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-rw-r--r--src/quick/scenegraph/qsgrhishadereffectnode.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/quick/scenegraph/qsgrhishadereffectnode.cpp b/src/quick/scenegraph/qsgrhishadereffectnode.cpp
index c32ca85a22..f8b52bd00c 100644
--- a/src/quick/scenegraph/qsgrhishadereffectnode.cpp
+++ b/src/quick/scenegraph/qsgrhishadereffectnode.cpp
@@ -35,11 +35,11 @@ void QSGRhiShaderLinker::reset(const QShader &vs, const QShader &fs)
void QSGRhiShaderLinker::feedConstants(const QSGShaderEffectNode::ShaderData &shader, const QSet<int> *dirtyIndices)
{
- Q_ASSERT(shader.shaderInfo.variables.count() == shader.varData.count());
+ Q_ASSERT(shader.shaderInfo.variables.size() == shader.varData.size());
static bool shaderEffectDebug = qEnvironmentVariableIntValue("QSG_RHI_SHADEREFFECT_DEBUG");
if (!dirtyIndices) {
m_constantBufferSize = qMax(m_constantBufferSize, shader.shaderInfo.constantDataSize);
- for (int i = 0; i < shader.shaderInfo.variables.count(); ++i) {
+ for (int i = 0; i < shader.shaderInfo.variables.size(); ++i) {
const QSGGuiThreadShaderEffectManager::ShaderInfo::Variable &var(shader.shaderInfo.variables.at(i));
if (var.type == QSGGuiThreadShaderEffectManager::ShaderInfo::Constant) {
const QSGShaderEffectNode::VariableData &vd(shader.varData.at(i));
@@ -80,7 +80,7 @@ void QSGRhiShaderLinker::feedConstants(const QSGShaderEffectNode::ShaderData &sh
void QSGRhiShaderLinker::feedSamplers(const QSGShaderEffectNode::ShaderData &shader, const QSet<int> *dirtyIndices)
{
if (!dirtyIndices) {
- for (int i = 0; i < shader.shaderInfo.variables.count(); ++i) {
+ for (int i = 0; i < shader.shaderInfo.variables.size(); ++i) {
const QSGGuiThreadShaderEffectManager::ShaderInfo::Variable &var(shader.shaderInfo.variables.at(i));
const QSGShaderEffectNode::VariableData &vd(shader.varData.at(i));
if (var.type == QSGGuiThreadShaderEffectManager::ShaderInfo::Sampler) {
@@ -456,7 +456,7 @@ int QSGRhiShaderEffectMaterial::compare(const QSGMaterial *other) const
if (int diff = m_cullMode - o->m_cullMode)
return diff;
- if (int diff = m_textureProviders.count() - o->m_textureProviders.count())
+ if (int diff = m_textureProviders.size() - o->m_textureProviders.size())
return diff;
if (m_linker.m_constants != o->m_linker.m_constants)
@@ -468,7 +468,7 @@ int QSGRhiShaderEffectMaterial::compare(const QSGMaterial *other) const
if (hasAtlasTexture(o->m_textureProviders) && !o->m_geometryUsesTextureSubRect)
return 1;
- for (int binding = 0, count = m_textureProviders.count(); binding != count; ++binding) {
+ for (int binding = 0, count = m_textureProviders.size(); binding != count; ++binding) {
QSGTextureProvider *tp1 = m_textureProviders.at(binding);
QSGTextureProvider *tp2 = o->m_textureProviders.at(binding);
if (tp1 && tp2) {
@@ -568,7 +568,7 @@ QRectF QSGRhiShaderEffectNode::updateNormalizedTextureSubRect(bool supportsAtlas
bool geometryUsesTextureSubRect = false;
if (supportsAtlasTextures) {
QSGTextureProvider *tp = nullptr;
- for (int binding = 0, count = m_material.m_textureProviders.count(); binding != count; ++binding) {
+ for (int binding = 0, count = m_material.m_textureProviders.size(); binding != count; ++binding) {
if (QSGTextureProvider *candidate = m_material.m_textureProviders.at(binding)) {
if (!tp) {
tp = candidate;
@@ -827,7 +827,7 @@ bool QSGRhiGuiThreadShaderEffectManager::reflect(ShaderInfo *result)
int ubufBinding = -1;
const QVector<QShaderDescription::UniformBlock> ubufs = desc.uniformBlocks();
- const int ubufCount = ubufs.count();
+ const int ubufCount = ubufs.size();
for (int i = 0; i < ubufCount; ++i) {
const QShaderDescription::UniformBlock &ubuf(ubufs[i]);
if (ubufBinding == -1 && ubuf.binding >= 0) {
@@ -848,7 +848,7 @@ bool QSGRhiGuiThreadShaderEffectManager::reflect(ShaderInfo *result)
}
const QVector<QShaderDescription::InOutVariable> combinedImageSamplers = desc.combinedImageSamplers();
- const int samplerCount = combinedImageSamplers.count();
+ const int samplerCount = combinedImageSamplers.size();
for (int i = 0; i < samplerCount; ++i) {
const QShaderDescription::InOutVariable &combinedImageSampler(combinedImageSamplers[i]);
ShaderInfo::Variable v;