/qsgdefaultrendercontext.cpp
index 8579cb5e2a..a4337a58ca 100644
--- a/src/quick/scenegraph/qsgdefaultrendercontext.cpp
+++ b/src/quick/scenegraph/qsgdefaultrendercontext.cpp
@@ -62,7 +62,6 @@ QSGDefaultRenderContext::QSGDefaultRenderContext(QSGContext *context)
, m_rhiAtlasManager(nullptr)
, m_currentFrameCommandBuffer(nullptr)
, m_currentFrameRenderPass(nullptr)
- , m_separateIndexBuffer(false)
, m_useDepthBufferFor2D(true)
, m_glyphCacheResourceUpdates(nullptr)
{
@@ -87,8 +86,6 @@ void QSGDefaultRenderContext::initialize(const QSGRenderContext::InitParams *par
m_maxTextureSize = m_rhi->resourceLimit(QRhi::TextureSizeMax);
if (!m_rhiAtlasManager)
m_rhiAtlasManager = new QSGRhiAtlasTexture::Manager(this, m_initParams.initialSurfacePixelSize, m_initParams.maybeSurface);
- // unlike OpenGL (and like WebGL), QRhi does not guarantee buffer usage types can be mixed
- m_separateIndexBuffer = true;
m_glyphCacheResourceUpdates = nullptr;