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-rw-r--r--src/quick/scenegraph/qsgrhisupport.cpp1623
1 files changed, 1623 insertions, 0 deletions
diff --git a/src/quick/scenegraph/qsgrhisupport.cpp b/src/quick/scenegraph/qsgrhisupport.cpp
new file mode 100644
index 0000000000..45c183a5f8
--- /dev/null
+++ b/src/quick/scenegraph/qsgrhisupport.cpp
@@ -0,0 +1,1623 @@
+// Copyright (C) 2019 The Qt Company Ltd.
+// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
+
+#include "qsgrhisupport_p.h"
+#include "qsgcontext_p.h"
+#include "qsgdefaultrendercontext_p.h"
+
+#include <QtQuick/private/qquickitem_p.h>
+#include <QtQuick/private/qquickwindow_p.h>
+
+#include <QtGui/qwindow.h>
+
+#if QT_CONFIG(vulkan)
+#include <QtGui/private/qvulkandefaultinstance_p.h>
+#endif
+
+#include <QOperatingSystemVersion>
+#include <QLockFile>
+#include <QSaveFile>
+#include <QStandardPaths>
+#include <QDir>
+#include <QFileInfo>
+#include <QSysInfo>
+#include <QOffscreenSurface>
+
+#ifdef Q_OS_WIN
+#include <dxgiformat.h>
+#endif
+
+#include <memory>
+
+QT_BEGIN_NAMESPACE
+
+QSGRhiSupport::QSGRhiSupport()
+{
+}
+
+void QSGRhiSupport::applySettings()
+{
+ // Multiple calls to this function are perfectly possible!
+ // Just store that it was called at least once.
+ m_settingsApplied = true;
+
+ // This is also done when creating the renderloop but we may be before that
+ // in case we get here due to a setGraphicsApi() -> configure() early
+ // on in main(). Avoid losing info logs since troubleshooting gets
+ // confusing otherwise.
+ QSGRhiSupport::checkEnvQSgInfo();
+
+ if (m_requested.valid) {
+ // explicit rhi backend request from C++ (e.g. via QQuickWindow)
+ switch (m_requested.api) {
+ case QSGRendererInterface::OpenGL:
+ m_rhiBackend = QRhi::OpenGLES2;
+ break;
+ case QSGRendererInterface::Direct3D11:
+ m_rhiBackend = QRhi::D3D11;
+ break;
+ case QSGRendererInterface::Direct3D12:
+ m_rhiBackend = QRhi::D3D12;
+ break;
+ case QSGRendererInterface::Vulkan:
+ m_rhiBackend = QRhi::Vulkan;
+ break;
+ case QSGRendererInterface::Metal:
+ m_rhiBackend = QRhi::Metal;
+ break;
+ case QSGRendererInterface::Null:
+ m_rhiBackend = QRhi::Null;
+ break;
+ default:
+ Q_ASSERT_X(false, "QSGRhiSupport", "Internal error: unhandled GraphicsApi type");
+ break;
+ }
+ } else {
+ // check env.vars., fall back to platform-specific defaults when backend is not set
+ const QByteArray rhiBackend = qgetenv("QSG_RHI_BACKEND");
+ if (rhiBackend == QByteArrayLiteral("gl")
+ || rhiBackend == QByteArrayLiteral("gles2")
+ || rhiBackend == QByteArrayLiteral("opengl"))
+ {
+ m_rhiBackend = QRhi::OpenGLES2;
+ } else if (rhiBackend == QByteArrayLiteral("d3d11") || rhiBackend == QByteArrayLiteral("d3d")) {
+ m_rhiBackend = QRhi::D3D11;
+ } else if (rhiBackend == QByteArrayLiteral("d3d12")) {
+ m_rhiBackend = QRhi::D3D12;
+ } else if (rhiBackend == QByteArrayLiteral("vulkan")) {
+ m_rhiBackend = QRhi::Vulkan;
+ } else if (rhiBackend == QByteArrayLiteral("metal")) {
+ m_rhiBackend = QRhi::Metal;
+ } else if (rhiBackend == QByteArrayLiteral("null")) {
+ m_rhiBackend = QRhi::Null;
+ } else {
+ if (!rhiBackend.isEmpty()) {
+ qWarning("Unknown key \"%s\" for QSG_RHI_BACKEND, falling back to default backend.",
+ rhiBackend.constData());
+ }
+#if defined(Q_OS_WIN)
+ m_rhiBackend = QRhi::D3D11;
+#elif QT_CONFIG(metal)
+ m_rhiBackend = QRhi::Metal;
+#elif QT_CONFIG(opengl)
+ m_rhiBackend = QRhi::OpenGLES2;
+#else
+ m_rhiBackend = QRhi::Vulkan;
+#endif
+
+ // Now that we established our initial choice, we may want to opt
+ // for another backend under certain special circumstances.
+ adjustToPlatformQuirks();
+ }
+ }
+
+ // At this point the RHI backend is fixed, it cannot be changed once we
+ // return from this function. This is because things like the QWindow
+ // (QQuickWindow) may depend on the graphics API as well (surfaceType
+ // f.ex.), and all that is based on what we report from here. So further
+ // adjustments are not possible (or, at minimum, not safe and portable).
+}
+
+void QSGRhiSupport::adjustToPlatformQuirks()
+{
+#if QT_CONFIG(metal)
+ // A macOS VM may not have Metal support at all. We have to decide at this
+ // point, it will be too late afterwards, and the only way is to see if
+ // MTLCreateSystemDefaultDevice succeeds.
+ if (m_rhiBackend == QRhi::Metal) {
+ QRhiMetalInitParams rhiParams;
+ if (!QRhi::probe(m_rhiBackend, &rhiParams)) {
+ m_rhiBackend = QRhi::OpenGLES2;
+ qCDebug(QSG_LOG_INFO, "Metal does not seem to be supported. Falling back to OpenGL.");
+ }
+ }
+#endif
+}
+
+void QSGRhiSupport::checkEnvQSgInfo()
+{
+ // For compatibility with 5.3 and earlier's QSG_INFO environment variables
+ if (qEnvironmentVariableIsSet("QSG_INFO"))
+ const_cast<QLoggingCategory &>(QSG_LOG_INFO()).setEnabled(QtDebugMsg, true);
+}
+
+
+#if QT_CONFIG(opengl)
+#ifndef GL_BGRA
+#define GL_BGRA 0x80E1
+#endif
+
+#ifndef GL_R8
+#define GL_R8 0x8229
+#endif
+
+#ifndef GL_RG8
+#define GL_RG8 0x822B
+#endif
+
+#ifndef GL_RG
+#define GL_RG 0x8227
+#endif
+
+#ifndef GL_R16
+#define GL_R16 0x822A
+#endif
+
+#ifndef GL_RG16
+#define GL_RG16 0x822C
+#endif
+
+#ifndef GL_RED
+#define GL_RED 0x1903
+#endif
+
+#ifndef GL_RGBA8
+#define GL_RGBA8 0x8058
+#endif
+
+#ifndef GL_RGBA32F
+#define GL_RGBA32F 0x8814
+#endif
+
+#ifndef GL_RGBA16F
+#define GL_RGBA16F 0x881A
+#endif
+
+#ifndef GL_R16F
+#define GL_R16F 0x822D
+#endif
+
+#ifndef GL_R32F
+#define GL_R32F 0x822E
+#endif
+
+#ifndef GL_DEPTH_COMPONENT16
+#define GL_DEPTH_COMPONENT16 0x81A5
+#endif
+
+#ifndef GL_DEPTH_COMPONENT24
+#define GL_DEPTH_COMPONENT24 0x81A6
+#endif
+
+#ifndef GL_DEPTH_COMPONENT32F
+#define GL_DEPTH_COMPONENT32F 0x8CAC
+#endif
+
+#ifndef GL_DEPTH24_STENCIL8
+#define GL_DEPTH24_STENCIL8 0x88F0
+#endif
+
+#ifndef GL_DEPTH_STENCIL
+#define GL_DEPTH_STENCIL 0x84F9
+#endif
+
+#ifndef GL_RGB10_A2
+#define GL_RGB10_A2 0x8059
+#endif
+
+#ifndef GL_SRGB_ALPHA
+#define GL_SRGB_ALPHA 0x8C42
+#endif
+
+#ifndef GL_SRGB8_ALPHA8
+#define GL_SRGB8_ALPHA8 0x8C43
+#endif
+
+QRhiTexture::Format QSGRhiSupport::toRhiTextureFormatFromGL(uint format, QRhiTexture::Flags *flags)
+{
+ bool sRGB = false;
+ auto rhiFormat = QRhiTexture::UnknownFormat;
+ switch (format) {
+ case GL_SRGB_ALPHA:
