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-rw-r--r--src/quick/scenegraph/shaders/hiqsubpixeldistancefieldtext_core.frag32
1 files changed, 0 insertions, 32 deletions
diff --git a/src/quick/scenegraph/shaders/hiqsubpixeldistancefieldtext_core.frag b/src/quick/scenegraph/shaders/hiqsubpixeldistancefieldtext_core.frag
deleted file mode 100644
index cf6ba2b8d9..0000000000
--- a/src/quick/scenegraph/shaders/hiqsubpixeldistancefieldtext_core.frag
+++ /dev/null
@@ -1,32 +0,0 @@
-#version 150 core
-
-in vec2 sampleCoord;
-in vec3 sampleFarLeft;
-in vec3 sampleNearLeft;
-in vec3 sampleNearRight;
-in vec3 sampleFarRight;
-
-out vec4 fragColor;
-
-uniform sampler2D _qt_texture;
-uniform vec4 color;
-uniform float alphaMin;
-uniform float alphaMax;
-
-void main()
-{
- vec4 n;
- n.x = textureProj(_qt_texture, sampleFarLeft).r;
- n.y = textureProj(_qt_texture, sampleNearLeft).r;
- float c = texture(_qt_texture, sampleCoord).r;
- n.z = textureProj(_qt_texture, sampleNearRight).r;
- n.w = textureProj(_qt_texture, sampleFarRight).r;
-
- vec2 d = min(abs(n.yw - n.xz) * 2., 0.67);
- vec2 lo = mix(vec2(alphaMin), vec2(0.5), d);
- vec2 hi = mix(vec2(alphaMax), vec2(0.5), d);
- n = smoothstep(lo.xxyy, hi.xxyy, n);
- c = smoothstep(lo.x + lo.y, hi.x + hi.y, 2. * c);
-
- fragColor = vec4(0.333 * (n.xyz + n.yzw + c), c) * color.w;
-} \ No newline at end of file