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-rw-r--r--src/quick/scenegraph/qsgdefaultspritenode.cpp128
1 files changed, 22 insertions, 106 deletions
diff --git a/src/quick/scenegraph/qsgdefaultspritenode.cpp b/src/quick/scenegraph/qsgdefaultspritenode.cpp
index 6422a252d9..242c844e9c 100644
--- a/src/quick/scenegraph/qsgdefaultspritenode.cpp
+++ b/src/quick/scenegraph/qsgdefaultspritenode.cpp
@@ -1,46 +1,9 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the QtQuick module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
+// Copyright (C) 2016 The Qt Company Ltd.
+// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
#include "qsgdefaultspritenode_p.h"
#include <QtQuick/QSGMaterial>
-#include <QtGui/QOpenGLShaderProgram>
QT_BEGIN_NAMESPACE
@@ -64,11 +27,7 @@ public:
QQuickSpriteMaterial();
~QQuickSpriteMaterial();
QSGMaterialType *type() const override { static QSGMaterialType type; return &type; }
- QSGMaterialShader *createShader() const override;
- int compare(const QSGMaterial *other) const override
- {
- return this - static_cast<const QQuickSpriteMaterial *>(other);
- }
+ QSGMaterialShader *createShader(QSGRendererInterface::RenderMode renderMode) const override;
QSGTexture *texture = nullptr;
@@ -84,7 +43,6 @@ public:
QQuickSpriteMaterial::QQuickSpriteMaterial()
{
setFlag(Blending, true);
- setFlag(SupportsRhiShader, true);
}
QQuickSpriteMaterial::~QQuickSpriteMaterial()
@@ -92,54 +50,10 @@ QQuickSpriteMaterial::~QQuickSpriteMaterial()
delete texture;
}
-class SpriteMaterialShader : public QSGMaterialShader
-{
-public:
- SpriteMaterialShader()
- {
- setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/qt-project.org/scenegraph/shaders/sprite.vert"));
- setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qt-project.org/scenegraph/shaders/sprite.frag"));
- }
-
- void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *) override
- {
- QQuickSpriteMaterial *m = static_cast<QQuickSpriteMaterial *>(newEffect);
- m->texture->bind();
-
- program()->setUniformValue(m_opacity_id, state.opacity());
- program()->setUniformValue(m_animData_id, m->animW, m->animH, m->animT);
- program()->setUniformValue(m_animPos_id, m->animX1, m->animY1, m->animX2, m->animY2);
-
- if (state.isMatrixDirty())
- program()->setUniformValue(m_matrix_id, state.combinedMatrix());
- }
-
- void initialize() override {
- m_matrix_id = program()->uniformLocation("qt_Matrix");
- m_opacity_id = program()->uniformLocation("qt_Opacity");
- m_animData_id = program()->uniformLocation("animData");
- m_animPos_id = program()->uniformLocation("animPos");
- }
-
- char const *const *attributeNames() const override {
- static const char *attr[] = {
- "vPos",
- "vTex",
- nullptr
- };
- return attr;
- }
-
- int m_matrix_id;
- int m_opacity_id;
- int m_animData_id;
- int m_animPos_id;
-};
-
-class SpriteMaterialRhiShader : public QSGMaterialRhiShader
+class SpriteMaterialRhiShader : public QSGMaterialShader
{
public:
- SpriteMaterialRhiShader();
+ SpriteMaterialRhiShader(int viewCount);
bool updateUniformData(RenderState &state,
QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override;
@@ -147,10 +61,10 @@ public:
QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override;
};
-SpriteMaterialRhiShader::SpriteMaterialRhiShader()
+SpriteMaterialRhiShader::SpriteMaterialRhiShader(int viewCount)
{
- setShaderFileName(VertexStage, QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/sprite.vert.qsb"));
- setShaderFileName(FragmentStage, QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/sprite.frag.qsb"));
+ setShaderFileName(VertexStage, QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/sprite.vert.qsb"), viewCount);
+ setShaderFileName(FragmentStage, QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/sprite.frag.qsb"), viewCount);
}
bool SpriteMaterialRhiShader::updateUniformData(RenderState &state,
@@ -166,20 +80,24 @@ bool SpriteMaterialRhiShader::updateUniformData(RenderState &state,
QByteArray *buf = state.uniformData();
Q_ASSERT(buf->size() >= 96);
- if (state.isMatrixDirty()) {
- const QMatrix4x4 m = state.combinedMatrix();
- memcpy(buf->data(), m.constData(), 64);
- changed = true;
+ const int shaderMatrixCount = newMaterial->viewCount();
+ const int matrixCount = qMin(state.projectionMatrixCount(), shaderMatrixCount);
+ for (int viewIndex = 0; viewIndex < matrixCount; ++viewIndex) {
+ if (state.isMatrixDirty()) {
+ const QMatrix4x4 m = state.combinedMatrix(viewIndex);
+ memcpy(buf->data() + 64 * viewIndex, m.constData(), 64);
+ changed = true;
+ }
}
float animPosAndData[7] = { mat->animX1, mat->animY1, mat->animX2, mat->animY2,
mat->animW, mat->animH, mat->animT };
- memcpy(buf->data() + 64, animPosAndData, 28);
+ memcpy(buf->data() + 64 * shaderMatrixCount, animPosAndData, 28);
changed = true;
if (state.isOpacityDirty()) {
const float opacity = state.opacity();
- memcpy(buf->data() + 92, &opacity, 4);
+ memcpy(buf->data() + 64 * shaderMatrixCount + 16 + 12, &opacity, 4);
changed = true;
}
@@ -199,16 +117,14 @@ void SpriteMaterialRhiShader::updateSampledImage(RenderState &state, int binding
QQuickSpriteMaterial *mat = static_cast<QQuickSpriteMaterial *>(newMaterial);
QSGTexture *t = mat->texture;
- t->updateRhiTexture(state.rhi(), state.resourceUpdateBatch());
+ t->commitTextureOperations(state.rhi(), state.resourceUpdateBatch());
*texture = t;
}
-QSGMaterialShader *QQuickSpriteMaterial::createShader() const
+QSGMaterialShader *QQuickSpriteMaterial::createShader(QSGRendererInterface::RenderMode renderMode) const
{
- if (flags().testFlag(RhiShaderWanted))
- return new SpriteMaterialRhiShader;
- else
- return new SpriteMaterialShader;
+ Q_UNUSED(renderMode);
+ return new SpriteMaterialRhiShader(viewCount());
}
static QSGGeometry::Attribute Sprite_Attributes[] = {