+ case GL_SRGB8_ALPHA8:
+ sRGB = true;
+ Q_FALLTHROUGH();
+ case GL_RGBA:
+ case GL_RGBA8:
+ case 0:
+ rhiFormat = QRhiTexture::RGBA8;
+ break;
+ case GL_BGRA:
+ rhiFormat = QRhiTexture::BGRA8;
+ break;
+ case GL_R16:
+ rhiFormat = QRhiTexture::R16;
+ break;
+ case GL_RG16:
+ rhiFormat = QRhiTexture::RG16;
+ break;
+ case GL_RED:
+ Q_FALLTHROUGH();
+ case GL_R8:
+ rhiFormat = QRhiTexture::R8;
+ break;
+ case GL_RG:
+ Q_FALLTHROUGH();
+ case GL_RG8:
+ rhiFormat = QRhiTexture::RG8;
+ break;
+ case GL_ALPHA:
+ rhiFormat = QRhiTexture::RED_OR_ALPHA8;
+ break;
+ case GL_RGBA16F:
+ rhiFormat = QRhiTexture::RGBA16F;
+ break;
+ case GL_RGBA32F:
+ rhiFormat = QRhiTexture::RGBA32F;
+ break;
+ case GL_R16F:
+ rhiFormat = QRhiTexture::R16F;
+ break;
+ case GL_R32F:
+ rhiFormat = QRhiTexture::R32F;
+ break;
+ case GL_RGB10_A2:
+ rhiFormat = QRhiTexture::RGB10A2;
+ break;
+ case GL_DEPTH_COMPONENT:
+ Q_FALLTHROUGH();
+ case GL_DEPTH_COMPONENT16:
+ rhiFormat = QRhiTexture::D16;
+ break;
+ case GL_DEPTH_COMPONENT24:
+ rhiFormat = QRhiTexture::D24;
+ break;
+ case GL_DEPTH_STENCIL:
+ Q_FALLTHROUGH();
+ case GL_DEPTH24_STENCIL8:
+ rhiFormat = QRhiTexture::D24S8;
+ break;
+ case GL_DEPTH_COMPONENT32F:
+ rhiFormat = QRhiTexture::D32F;
+ break;
+ default:
+ qWarning("GL format %d is not supported", format);
+ break;
+ }
+ if (sRGB)
+ (*flags) |=(QRhiTexture::sRGB);
+ return rhiFormat;
+}
+#endif
+
+#if QT_CONFIG(vulkan)
+QRhiTexture::Format QSGRhiSupport::toRhiTextureFormatFromVulkan(uint format, QRhiTexture::Flags *flags)
+{
+ auto rhiFormat = QRhiTexture::UnknownFormat;
+ bool sRGB = false;
+ switch (format) {
+ case VK_FORMAT_R8G8B8A8_SRGB:
+ sRGB = true;
+ Q_FALLTHROUGH();
+ case VK_FORMAT_R8G8B8A8_UNORM:
+ case VK_FORMAT_UNDEFINED:
+ rhiFormat = QRhiTexture::RGBA8;
+ break;
+ case VK_FORMAT_B8G8R8A8_SRGB:
+ sRGB = true;
+ Q_FALLTHROUGH();
+ case VK_FORMAT_B8G8R8A8_UNORM:
+ rhiFormat = QRhiTexture::BGRA8;
+ break;
+ case VK_FORMAT_R8_SRGB:
+ sRGB = true;
+ Q_FALLTHROUGH();
+ case VK_FORMAT_R8_UNORM:
+ rhiFormat = QRhiTexture::R8;
+ break;
+ case VK_FORMAT_R8G8_SRGB:
+ sRGB = true;
+ Q_FALLTHROUGH();
+ case VK_FORMAT_R8G8_UNORM:
+ rhiFormat = QRhiTexture::RG8;
+ break;
+ case VK_FORMAT_R16_UNORM:
+ rhiFormat = QRhiTexture::R16;
+ break;
+ case VK_FORMAT_R16G16_UNORM:
+ rhiFormat = QRhiTexture::RG16;
+ break;
+ case VK_FORMAT_R16G16B16A16_SFLOAT:
+ rhiFormat = QRhiTexture::RGBA16F;
+ break;
+ case VK_FORMAT_R32G32B32A32_SFLOAT:
+ rhiFormat = QRhiTexture::RGBA32F;
+ break;
+ case VK_FORMAT_R16_SFLOAT:
+ rhiFormat = QRhiTexture::R16F;
+ break;
+ case VK_FORMAT_R32_SFLOAT:
+ rhiFormat = QRhiTexture::R32F;
+ break;
+ case VK_FORMAT_A2B10G10R10_UNORM_PACK32: // intentionally
+ Q_FALLTHROUGH();
+ case VK_FORMAT_A2R10G10B10_UNORM_PACK32:
+ rhiFormat = QRhiTexture::RGB10A2;
+ break;
+ case VK_FORMAT_D16_UNORM:
+ rhiFormat = QRhiTexture::D16;
+ break;
+ case VK_FORMAT_X8_D24_UNORM_PACK32:
+ rhiFormat = QRhiTexture::D24;
+ break;
+ case VK_FORMAT_D24_UNORM_S8_UINT:
+ rhiFormat = QRhiTexture::D24S8;
+ break;
+ case VK_FORMAT_D32_SFLOAT:
+ rhiFormat = QRhiTexture::D32F;
+ break;
+ case VK_FORMAT_BC1_RGB_SRGB_BLOCK:
+ sRGB = true;
+ Q_FALLTHROUGH();
+ case VK_FORMAT_BC1_RGB_UNORM_BLOCK:
+ rhiFormat = QRhiTexture::BC1;
+ break;
+ case VK_FORMAT_BC2_SRGB_BLOCK:
+ sRGB = true;
+ Q_FALLTHROUGH();
+ case VK_FORMAT_BC2_UNORM_BLOCK:
+ rhiFormat = QRhiTexture::BC2;
+ break;
+ case VK_FORMAT_BC3_SRGB_BLOCK:
+ sRGB = true;
+ Q_FALLTHROUGH();
+ case VK_FORMAT_BC3_UNORM_BLOCK:
+ rhiFormat = QRhiTexture::BC3;
+ break;
+ case VK_FORMAT_BC4_UNORM_BLOCK:
+ rhiFormat = QRhiTexture::BC4;
+ break;
+ case VK_FORMAT_BC5_UNORM_BLOCK:
+ rhiFormat = QRhiTexture::BC5;
+ break;
+ case VK_FORMAT_BC6H_UFLOAT_BLOCK:
+ rhiFormat = QRhiTexture::BC6H;
+ break;
+ case VK_FORMAT_BC7_SRGB_BLOCK:
+ sRGB = true;
+ Q_FALLTHROUGH();
+ case VK_FORMAT_BC7_UNORM_BLOCK:
+ rhiFormat = QRhiTexture::BC7;
+ break;
+ case VK_FORMAT_ETC2_R8G8B8_SRGB_BLOCK:
+ sRGB = true;
+ Q_FALLTHROUGH();
+ case VK_FORMAT_ETC2_R8G8B8_UNORM_BLOCK:
+ rhiFormat = QRhiTexture::ETC2_RGB8;
+ break;
+ case VK_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK:
+ sRGB = true;
+ Q_FALLTHROUGH();
+ case VK_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK:
+ rhiFormat = QRhiTexture::ETC2_RGB8A1;
+ break;
+ case VK_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK:
+ sRGB = true;
+ Q_FALLTHROUGH();
+ case VK_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK:
+ rhiFormat = QRhiTexture::ETC2_RGBA8;
+ break;
+ case VK_FORMAT_ASTC_4x4_SRGB_BLOCK:
+ sRGB = true;
+ Q_FALLTHROUGH();
+ case VK_FORMAT_ASTC_4x4_UNORM_BLOCK:
+ rhiFormat = QRhiTexture::ASTC_4x4;
+ break;
+ case VK_FORMAT_ASTC_5x4_SRGB_BLOCK:
+ sRGB = true;
+ Q_FALLTHROUGH();
+ case VK_FORMAT_ASTC_5x4_UNORM_BLOCK:
+ rhiFormat = QRhiTexture::ASTC_5x4;
+ break;
+ case VK_FORMAT_ASTC_5x5_SRGB_BLOCK:
+ sRGB = true;
+ Q_FALLTHROUGH();
+ case VK_FORMAT_ASTC_5x5_UNORM_BLOCK:
+ rhiFormat = QRhiTexture::ASTC_5x5;
+ break;
+ case VK_FORMAT_ASTC_6x5_SRGB_BLOCK:
+ sRGB = true;
+ Q_FALLTHROUGH();
+ case VK_FORMAT_ASTC_6x5_UNORM_BLOCK:
+ rhiFormat = QRhiTexture::ASTC_6x5;
+ break;
+ case VK_FORMAT_ASTC_6x6_SRGB_BLOCK:
+ sRGB = true;
+ Q_FALLTHROUGH();
+ case VK_FORMAT_ASTC_6x6_UNORM_BLOCK:
+ rhiFormat = QRhiTexture::ASTC_6x6;
+ break;
+ case VK_FORMAT_ASTC_8x5_SRGB_BLOCK:
+ sRGB = true;
+ Q_FALLTHROUGH();
+ case VK_FORMAT_ASTC_8x5_UNORM_BLOCK:
+ rhiFormat = QRhiTexture::ASTC_8x5;
+ break;
+ case VK_FORMAT_ASTC_8x6_SRGB_BLOCK:
+ sRGB = true;
+ Q_FALLTHROUGH();
+ case VK_FORMAT_ASTC_8x6_UNORM_BLOCK:
+ rhiFormat = QRhiTexture::ASTC_8x6;
+ break;
+ case VK_FORMAT_ASTC_8x8_SRGB_BLOCK:
+ sRGB = true;
+ Q_FALLTHROUGH();
+ case VK_FORMAT_ASTC_8x8_UNORM_BLOCK:
+ rhiFormat = QRhiTexture::ASTC_8x8;
+ break;
+ case VK_FORMAT_ASTC_10x5_SRGB_BLOCK:
+ sRGB = true;
+ Q_FALLTHROUGH();
+ case VK_FORMAT_ASTC_10x5_UNORM_BLOCK:
+ rhiFormat = QRhiTexture::ASTC_10x5;
+ break;
+ case VK_FORMAT_ASTC_10x6_SRGB_BLOCK:
+ sRGB = true;
+ Q_FALLTHROUGH();
+ case VK_FORMAT_ASTC_10x6_UNORM_BLOCK:
+ rhiFormat = QRhiTexture::ASTC_10x6;
+ break;
+ case VK_FORMAT_ASTC_10x8_SRGB_BLOCK:
+ sRGB = true;
+ Q_FALLTHROUGH();
+ case VK_FORMAT_ASTC_10x8_UNORM_BLOCK:
