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-rw-r--r--src/quick/scenegraph/shaders_ng/8bittextmask.frag16
1 files changed, 12 insertions, 4 deletions
diff --git a/src/quick/scenegraph/shaders_ng/8bittextmask.frag b/src/quick/scenegraph/shaders_ng/8bittextmask.frag
index 6304e821ff..530ebd69ef 100644
--- a/src/quick/scenegraph/shaders_ng/8bittextmask.frag
+++ b/src/quick/scenegraph/shaders_ng/8bittextmask.frag
@@ -1,3 +1,6 @@
+// Copyright (C) 2023 The Qt Company Ltd.
+// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
+
#version 440
layout(location = 0) in vec2 sampleCoord;
@@ -6,13 +9,18 @@ layout(location = 0) out vec4 fragColor;
layout(binding = 1) uniform sampler2D _qt_texture;
layout(std140, binding = 0) uniform buf {
- mat4 matrix;
- vec4 color;
+ mat4 modelViewMatrix;
+#if QSHADER_VIEW_COUNT >= 2
+ mat4 projectionMatrix[QSHADER_VIEW_COUNT];
+#else
+ mat4 projectionMatrix;
+#endif
vec2 textureScale;
float dpr;
-} ubuf;
+ vec4 color;
+};
void main()
{
- fragColor = ubuf.color * texture(_qt_texture, sampleCoord).r;
+ fragColor = color * texture(_qt_texture, sampleCoord).r;
}