diff options
Diffstat (limited to 'src/quick/scenegraph/qsgdefaultspritenode.cpp')
-rw-r--r-- | src/quick/scenegraph/qsgdefaultspritenode.cpp | 26 |
1 files changed, 15 insertions, 11 deletions
diff --git a/src/quick/scenegraph/qsgdefaultspritenode.cpp b/src/quick/scenegraph/qsgdefaultspritenode.cpp index 233d8e17ac..242c844e9c 100644 --- a/src/quick/scenegraph/qsgdefaultspritenode.cpp +++ b/src/quick/scenegraph/qsgdefaultspritenode.cpp @@ -53,7 +53,7 @@ QQuickSpriteMaterial::~QQuickSpriteMaterial() class SpriteMaterialRhiShader : public QSGMaterialShader { public: - SpriteMaterialRhiShader(); + SpriteMaterialRhiShader(int viewCount); bool updateUniformData(RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override; @@ -61,10 +61,10 @@ public: QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override; }; -SpriteMaterialRhiShader::SpriteMaterialRhiShader() +SpriteMaterialRhiShader::SpriteMaterialRhiShader(int viewCount) { - setShaderFileName(VertexStage, QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/sprite.vert.qsb")); - setShaderFileName(FragmentStage, QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/sprite.frag.qsb")); + setShaderFileName(VertexStage, QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/sprite.vert.qsb"), viewCount); + setShaderFileName(FragmentStage, QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/sprite.frag.qsb"), viewCount); } bool SpriteMaterialRhiShader::updateUniformData(RenderState &state, @@ -80,20 +80,24 @@ bool SpriteMaterialRhiShader::updateUniformData(RenderState &state, QByteArray *buf = state.uniformData(); Q_ASSERT(buf->size() >= 96); - if (state.isMatrixDirty()) { - const QMatrix4x4 m = state.combinedMatrix(); - memcpy(buf->data(), m.constData(), 64); - changed = true; + const int shaderMatrixCount = newMaterial->viewCount(); + const int matrixCount = qMin(state.projectionMatrixCount(), shaderMatrixCount); + for (int viewIndex = 0; viewIndex < matrixCount; ++viewIndex) { + if (state.isMatrixDirty()) { + const QMatrix4x4 m = state.combinedMatrix(viewIndex); + memcpy(buf->data() + 64 * viewIndex, m.constData(), 64); + changed = true; + } } float animPosAndData[7] = { mat->animX1, mat->animY1, mat->animX2, mat->animY2, mat->animW, mat->animH, mat->animT }; - memcpy(buf->data() + 64, animPosAndData, 28); + memcpy(buf->data() + 64 * shaderMatrixCount, animPosAndData, 28); changed = true; if (state.isOpacityDirty()) { const float opacity = state.opacity(); - memcpy(buf->data() + 92, &opacity, 4); + memcpy(buf->data() + 64 * shaderMatrixCount + 16 + 12, &opacity, 4); changed = true; } @@ -120,7 +124,7 @@ void SpriteMaterialRhiShader::updateSampledImage(RenderState &state, int binding QSGMaterialShader *QQuickSpriteMaterial::createShader(QSGRendererInterface::RenderMode renderMode) const { Q_UNUSED(renderMode); - return new SpriteMaterialRhiShader; + return new SpriteMaterialRhiShader(viewCount()); } static QSGGeometry::Attribute Sprite_Attributes[] = { |