+ rhiFormat = QRhiTexture::ASTC_10x8;
+ break;
+ case VK_FORMAT_ASTC_10x10_SRGB_BLOCK:
+ sRGB = true;
+ Q_FALLTHROUGH();
+ case VK_FORMAT_ASTC_10x10_UNORM_BLOCK:
+ rhiFormat = QRhiTexture::ASTC_10x10;
+ break;
+ case VK_FORMAT_ASTC_12x10_SRGB_BLOCK:
+ sRGB = true;
+ Q_FALLTHROUGH();
+ case VK_FORMAT_ASTC_12x10_UNORM_BLOCK:
+ rhiFormat = QRhiTexture::ASTC_12x10;
+ break;
+ case VK_FORMAT_ASTC_12x12_SRGB_BLOCK:
+ sRGB = true;
+ Q_FALLTHROUGH();
+ case VK_FORMAT_ASTC_12x12_UNORM_BLOCK:
+ rhiFormat = QRhiTexture::ASTC_12x12;
+ break;
+ default:
+ qWarning("VkFormat %d is not supported", format);
+ break;
+ }
+ if (sRGB)
+ (*flags) |=(QRhiTexture::sRGB);
+ return rhiFormat;
+}
+#endif
+
+#ifdef Q_OS_WIN
+QRhiTexture::Format QSGRhiSupport::toRhiTextureFormatFromDXGI(uint format, QRhiTexture::Flags *flags)
+{
+ auto rhiFormat = QRhiTexture::UnknownFormat;
+ bool sRGB = false;
+ switch (format) {
+ case DXGI_FORMAT_R8G8B8A8_UNORM_SRGB:
+ sRGB = true;
+ Q_FALLTHROUGH();
+ case DXGI_FORMAT_R8G8B8A8_UNORM:
+ case DXGI_FORMAT_UNKNOWN:
+ rhiFormat = QRhiTexture::RGBA8;
+ break;
+ case DXGI_FORMAT_B8G8R8A8_UNORM_SRGB:
+ sRGB = true;
+ Q_FALLTHROUGH();
+ case DXGI_FORMAT_B8G8R8A8_UNORM:
+ rhiFormat = QRhiTexture::BGRA8;
+ break;
+ case DXGI_FORMAT_R8_UNORM:
+ rhiFormat = QRhiTexture::R8;
+ break;
+ case DXGI_FORMAT_R8G8_UNORM:
+ rhiFormat = QRhiTexture::RG8;
+ break;
+ case DXGI_FORMAT_R16_UNORM:
+ rhiFormat = QRhiTexture::R16;
+ break;
+ case DXGI_FORMAT_R16G16_UNORM:
+ rhiFormat = QRhiTexture::RG16;
+ break;
+ case DXGI_FORMAT_R16G16B16A16_FLOAT:
+ rhiFormat = QRhiTexture::RGBA16F;
+ break;
+ case DXGI_FORMAT_R32G32B32A32_FLOAT:
+ rhiFormat = QRhiTexture::RGBA32F;
+ break;
+ case DXGI_FORMAT_R16_FLOAT:
+ rhiFormat = QRhiTexture::R16F;
+ break;
+ case DXGI_FORMAT_R32_FLOAT:
+ rhiFormat = QRhiTexture::R32F;
+ break;
+ case DXGI_FORMAT_R10G10B10A2_UNORM:
+ rhiFormat = QRhiTexture::RGB10A2;
+ break;
+ case DXGI_FORMAT_R16_TYPELESS:
+ rhiFormat = QRhiTexture::D16;
+ break;
+ case DXGI_FORMAT_R24_UNORM_X8_TYPELESS:
+ rhiFormat = QRhiTexture::D24;
+ break;
+ case DXGI_FORMAT_D24_UNORM_S8_UINT:
+ rhiFormat = QRhiTexture::D24S8;
+ break;
+ case DXGI_FORMAT_R32_TYPELESS:
+ rhiFormat = QRhiTexture::D32F;
+ break;
+ case DXGI_FORMAT_BC1_UNORM_SRGB:
+ sRGB = true;
+ Q_FALLTHROUGH();
+ case DXGI_FORMAT_BC1_UNORM:
+ rhiFormat = QRhiTexture::BC1;
+ break;
+ case DXGI_FORMAT_BC2_UNORM_SRGB:
+ sRGB = true;
+ Q_FALLTHROUGH();
+ case DXGI_FORMAT_BC2_UNORM:
+ rhiFormat = QRhiTexture::BC2;
+ break;
+ case DXGI_FORMAT_BC3_UNORM_SRGB:
+ sRGB = true;
+ Q_FALLTHROUGH();
+ case DXGI_FORMAT_BC3_UNORM:
+ rhiFormat = QRhiTexture::BC3;
+ break;
+ case DXGI_FORMAT_BC4_UNORM:
+ rhiFormat = QRhiTexture::BC4;
+ break;
+ case DXGI_FORMAT_BC5_UNORM:
+ rhiFormat = QRhiTexture::BC5;
+ break;
+ case DXGI_FORMAT_BC6H_UF16:
+ rhiFormat = QRhiTexture::BC6H;
+ break;
+ case DXGI_FORMAT_BC7_UNORM_SRGB:
+ sRGB = true;
+ Q_FALLTHROUGH();
+ case DXGI_FORMAT_BC7_UNORM:
+ rhiFormat = QRhiTexture::BC7;
+ break;
+ default:
+ qWarning("DXGI_FORMAT %d is not supported", format);
+ break;
+ }
+ if (sRGB)
+ (*flags) |=(QRhiTexture::sRGB);
+ return rhiFormat;
+}
+#endif
+
+#if QT_CONFIG(metal)
+namespace QSGRhiSupportMac {
+ QRhiTexture::Format toRhiTextureFormatFromMetal(uint format, QRhiTexture::Flags *flags);
+}
+QRhiTexture::Format QSGRhiSupport::toRhiTextureFormatFromMetal(uint format, QRhiTexture::Flags *flags)
+{
+ return QSGRhiSupportMac::toRhiTextureFormatFromMetal(format, flags);
+}
+#endif
+
+void QSGRhiSupport::configure(QSGRendererInterface::GraphicsApi api)
+{
+ if (api == QSGRendererInterface::Unknown) {
+ // behave as if nothing was explicitly requested
+ m_requested.valid = false;
+ applySettings();
+ } else {
+ Q_ASSERT(QSGRendererInterface::isApiRhiBased(api));
+ m_requested.valid = true;
+ m_requested.api = api;
+ applySettings();
+ }
+}
+
+QSGRhiSupport *QSGRhiSupport::instance_internal()
+{
+ static QSGRhiSupport inst;
+ return &inst;
+}
+
+QSGRhiSupport *QSGRhiSupport::instance()
+{
+ QSGRhiSupport *inst = instance_internal();
+ if (!inst->m_settingsApplied)
+ inst->applySettings();
+ return inst;
+}
+
+QString QSGRhiSupport::rhiBackendName() const
+{
+ return QString::fromUtf8(QRhi::backendName(m_rhiBackend));
+}
+
+QSGRendererInterface::GraphicsApi QSGRhiSupport::graphicsApi() const
+{
+ switch (m_rhiBackend) {
+ case QRhi::Null:
+ return QSGRendererInterface::Null;
+ case QRhi::Vulkan:
+ return QSGRendererInterface::Vulkan;
+ case QRhi::OpenGLES2:
+ return QSGRendererInterface::OpenGL;
+ case QRhi::D3D11:
+ return QSGRendererInterface::Direct3D11;
+ case QRhi::D3D12:
+ return QSGRendererInterface::Direct3D12;
+ case QRhi::Metal:
+ return QSGRendererInterface::Metal;
+ default:
+ return QSGRendererInterface::Unknown;
+ }
+}
+
+QSurface::SurfaceType QSGRhiSupport::windowSurfaceType() const
+{
+ switch (m_rhiBackend) {
+ case QRhi::Vulkan:
+ return QSurface::VulkanSurface;
+ case QRhi::OpenGLES2:
+ return QSurface::OpenGLSurface;
+ case QRhi::D3D11:
+ case QRhi::D3D12:
+ return QSurface::Direct3DSurface;
+ case QRhi::Metal:
+ return QSurface::MetalSurface;
+ default:
+ return QSurface::OpenGLSurface;
+ }
+}
+
+#if QT_CONFIG(vulkan)
+static const void *qsgrhi_vk_rifResource(QSGRendererInterface::Resource res,
+ const QRhiNativeHandles *nat,
+ const QRhiNativeHandles *cbNat,
+ const QRhiNativeHandles *rpNat)
+{
+ const QRhiVulkanNativeHandles *vknat = static_cast<const QRhiVulkanNativeHandles *>(nat);
+ const QRhiVulkanCommandBufferNativeHandles *maybeVkCbNat =
+ static_cast<const QRhiVulkanCommandBufferNativeHandles *>(cbNat);
+ const QRhiVulkanRenderPassNativeHandles *maybeVkRpNat =
+ static_cast<const QRhiVulkanRenderPassNativeHandles *>(rpNat);
+
+ switch (res) {
+ case QSGRendererInterface::DeviceResource:
+ return &vknat->dev;
+ case QSGRendererInterface::CommandQueueResource:
+ return &vknat->gfxQueue;
+ case QSGRendererInterface::CommandListResource:
+ if (maybeVkCbNat)
+ return &maybeVkCbNat->commandBuffer;
+ else
+ return nullptr;
+ case QSGRendererInterface::PhysicalDeviceResource:
+ return &vknat->physDev;
+ case QSGRendererInterface::RenderPassResource:
+ if (maybeVkRpNat)
+ return &maybeVkRpNat->renderPass;
+ else
+ return nullptr;
