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-rw-r--r--src/quick/scenegraph/qsgdefaultrendercontext_p.h148
1 files changed, 80 insertions, 68 deletions
diff --git a/src/quick/scenegraph/qsgdefaultrendercontext_p.h b/src/quick/scenegraph/qsgdefaultrendercontext_p.h
index 57aa4b4c90..c3352aa89f 100644
--- a/src/quick/scenegraph/qsgdefaultrendercontext_p.h
+++ b/src/quick/scenegraph/qsgdefaultrendercontext_p.h
@@ -1,41 +1,5 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the QtQuick module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
+// Copyright (C) 2016 The Qt Company Ltd.
+// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
#ifndef QSGDEFAULTRENDERCONTEXT_H
#define QSGDEFAULTRENDERCONTEXT_H
@@ -52,61 +16,109 @@
//
#include <QtQuick/private/qsgcontext_p.h>
-#include <QtQuick/private/qsgdepthstencilbuffer_p.h>
+#include <rhi/qshader.h>
QT_BEGIN_NAMESPACE
-class QOpenGLContext;
+class QRhi;
+class QRhiCommandBuffer;
+class QRhiRenderPassDescriptor;
+class QRhiResourceUpdateBatch;
+class QRhiTexture;
class QSGMaterialShader;
-class QOpenGLFramebufferObject;
+class QSurface;
-namespace QSGAtlasTexture {
+namespace QSGRhiAtlasTexture {
class Manager;
}
-class Q_QUICK_PRIVATE_EXPORT QSGDefaultRenderContext : public QSGRenderContext
+class Q_QUICK_EXPORT QSGDefaultRenderContext : public QSGRenderContext
{
Q_OBJECT
public:
QSGDefaultRenderContext(QSGContext *context);
- QOpenGLContext *openglContext() const { return m_gl; }
- bool isValid() const override { return m_gl; }
-
- void initialize(void *context) override;
+ QRhi *rhi() const override { return m_rhi; }
+ bool isValid() const override { return m_rhi != nullptr; }
+
+ static const int INIT_PARAMS_MAGIC = 0x50E;
+ struct InitParams : public QSGRenderContext::InitParams {
+ int sType = INIT_PARAMS_MAGIC; // help discovering broken code passing something else as 'context'
+ QRhi *rhi = nullptr;
+ int sampleCount = 1; // 1, 4, 8, ...
+ // only used as a hint f.ex. in the texture atlas init
+ QSize initialSurfacePixelSize;
+ // The first window that will be used with this rc, if available.
+ // Only a hint, to help picking better values for atlases.
+ QSurface *maybeSurface = nullptr;
+ };
+
+ void initialize(const QSGRenderContext::InitParams *params) override;
void invalidate() override;
- void renderNextFrame(QSGRenderer *renderer, uint fboId) override;
- QSGDistanceFieldGlyphCache *distanceFieldGlyphCache(const QRawFont &font) override;
+ void prepareSync(qreal devicePixelRatio,
+ QRhiCommandBuffer *cb,
+ const QQuickGraphicsConfiguration &config) override;
+
+ void beginNextFrame(QSGRenderer *renderer, const QSGRenderTarget &renderTarget,
+ RenderPassCallback mainPassRecordingStart,
+ RenderPassCallback mainPassRecordingEnd,
+ void *callbackUserData) override;
+ void renderNextFrame(QSGRenderer *renderer) override;
+ void endNextFrame(QSGRenderer *renderer) override;
- virtual QSharedPointer<QSGDepthStencilBuffer> depthStencilBufferForFbo(QOpenGLFramebufferObject *fbo);
- QSGDepthStencilBufferManager *depthStencilBufferManager();
+ void preprocess() override;
+ void invalidateGlyphCaches() override;
+ QSGDistanceFieldGlyphCache *distanceFieldGlyphCache(const QRawFont &font, int renderTypeQuality) override;
+ QSGCurveGlyphAtlas *curveGlyphAtlas(const QRawFont &font) override;
QSGTexture *createTexture(const QImage &image, uint flags) const override;
- QSGRenderer *createRenderer() override;
+ QSGRenderer *createRenderer(QSGRendererInterface::RenderMode renderMode = QSGRendererInterface::RenderMode2D) override;
QSGTexture *compressedTextureForFactory(const QSGCompressedTextureFactory *factory) const override;
- virtual void compileShader(QSGMaterialShader *shader, QSGMaterial *material, const char *vertexCode = nullptr, const char *fragmentCode = nullptr);
- virtual void initializeShader(QSGMaterialShader *shader);
-
- void setAttachToGraphicsContext(bool attach) override;
+ virtual void initializeRhiShader(QSGMaterialShader *shader, QShader::Variant shaderVariant);
- static QSGDefaultRenderContext *from(QOpenGLContext *context);
-
- bool hasBrokenIndexBufferObjects() const { return m_brokenIBOs; }
int maxTextureSize() const override { return m_maxTextureSize; }
- bool separateIndexBuffer() const;
+ bool useDepthBufferFor2D() const { return m_useDepthBufferFor2D; }
+ int msaaSampleCount() const { return m_initParams.sampleCount; }
+
+ QRhiCommandBuffer *currentFrameCommandBuffer() const {
+ // may be null if not in an active frame, but returning null is valid then
+ return m_currentFrameCommandBuffer;
+ }
+ QRhiRenderPassDescriptor *currentFrameRenderPass() const {
+ // may be null if not in an active frame, but returning null is valid then
+ return m_currentFrameRenderPass;
+ }
+
+ qreal currentDevicePixelRatio() const
+ {
+ // Valid starting from QQuickWindow::syncSceneGraph(). This takes the
+ // redirections, e.g. QQuickWindow::setRenderTarget(), into account.
+ // This calculation logic matches what the renderer does, so this is
+ // the same value that gets exposed in RenderState::devicePixelRatio()
+ // to material shaders. This getter is useful to perform dpr-related
+ // operations in the sync phase (in updatePaintNode()).
+ return m_currentDevicePixelRatio;
+ }
+
+ QRhiResourceUpdateBatch *maybeGlyphCacheResourceUpdates();
+ QRhiResourceUpdateBatch *glyphCacheResourceUpdates();
+ void deferredReleaseGlyphCacheTexture(QRhiTexture *texture);
+ void resetGlyphCacheResources();
protected:
- static QString fontKey(const QRawFont &font);
-
- QOpenGLContext *m_gl;
- QSGDepthStencilBufferManager *m_depthStencilManager;
+ InitParams m_initParams;
+ QRhi *m_rhi;
int m_maxTextureSize;
- bool m_brokenIBOs;
- bool m_serializedRender;
- bool m_attachToGLContext;
- QSGAtlasTexture::Manager *m_atlasManager;
+ QSGRhiAtlasTexture::Manager *m_rhiAtlasManager;
+ QRhiCommandBuffer *m_currentFrameCommandBuffer;
+ QRhiRenderPassDescriptor *m_currentFrameRenderPass;
+ qreal m_currentDevicePixelRatio;
+ bool m_useDepthBufferFor2D;
+ QRhiResourceUpdateBatch *m_glyphCacheResourceUpdates;
+ QSet<QRhiTexture *> m_pendingGlyphCacheTextures;
+ QHash<FontKey, QSGCurveGlyphAtlas *> m_curveGlyphAtlases;
};
QT_END_NAMESPACE