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Diffstat (limited to 'src/quick/scenegraph/shaders/smoothtexture_core.vert')
-rw-r--r--src/quick/scenegraph/shaders/smoothtexture_core.vert57
1 files changed, 0 insertions, 57 deletions
diff --git a/src/quick/scenegraph/shaders/smoothtexture_core.vert b/src/quick/scenegraph/shaders/smoothtexture_core.vert
deleted file mode 100644
index 6821398e57..0000000000
--- a/src/quick/scenegraph/shaders/smoothtexture_core.vert
+++ /dev/null
@@ -1,57 +0,0 @@
-#version 150 core
-
-in vec4 vertex;
-in vec2 multiTexCoord;
-in vec2 vertexOffset;
-in vec2 texCoordOffset;
-
-out vec2 texCoord;
-out float vertexOpacity;
-
-uniform vec2 pixelSize;
-uniform mat4 qt_Matrix;
-uniform float opacity;
-
-void main()
-{
- vec4 pos = qt_Matrix * vertex;
- gl_Position = pos;
- texCoord = multiTexCoord;
-
- if (vertexOffset.x != 0.) {
- vec4 delta = qt_Matrix[0] * vertexOffset.x;
- vec2 dir = delta.xy * pos.w - pos.xy * delta.w;
- vec2 ndir = .5 * pixelSize * normalize(dir / pixelSize);
- dir -= ndir * delta.w * pos.w;
- float numerator = dot(dir, ndir * pos.w * pos.w);
- float scale = 0.0;
- if (numerator < 0.0)
- scale = 1.0;
- else
- scale = min(1.0, numerator / dot(dir, dir));
- gl_Position += scale * delta;
- texCoord.x += scale * texCoordOffset.x;
- }
-
- if (vertexOffset.y != 0.) {
- vec4 delta = qt_Matrix[1] * vertexOffset.y;
- vec2 dir = delta.xy * pos.w - pos.xy * delta.w;
- vec2 ndir = .5 * pixelSize * normalize(dir / pixelSize);
- dir -= ndir * delta.w * pos.w;
- float numerator = dot(dir, ndir * pos.w * pos.w);
- float scale = 0.0;
- if (numerator < 0.0)
- scale = 1.0;
- else
- scale = min(1.0, numerator / dot(dir, dir));
- gl_Position += scale * delta;
- texCoord.y += scale * texCoordOffset.y;
- }
-
- bool onEdge = any(notEqual(vertexOffset, vec2(0.)));
- bool outerEdge = all(equal(texCoordOffset, vec2(0.)));
- if (onEdge && outerEdge)
- vertexOpacity = 0.;
- else
- vertexOpacity = opacity;
-}