+ case QSGRendererInterface::GraphicsQueueFamilyIndexResource:
+ return &vknat->gfxQueueFamilyIdx;
+ case QSGRendererInterface::GraphicsQueueIndexResource:
+ return &vknat->gfxQueueIdx;
+ default:
+ return nullptr;
+ }
+}
+#endif
+
+#if QT_CONFIG(opengl)
+static const void *qsgrhi_gl_rifResource(QSGRendererInterface::Resource res, const QRhiNativeHandles *nat)
+{
+ const QRhiGles2NativeHandles *glnat = static_cast<const QRhiGles2NativeHandles *>(nat);
+ switch (res) {
+ case QSGRendererInterface::OpenGLContextResource:
+ return glnat->context;
+ default:
+ return nullptr;
+ }
+}
+#endif
+
+#ifdef Q_OS_WIN
+static const void *qsgrhi_d3d11_rifResource(QSGRendererInterface::Resource res, const QRhiNativeHandles *nat)
+{
+ const QRhiD3D11NativeHandles *d3dnat = static_cast<const QRhiD3D11NativeHandles *>(nat);
+ switch (res) {
+ case QSGRendererInterface::DeviceResource:
+ return d3dnat->dev;
+ case QSGRendererInterface::DeviceContextResource:
+ return d3dnat->context;
+ default:
+ return nullptr;
+ }
+}
+
+static const void *qsgrhi_d3d12_rifResource(QSGRendererInterface::Resource res, const QRhiNativeHandles *nat)
+{
+ const QRhiD3D12NativeHandles *d3dnat = static_cast<const QRhiD3D12NativeHandles *>(nat);
+ switch (res) {
+ case QSGRendererInterface::DeviceResource:
+ return d3dnat->dev;
+ case QSGRendererInterface::CommandQueueResource:
+ return d3dnat->commandQueue;
+ default:
+ return nullptr;
+ }
+}
+#endif
+
+#if QT_CONFIG(metal)
+static const void *qsgrhi_mtl_rifResource(QSGRendererInterface::Resource res, const QRhiNativeHandles *nat,
+ const QRhiNativeHandles *cbNat)
+{
+ const QRhiMetalNativeHandles *mtlnat = static_cast<const QRhiMetalNativeHandles *>(nat);
+ const QRhiMetalCommandBufferNativeHandles *maybeMtlCbNat =
+ static_cast<const QRhiMetalCommandBufferNativeHandles *>(cbNat);
+
+ switch (res) {
+ case QSGRendererInterface::DeviceResource:
+ return mtlnat->dev;
+ case QSGRendererInterface::CommandQueueResource:
+ return mtlnat->cmdQueue;
+ case QSGRendererInterface::CommandListResource:
+ if (maybeMtlCbNat)
+ return maybeMtlCbNat->commandBuffer;
+ else
+ return nullptr;
+ case QSGRendererInterface::CommandEncoderResource:
+ if (maybeMtlCbNat)
+ return maybeMtlCbNat->encoder;
+ else
+ return nullptr;
+ default:
+ return nullptr;
+ }
+}
+#endif
+
+const void *QSGRhiSupport::rifResource(QSGRendererInterface::Resource res,
+ const QSGDefaultRenderContext *rc,
+ const QQuickWindow *w)
+{
+ QRhi *rhi = rc->rhi();
+ if (!rhi)
+ return nullptr;
+
+ // Accessing the underlying QRhi* objects are essential both for Qt Quick
+ // 3D and advanced solutions, such as VR engine integrations.
+ switch (res) {
+ case QSGRendererInterface::RhiResource:
+ return rhi;
+ case QSGRendererInterface::RhiSwapchainResource:
+ return QQuickWindowPrivate::get(w)->swapchain;
+ case QSGRendererInterface::RhiRedirectCommandBuffer:
+ return QQuickWindowPrivate::get(w)->redirect.commandBuffer;
+ case QSGRendererInterface::RhiRedirectRenderTarget:
+ return QQuickWindowPrivate::get(w)->redirect.rt.rt.renderTarget;
+ default:
+ break;
+ }
+
+ const QRhiNativeHandles *nat = rhi->nativeHandles();
+ if (!nat)
+ return nullptr;
+
+ switch (m_rhiBackend) {
+#if QT_CONFIG(vulkan)
+ case QRhi::Vulkan:
+ {
+ QRhiCommandBuffer *cb = rc->currentFrameCommandBuffer();
+ QRhiRenderPassDescriptor *rp = rc->currentFrameRenderPass();
+ return qsgrhi_vk_rifResource(res, nat,
+ cb ? cb->nativeHandles() : nullptr,
+ rp ? rp->nativeHandles() : nullptr);
+ }
+#endif
+#if QT_CONFIG(opengl)
+ case QRhi::OpenGLES2:
+ return qsgrhi_gl_rifResource(res, nat);
+#endif
+#ifdef Q_OS_WIN
+ case QRhi::D3D11:
+ return qsgrhi_d3d11_rifResource(res, nat);
+ case QRhi::D3D12:
+ return qsgrhi_d3d12_rifResource(res, nat);
+#endif
+#if QT_CONFIG(metal)
+ case QRhi::Metal:
+ {
+ QRhiCommandBuffer *cb = rc->currentFrameCommandBuffer();
+ return qsgrhi_mtl_rifResource(res, nat, cb ? cb->nativeHandles() : nullptr);
+ }
+#endif
+ default:
+ return nullptr;
+ }
+}
+
+int QSGRhiSupport::chooseSampleCount(int samples, QRhi *rhi)
+{
+ int msaaSampleCount = samples;
+ if (qEnvironmentVariableIsSet("QSG_SAMPLES"))
+ msaaSampleCount = qEnvironmentVariableIntValue("QSG_SAMPLES");
+ msaaSampleCount = qMax(1, msaaSampleCount);
+ if (msaaSampleCount > 1) {
+ const QVector<int> supportedSampleCounts = rhi->supportedSampleCounts();
+ if (!supportedSampleCounts.contains(msaaSampleCount)) {
+ int reducedSampleCount = 1;
+ for (int i = supportedSampleCounts.size() - 1; i >= 0; --i) {
+ if (supportedSampleCounts[i] <= msaaSampleCount) {
+ reducedSampleCount = supportedSampleCounts[i];
+ break;
+ }
+ }
+ qWarning() << "Requested MSAA sample count" << msaaSampleCount
+ << "but supported sample counts are" << supportedSampleCounts
+ << ", using sample count" << reducedSampleCount << "instead";
+ msaaSampleCount = reducedSampleCount;
+ }
+ }
+ return msaaSampleCount;
+}
+
+int QSGRhiSupport::chooseSampleCountForWindowWithRhi(QWindow *window, QRhi *rhi)
+{
+ return chooseSampleCount(qMax(QSurfaceFormat::defaultFormat().samples(), window->requestedFormat().samples()), rhi);
+}
+
+// must be called on the main thread
+QOffscreenSurface *QSGRhiSupport::maybeCreateOffscreenSurface(QWindow *window)
+{
+ QOffscreenSurface *offscreenSurface = nullptr;
+#if QT_CONFIG(opengl)
+ if (rhiBackend() == QRhi::OpenGLES2) {
+ const QSurfaceFormat format = window->requestedFormat();
+ offscreenSurface = QRhiGles2InitParams::newFallbackSurface(format);
+ }
+#else
+ Q_UNUSED(window);
+#endif
+ return offscreenSurface;
+}
+
+void QSGRhiSupport::prepareWindowForRhi(QQuickWindow *window)
+{
+#if QT_CONFIG(vulkan)
+ if (rhiBackend() == QRhi::Vulkan) {
+ QQuickWindowPrivate *wd = QQuickWindowPrivate::get(window);
+ // QQuickWindows must get a QVulkanInstance automatically (it is
+ // created when the first window is constructed and is destroyed only
+ // on exit), unless the application decided to set its own. With
+ // QQuickRenderControl, no QVulkanInstance is created, because it must
+ // always be under the application's control then (since the default
+ // instance we could create here would not be configurable by the
+ // application in any way, and that is often not acceptable).
+ if (!window->vulkanInstance() && !wd->renderControl) {
+ QVulkanInstance *vkinst = QVulkanDefaultInstance::instance();
+ if (vkinst)
+ qCDebug(QSG_LOG_INFO) << "Got Vulkan instance from QVulkanDefaultInstance, requested api version was" << vkinst->apiVersion();
+ else
+ qCDebug(QSG_LOG_INFO) << "No Vulkan instance from QVulkanDefaultInstance, expect problems";
+ window->setVulkanInstance(vkinst);
+ }
+ }
+#else
+ Q_UNUSED(window);
+#endif
+}
+
+static inline bool ensureWritableDir(const QString &name)
+{
+ QDir::root().mkpath(name);
+ return QFileInfo(name).isWritable();
+}
+
+static QString automaticPipelineCacheDir()
+{
+ static bool checked = false;
+ static QString currentCacheDir;
+ static bool cacheWritable = false;
+
+ if (checked)
+ return cacheWritable ? currentCacheDir : QString();
+
+ checked = true;
+
+ // Intentionally not using the global cache path (GenericCacheLocation) -
+ // we do not want forever growing pipeline cache files that contain
+ // everything from all Qt apps ever run (that would affect load times
+ // eventually, resource use, etc.). Stick to being application-specific.
+
+ const QString cachePath = QStandardPaths::writableLocation(QStandardPaths::CacheLocation);
+ const QString subPath = QLatin1String("/qtpipelinecache-") + QSysInfo::buildAbi() + QLatin1Char('/');
+
+ if (!cachePath.isEmpty()) {
+ currentCacheDir = cachePath + subPath;
+ cacheWritable = ensureWritableDir(currentCacheDir);
+ }
+
+ return cacheWritable ? currentCacheDir : QString();
+}
+
+static inline QString automaticPipelineCacheFileName(QRhi *rhi)
+{
+ const QString cacheDir = automaticPipelineCacheDir();
+ if (!cacheDir.isEmpty())
+ return cacheDir + QLatin1String("qqpc_") + QString::fromLatin1(rhi->backendName()).toLower();
+
+ return QString();
+}
+
+static inline bool isAutomaticPipelineCacheLoadSkippedForWindow(Qt::WindowFlags wflags)
+{
+ return wflags.testFlag(Qt::ToolTip) || wflags.testFlag(Qt::SplashScreen);
+}
+
+static inline bool isAutomaticPipelineCacheSaveSkippedForWindow(Qt::WindowFlags wflags)
+{
+ // this catches Tool, ToolTip, SplashScreen as well
+ return wflags.testFlag(Qt::Dialog) || wflags.testFlag(Qt::Popup);
+}
+
+static inline QString pipelineCacheLockFileName(const QString &name)
+{
+ return name + QLatin1String(".lck");
+}
+
+void QSGRhiSupport::preparePipelineCache(QRhi *rhi, QQuickWindow *window)
+{
+ QQuickWindowPrivate *wd = QQuickWindowPrivate::get(window);
+
+ // the explicitly set filename always takes priority as per docs
+ QString pipelineCacheLoad = wd->graphicsConfig.pipelineCacheLoadFile();
+ bool isAutomatic = false;
+ if (pipelineCacheLoad.isEmpty() && wd->graphicsConfig.isAutomaticPipelineCacheEnabled()) {
+ if (!isAutomaticPipelineCacheLoadSkippedForWindow(window->flags())) {
+ pipelineCacheLoad = automaticPipelineCacheFileName(rhi);
+ isAutomatic = true;
+ }
+ }
+
+ if (pipelineCacheLoad.isEmpty())
+ return;
+
+ QLockFile lock(pipelineCacheLockFileName(pipelineCacheLoad));
+ if (!lock.lock()) {
+ qWarning("Could not create pipeline cache lock file '%s'",
+ qPrintable(lock.fileName()));
+ return;
+ }
+
+ QFile f(pipelineCacheLoad);
+ if (!f.open(QIODevice::ReadOnly)) {
+ if (!isAutomatic) {
+ qWarning("Could not open pipeline cache source file '%s'",
+ qPrintable(pipelineCacheLoad));
+ }
+ return;
+ }
+
+ const QByteArray buf = f.readAll();
+ if (!buf.isEmpty()) {
+ qCDebug(QSG_LOG_INFO, "Attempting to seed pipeline cache for QRhi %p from '%s'",
+ rhi, qPrintable(pipelineCacheLoad));
+ rhi->setPipelineCacheData(buf);
+ }
+}
+
+void QSGRhiSupport::finalizePipelineCache(QRhi *rhi, const QQuickGraphicsConfiguration &config)
+{
+ // output the rhi statistics about pipelines, as promised by the documentation
+ qCDebug(QSG_LOG_INFO, "Total time spent on pipeline creation during the lifetime of the QRhi %p was %lld ms",
+ rhi, rhi->statistics().totalPipelineCreationTime);
+
+ // the explicitly set filename always takes priority as per docs
+ QString pipelineCacheSave = config.pipelineCacheSaveFile();
+ bool isAutomatic = false;
+ if (pipelineCacheSave.isEmpty() && config.isAutomaticPipelineCacheEnabled()) {
+ pipelineCacheSave = automaticPipelineCacheFileName(rhi);
+ isAutomatic = true;
+ }
+
+ if (pipelineCacheSave.isEmpty())
+ return;
+
+ const QByteArray buf = rhi->pipelineCacheData();
+
+ // If empty, do nothing. This is exactly what will happen if the rhi was
+ // created without QRhi::EnablePipelineCacheDataSave set.
+ if (buf.isEmpty()) {
+ if (isAutomatic) {
+ // Attempt to remove the file. If it does not exist or this fails,
+ // that's fine. The goal is just to prevent warnings from
+ // setPipelineCacheData in future runs, e.g. if the Qt or driver
+ // version does not match _and_ we do not generate any data at run
+ // time, then not writing the file out also means the warning would
+ // appear again and again on every run. Prevent that.
+ QDir().remove(pipelineCacheSave);
+ }
+ return;
+ }
+
+ QLockFile lock(pipelineCacheLockFileName(pipelineCacheSave));
+ if (!lock.lock()) {
+ qWarning("Could not create pipeline cache lock file '%s'",
+ qPrintable(lock.fileName()));
+ return;
+ }
+
+#if QT_CONFIG(temporaryfile)
+ QSaveFile f(pipelineCacheSave);
+#else
+ QFile f(pipelineCacheSave);
+#endif
+ if (!f.open(QIODevice::WriteOnly | QIODevice::Truncate)) {
+ if (!isAutomatic) {
+ const QString msg = f.errorString();
+ qWarning("Could not open pipeline cache output file '%s': %s",
+ qPrintable(pipelineCacheSave), qPrintable(msg));
+ }
+ return;
+ }
+
+ qCDebug(QSG_LOG_INFO, "Writing pipeline cache contents (%d bytes) for QRhi %p to '%s'",
+ int(buf.size()), rhi, qPrintable(pipelineCacheSave));
+
+ if (f.write(buf) != buf.size()
+#if QT_CONFIG(temporaryfile)
+ || !f.commit()
+#endif
+ )
+ {
+ if (!isAutomatic) {
+ const QString msg = f.errorString();
+ qWarning("Could not write pipeline cache: %s", qPrintable(msg));
+ }
+ return;
+ }
+}
+
+// must be called on the render thread
+QSGRhiSupport::RhiCreateResult QSGRhiSupport::createRhi(QQuickWindow *window, QSurface *offscreenSurface, bool forcePreferSwRenderer)
+{
+ QRhi *rhi = nullptr;
+ QQuickWindowPrivate *wd = QQuickWindowPrivate::get(window);
+ const QQuickGraphicsDevicePrivate *customDevD = QQuickGraphicsDevicePrivate::get(&wd->customDeviceObjects);
+ if (customDevD->type == QQuickGraphicsDevicePrivate::Type::Rhi) {
+ rhi = customDevD->u.rhi;
+ if (rhi) {
+ preparePipelineCache(rhi, window);
+ return { rhi, false };
+ }
+ }
+
+ const bool debugLayer = wd->graphicsConfig.isDebugLayerEnabled();
+ const bool debugMarkers = wd->graphicsConfig.isDebugMarkersEnabled();
+ const bool timestamps = wd->graphicsConfig.timestampsEnabled();
+ const bool preferSoftware = wd->graphicsConfig.prefersSoftwareDevice() || forcePreferSwRenderer;
+ const bool pipelineCacheSave = !wd->graphicsConfig.pipelineCacheSaveFile().isEmpty()
+ || (wd->graphicsConfig.isAutomaticPipelineCacheEnabled()
+ && !isAutomaticPipelineCacheSaveSkippedForWindow(window->flags()));
+
+ const QString backendName = rhiBackendName();
+ qCDebug(QSG_LOG_INFO,
+ "Creating QRhi with backend %s for window %p (wflags 0x%X)\n"
+ " Graphics API debug/validation layers: %d\n"
+ " Debug markers: %d\n"
+ " Timestamps: %d\n"
+ " Prefer software device: %d%s\n"
+ " Shader/pipeline cache collection: %d",
+ qPrintable(backendName), window, int(window->flags()), debugLayer,
+ debugMarkers, timestamps, preferSoftware, forcePreferSwRenderer ? " [FORCED]" : "", pipelineCacheSave);
+
+ QRhi::Flags flags;
+ flags |= QRhi::SuppressSmokeTestWarnings;
+ if (debugMarkers)
+ flags |= QRhi::EnableDebugMarkers;
+ if (timestamps)
+ flags |= QRhi::EnableTimestamps;
+ if (preferSoftware)
+ flags |= QRhi::PreferSoftwareRenderer;
+ if (pipelineCacheSave)
+ flags |= QRhi::EnablePipelineCacheDataSave;
+
+ const QRhi::Implementation backend = rhiBackend();
+ if (backend == QRhi::Null) {
+ QRhiNullInitParams rhiParams;
+ rhi = QRhi::create(backend, &rhiParams, flags);
+ }
+#if QT_CONFIG(opengl)
+ if (backend == QRhi::OpenGLES2) {
+ const QSurfaceFormat format = window->requestedFormat();
+ QRhiGles2InitParams rhiParams;
+ rhiParams.format = format;
+ rhiParams.fallbackSurface = offscreenSurface;
+ rhiParams.window = window;
+ if (customDevD->type == QQuickGraphicsDevicePrivate::Type::OpenGLContext) {
+ QRhiGles2NativeHandles importDev;
+ importDev.context = customDevD->u.context;
+ qCDebug(QSG_LOG_INFO, "Using existing QOpenGLContext %p", importDev.context);
+ rhi = QRhi::create(backend, &rhiParams, flags, &importDev);
+ } else {
+ rhi = QRhi::create(backend, &rhiParams, flags);
+ }
+ }
+#else
+ Q_UNUSED(offscreenSurface);
+ if (backend == QRhi::OpenGLES2)
+ qWarning("OpenGL was requested for Qt Quick, but this build of Qt has no OpenGL support.");
+#endif
+#if QT_CONFIG(vulkan)
+ if (backend == QRhi::Vulkan) {
+ if (debugLayer)
+ QVulkanDefaultInstance::setFlag(QVulkanDefaultInstance::EnableValidation, true);
+ QRhiVulkanInitParams rhiParams;
+ prepareWindowForRhi(window); // sets a vulkanInstance if not yet present
+ rhiParams.inst = window->vulkanInstance();
+ if (!rhiParams.inst)
+ qWarning("No QVulkanInstance set for QQuickWindow, this is wrong.");
+ if (window->handle()) // only used for vkGetPhysicalDeviceSurfaceSupportKHR and that implies having a valid native window
+ rhiParams.window = window;
+ rhiParams.deviceExtensions = wd->graphicsConfig.deviceExtensions();
+ if (customDevD->type == QQuickGraphicsDevicePrivate::Type::DeviceObjects) {
+ QRhiVulkanNativeHandles importDev;
+ importDev.physDev = reinterpret_cast<VkPhysicalDevice>(customDevD->u.deviceObjects.physicalDevice);
+ importDev.dev = reinterpret_cast<VkDevice>(customDevD->u.deviceObjects.device);
+ importDev.gfxQueueFamilyIdx = customDevD->u.deviceObjects.queueFamilyIndex;
+ importDev.gfxQueueIdx = customDevD->u.deviceObjects.queueIndex;
+ qCDebug(QSG_LOG_INFO, "Using existing native Vulkan physical device %p device %p graphics queue family index %d",
+ importDev.physDev, importDev.dev, importDev.gfxQueueFamilyIdx);
+ rhi = QRhi::create(backend, &rhiParams, flags, &importDev);
+ } else if (customDevD->type == QQuickGraphicsDevicePrivate::Type::PhysicalDevice) {
+ QRhiVulkanNativeHandles importDev;
+ importDev.physDev = reinterpret_cast<VkPhysicalDevice>(customDevD->u.physicalDevice.physicalDevice);
+ qCDebug(QSG_LOG_INFO, "Using existing native Vulkan physical device %p", importDev.physDev);
+ rhi = QRhi::create(backend, &rhiParams, flags, &importDev);
+ } else {
+ rhi = QRhi::create(backend, &rhiParams, flags);
+ }
+ }
+#else
+ if (backend == QRhi::Vulkan)
+ qWarning("Vulkan was requested for Qt Quick, but this build of Qt has no Vulkan support.");
+#endif
+#ifdef Q_OS_WIN
+ if (backend == QRhi::D3D11) {
+ QRhiD3D11InitParams rhiParams;
+ rhiParams.enableDebugLayer = debugLayer;
+ if (customDevD->type == QQuickGraphicsDevicePrivate::Type::DeviceAndContext) {
+ QRhiD3D11NativeHandles importDev;
+ importDev.dev = customDevD->u.deviceAndContext.device;
+ importDev.context = customDevD->u.deviceAndContext.context;
+ qCDebug(QSG_LOG_INFO, "Using existing native D3D11 device %p and context %p",
+ importDev.dev, importDev.context);
+ rhi = QRhi::create(backend, &rhiParams, flags, &importDev);
+ } else if (customDevD->type == QQuickGraphicsDevicePrivate::Type::Adapter) {
+ QRhiD3D11NativeHandles importDev;
+ importDev.adapterLuidLow = customDevD->u.adapter.luidLow;
+ importDev.adapterLuidHigh = customDevD->u.adapter.luidHigh;
+ importDev.featureLevel = customDevD->u.adapter.featureLevel;
+ qCDebug(QSG_LOG_INFO, "Using D3D11 adapter LUID %u, %d and feature level %d",
+ importDev.adapterLuidLow, importDev.adapterLuidHigh, importDev.featureLevel);
+ rhi = QRhi::create(backend, &rhiParams, flags, &importDev);
+ } else {
+ rhi = QRhi::create(backend, &rhiParams, flags);
+ if (!rhi && attemptReinitWithSwRastUponFail() && !flags.testFlag(QRhi::PreferSoftwareRenderer)) {
+ qCDebug(QSG_LOG_INFO, "Failed to create a D3D device with default settings; "
+ "attempting to get a software rasterizer backed device instead");
+ flags |= QRhi::PreferSoftwareRenderer;
+ rhi = QRhi::create(backend, &rhiParams, flags);
+ }
+ }
+ } else if (backend == QRhi::D3D12) {
+ QRhiD3D12InitParams rhiParams;
+ rhiParams.enableDebugLayer = debugLayer;
+ if (customDevD->type == QQuickGraphicsDevicePrivate::Type::DeviceAndContext) {
+ QRhiD3D12NativeHandles importDev;
+ importDev.dev = customDevD->u.deviceAndContext.device;
+ qCDebug(QSG_LOG_INFO, "Using existing native D3D12 device %p", importDev.dev);
+ rhi = QRhi::create(backend, &rhiParams, flags, &importDev);
+ } else if (customDevD->type == QQuickGraphicsDevicePrivate::Type::Adapter) {
+ QRhiD3D12NativeHandles importDev;
+ importDev.adapterLuidLow = customDevD->u.adapter.luidLow;
+ importDev.adapterLuidHigh = customDevD->u.adapter.luidHigh;
+ importDev.minimumFeatureLevel = customDevD->u.adapter.featureLevel;
+ qCDebug(QSG_LOG_INFO, "Using D3D12 adapter LUID %u, %d and minimum feature level %d",
+ importDev.adapterLuidLow, importDev.adapterLuidHigh, importDev.minimumFeatureLevel);
+ rhi = QRhi::create(backend, &rhiParams, flags, &importDev);
+ } else {
+ rhi = QRhi::create(backend, &rhiParams, flags);
+ if (!rhi && attemptReinitWithSwRastUponFail() && !flags.testFlag(QRhi::PreferSoftwareRenderer)) {
+ qCDebug(QSG_LOG_INFO, "Failed to create a D3D device with default settings; "
+ "attempting to get a software rasterizer backed device instead");
+ flags |= QRhi::PreferSoftwareRenderer;
+ rhi = QRhi::create(backend, &rhiParams, flags);
+ }
+ }
+ }
+#endif
+#if QT_CONFIG(metal)
+ if (backend == QRhi::Metal) {
+ QRhiMetalInitParams rhiParams;
+ if (customDevD->type == QQuickGraphicsDevicePrivate::Type::DeviceAndCommandQueue) {
+ QRhiMetalNativeHandles importDev;
+ importDev.dev = (MTLDevice *) customDevD->u.deviceAndCommandQueue.device;
+ importDev.cmdQueue = (MTLCommandQueue *) customDevD->u.deviceAndCommandQueue.cmdQueue;
+ qCDebug(QSG_LOG_INFO, "Using existing native Metal device %p and command queue %p",
+ importDev.dev, importDev.cmdQueue);
+ rhi = QRhi::create(backend, &rhiParams, flags, &importDev);
+ } else {
+ rhi = QRhi::create(backend, &rhiParams, flags);
+ }
+ }
+#endif
+
+ if (rhi) {
+ qCDebug(QSG_LOG_INFO, "Created QRhi %p for window %p", rhi, window);
+ preparePipelineCache(rhi, window);
+ } else {
+ qWarning("Failed to create RHI (backend %d)", backend);
+ }
+
+ return { rhi, true };
+}
+
+void QSGRhiSupport::destroyRhi(QRhi *rhi, const QQuickGraphicsConfiguration &config)
+{
+ if (!rhi)
+ return;
+
+ if (!rhi->isDeviceLost())
+ finalizePipelineCache(rhi, config);
+
+ delete rhi;
+}
+
+QImage QSGRhiSupport::grabAndBlockInCurrentFrame(QRhi *rhi, QRhiCommandBuffer *cb, QRhiTexture *src)
+{
+ Q_ASSERT(rhi->isRecordingFrame());
+
+ QRhiReadbackResult result;
+ QRhiReadbackDescription readbackDesc(src); // null src == read from swapchain backbuffer
+ QRhiResourceUpdateBatch *resourceUpdates = rhi->nextResourceUpdateBatch();
+ resourceUpdates->readBackTexture(readbackDesc, &result);
+
+ cb->resourceUpdate(resourceUpdates);
+ rhi->finish(); // make sure the readback has finished, stall the pipeline if needed
+
+ // May be RGBA or BGRA. Plus premultiplied alpha.
+ QImage::Format imageFormat;
+ if (result.format == QRhiTexture::BGRA8) {
+#if Q_BYTE_ORDER == Q_LITTLE_ENDIAN
+ imageFormat = QImage::Format_ARGB32_Premultiplied;
+#else
+ imageFormat = QImage::Format_RGBA8888_Premultiplied;
+ // ### and should swap too
+#endif
+ } else {
+ imageFormat = QImage::Format_RGBA8888_Premultiplied;
+ }
+
+ const uchar *p = reinterpret_cast<const uchar *>(result.data.constData());
+ const QImage img(p, result.pixelSize.width(), result.pixelSize.height(), imageFormat);
+
+ if (rhi->isYUpInFramebuffer())
+ return img.mirrored();
+
+ return img.copy();
+}
+
+QImage QSGRhiSupport::grabOffscreen(QQuickWindow *window)
+{
+ // Set up and then tear down the entire rendering infrastructure. This
+ // function is called on the gui/main thread - but that's alright because
+ // there is no onscreen rendering initialized at this point (so no render
+ // thread for instance).
+
+ QQuickWindowPrivate *wd = QQuickWindowPrivate::get(window);
+ // It is expected that window is not using QQuickRenderControl, i.e. it is
+ // a normal QQuickWindow that just happens to be not exposed.
+ Q_ASSERT(!wd->renderControl);
+
+ QScopedPointer<QOffscreenSurface> offscreenSurface(maybeCreateOffscreenSurface(window));
+ RhiCreateResult rhiResult = createRhi(window, offscreenSurface.data());
+ if (!rhiResult.rhi) {
+ qWarning("Failed to initialize QRhi for offscreen readback");
+ return QImage();
+ }
+ std::unique_ptr<QRhi> rhiOwner(rhiResult.rhi);
+ QRhi *rhi = rhiResult.own ? rhiOwner.get() : rhiOwner.release();
+
+ const QSize pixelSize = window->size() * window->devicePixelRatio();
+ QScopedPointer<QRhiTexture> texture(rhi->newTexture(QRhiTexture::RGBA8, pixelSize, 1,
+ QRhiTexture::RenderTarget | QRhiTexture::UsedAsTransferSource));
+ if (!texture->create()) {
+ qWarning("Failed to build texture for offscreen readback");
+ return QImage();
+ }
+ QScopedPointer<QRhiRenderBuffer> depthStencil(rhi->newRenderBuffer(QRhiRenderBuffer::DepthStencil, pixelSize, 1));
+ if (!depthStencil->create()) {
+ qWarning("Failed to create depth/stencil buffer for offscreen readback");
+ return QImage();
+ }
+ QRhiTextureRenderTargetDescription rtDesc(texture.data());
+ rtDesc.setDepthStencilBuffer(depthStencil.data());
+ QScopedPointer<QRhiTextureRenderTarget> rt(rhi->newTextureRenderTarget(rtDesc));
+ QScopedPointer<QRhiRenderPassDescriptor> rpDesc(rt->newCompatibleRenderPassDescriptor());
+ rt->setRenderPassDescriptor(rpDesc.data());
+ if (!rt->create()) {
+ qWarning("Failed to build render target for offscreen readback");
+ return QImage();
+ }
+
+ wd->rhi = rhi;
+
+ QSGDefaultRenderContext::InitParams params;
+ params.rhi = rhi;
+ params.sampleCount = 1;
+ params.initialSurfacePixelSize = pixelSize;
+ params.maybeSurface = window;
+ wd->context->initialize(&params);
+
+ // There was no rendercontrol which means a custom render target
+ // should not be set either. Set our own, temporarily.
+ window->setRenderTarget(QQuickRenderTarget::fromRhiRenderTarget(rt.data()));
+
+ QRhiCommandBuffer *cb = nullptr;
+ if (rhi->beginOffscreenFrame(&cb) != QRhi::FrameOpSuccess) {
+ qWarning("Failed to start recording the frame for offscreen readback");
+ return QImage();
+ }
+
+ wd->setCustomCommandBuffer(cb);
+ wd->polishItems();
+ wd->syncSceneGraph();
+ wd->renderSceneGraph();
+ wd->setCustomCommandBuffer(nullptr);
+
+ QImage image = grabAndBlockInCurrentFrame(rhi, cb, texture.data());
+ rhi->endOffscreenFrame();
+
+ image.setDevicePixelRatio(window->devicePixelRatio());
+ wd->cleanupNodesOnShutdown();
+ wd->context->invalidate();
+
+ window->setRenderTarget(QQuickRenderTarget());
+ wd->rhi = nullptr;
+
+ return image;
+}
+
+#ifdef Q_OS_WEBOS
+QImage QSGRhiSupport::grabOffscreenForProtectedContent(QQuickWindow *window)
+{
+ // If a context is created for protected content, grabbing GPU
+ // resources are restricted. For the case, normal context
+ // and surface are needed to allow CPU access.
+ // So dummy offscreen window is used here
+ // This function is called in rendering thread.
+
+ QScopedPointer<QQuickWindow> offscreenWindow;
+ QQuickWindowPrivate *wd = QQuickWindowPrivate::get(window);
+ // It is expected that window is not using QQuickRenderControl, i.e. it is
+ // a normal QQuickWindow that just happens to be not exposed.
+ Q_ASSERT(!wd->renderControl);
+
+ // If context and surface are created for protected content,
+ // CPU can't read the frame resources. So normal context and surface are needed.
+ if (window->requestedFormat().testOption(QSurfaceFormat::ProtectedContent)) {
+ QSurfaceFormat surfaceFormat = window->requestedFormat();
+ surfaceFormat.setOption(QSurfaceFormat::ProtectedContent, false);
+ offscreenWindow.reset(new QQuickWindow());
+ offscreenWindow->setFormat(surfaceFormat);
+ }
+
+ QScopedPointer<QOffscreenSurface> offscreenSurface(maybeCreateOffscreenSurface(window));
+ RhiCreateResult rhiResult = createRhi(offscreenWindow.data() ? offscreenWindow.data() : window, offscreenSurface.data());
+ if (!rhiResult.rhi) {
+ qWarning("Failed to initialize QRhi for offscreen readback");
+ return QImage();
+ }
+ QScopedPointer<QRhi> rhiOwner(rhiResult.rhi);
+ QRhi *rhi = rhiResult.own ? rhiOwner.data() : rhiOwner.take();
+
+ const QSize pixelSize = window->size() * window->devicePixelRatio();
+ QScopedPointer<QRhiTexture> texture(rhi->newTexture(QRhiTexture::RGBA8, pixelSize, 1,
+ QRhiTexture::RenderTarget | QRhiTexture::UsedAsTransferSource));
+ if (!texture->create()) {
+ qWarning("Failed to build texture for offscreen readback");
+ return QImage();
+ }
+ QScopedPointer<QRhiRenderBuffer> depthStencil(rhi->newRenderBuffer(QRhiRenderBuffer::DepthStencil, pixelSize, 1));
+ if (!depthStencil->create()) {
+ qWarning("Failed to create depth/stencil buffer for offscreen readback");
+ return QImage();
+ }
+ QRhiTextureRenderTargetDescription rtDesc(texture.data());
+ rtDesc.setDepthStencilBuffer(depthStencil.data());
+ QScopedPointer<QRhiTextureRenderTarget> rt(rhi->newTextureRenderTarget(rtDesc));
+ QScopedPointer<QRhiRenderPassDescriptor> rpDesc(rt->newCompatibleRenderPassDescriptor());
+ rt->setRenderPassDescriptor(rpDesc.data());
+ if (!rt->create()) {
+ qWarning("Failed to build render target for offscreen readback");
+ return QImage();
+ }
+
+ // Backup the original Rhi
+ QRhi *currentRhi = wd->rhi;
+ wd->rhi = rhi;
+
+ QSGDefaultRenderContext::InitParams params;
+ params.rhi = rhi;
+ params.sampleCount = 1;
+ params.initialSurfacePixelSize = pixelSize;
+ params.maybeSurface = window;
+ wd->context->initialize(&params);
+
+ // Backup the original RenderTarget
+ QQuickRenderTarget currentRenderTarget = window->renderTarget();
+ // There was no rendercontrol which means a custom render target
+ // should not be set either. Set our own, temporarily.
+ window->setRenderTarget(QQuickRenderTarget::fromRhiRenderTarget(rt.data()));
+
+ QRhiCommandBuffer *cb = nullptr;
+ if (rhi->beginOffscreenFrame(&cb) != QRhi::FrameOpSuccess) {
+ qWarning("Failed to start recording the frame for offscreen readback");
+ return QImage();
+ }
+
+ wd->setCustomCommandBuffer(cb);
+ wd->polishItems();
+ wd->syncSceneGraph();
+ wd->renderSceneGraph();
+ wd->setCustomCommandBuffer(nullptr);
+
+ QImage image = grabAndBlockInCurrentFrame(rhi, cb, texture.data());
+ rhi->endOffscreenFrame();
+
+ image.setDevicePixelRatio(window->devicePixelRatio());
+
+ // Called from gui/main thread on no onscreen rendering initialized
+ if (!currentRhi) {
+ wd->cleanupNodesOnShutdown();
+ wd->context->invalidate();
+
+ window->setRenderTarget(QQuickRenderTarget());
+ wd->rhi = nullptr;
+ } else {
+ // Called from rendering thread for protected content
+ // Restore to original Rhi, RenderTarget and Context
+ window->setRenderTarget(currentRenderTarget);
+ wd->rhi = currentRhi;
+ params.rhi = currentRhi;
+ wd->context->initialize(&params);
+ }
+
+ return image;
+}
+#endif
+
+void QSGRhiSupport::applySwapChainFormat(QRhiSwapChain *scWithWindowSet, QQuickWindow *window)
+{
+ Q_ASSERT(scWithWindowSet->window() == window);
+
+ QRhiSwapChain::Format swapChainFormat = QRhiSwapChain::SDR;
+
+ QByteArray hdrRequest = qgetenv("QSG_RHI_HDR");
+ if (hdrRequest.isEmpty())
+ hdrRequest = window->property("_qt_sg_hdr_format").toByteArray();
+
+ if (!hdrRequest.isEmpty()) {
+ hdrRequest = hdrRequest.toLower();
+ if (hdrRequest == QByteArrayLiteral("scrgb") || hdrRequest == QByteArrayLiteral("extendedsrgblinear"))
+ swapChainFormat = QRhiSwapChain::HDRExtendedSrgbLinear;
+ else if (hdrRequest == QByteArrayLiteral("hdr10"))
+ swapChainFormat = QRhiSwapChain::HDR10;
+ else if (hdrRequest == QByteArrayLiteral("p3"))
+ swapChainFormat = QRhiSwapChain::HDRExtendedDisplayP3Linear;
+ }
+
+ const char *fmtStr = "unknown";
+ switch (swapChainFormat) {
+ case QRhiSwapChain::SDR:
+ fmtStr = "SDR";
+ break;
+ case QRhiSwapChain::HDRExtendedSrgbLinear:
+ fmtStr = "scRGB";
+ break;
+ case QRhiSwapChain::HDR10:
+ fmtStr = "HDR10";
+ break;
+ case QRhiSwapChain::HDRExtendedDisplayP3Linear:
+ fmtStr = "Extended Linear Display P3";
+ break;
+ default:
+ break;
+ }
+
+ if (!scWithWindowSet->isFormatSupported(swapChainFormat)) {
+ if (swapChainFormat != QRhiSwapChain::SDR) {
+ qCDebug(QSG_LOG_INFO, "Requested a %s swapchain but it is reported to be unsupported with the current display(s). "
+ "In multi-screen configurations make sure the window is located on a HDR-enabled screen. "
+ "Request ignored, using SDR swapchain.", fmtStr);
+ }
+ return;
+ }
+
+ scWithWindowSet->setFormat(swapChainFormat);
+
+ if (swapChainFormat != QRhiSwapChain::SDR) {
+ qCDebug(QSG_LOG_INFO, "Creating %s swapchain", fmtStr);
+ qCDebug(QSG_LOG_INFO) << "HDR output info:" << scWithWindowSet->hdrInfo();
+ }
+}
+
+QRhiTexture::Format QSGRhiSupport::toRhiTextureFormat(uint nativeFormat, QRhiTexture::Flags *flags) const
+{
+ switch (m_rhiBackend) {
+#if QT_CONFIG(vulkan)
+ case QRhi::Vulkan:
+ return toRhiTextureFormatFromVulkan(nativeFormat, flags);
+#endif
+#if QT_CONFIG(opengl)
+ case QRhi::OpenGLES2:
+ Q_UNUSED(flags);
+ return toRhiTextureFormatFromGL(nativeFormat, flags);
+#endif
+#ifdef Q_OS_WIN
+ case QRhi::D3D11:
+ case QRhi::D3D12:
+ return toRhiTextureFormatFromDXGI(nativeFormat, flags);
+#endif
+#if QT_CONFIG(metal)
+ case QRhi::Metal:
+ return toRhiTextureFormatFromMetal(nativeFormat, flags);
+#endif
+ default:
+ return QRhiTexture::UnknownFormat;
+ }
+ Q_UNUSED(nativeFormat)
+ Q_UNUSED(flags)
+}
+
+bool QSGRhiSupport::attemptReinitWithSwRastUponFail() const
+{
+ const QRhi::Implementation backend = rhiBackend();
+
+ // On Windows it makes sense to retry using a software adapter whenever
+ // device creation or swapchain creation fails, as WARP is usually available
+ // (built in to the OS) and is good quality. This helps a lot in particular
+ // when running in a VM that cripples proper 3D graphics.
+ if (backend == QRhi::D3D11 || backend == QRhi::D3D12)
+ return true;
+
+ return false;
+}
+
+QT_END_NAMESPACE