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-rw-r--r--src/quick/scenegraph/shaders_ng/distancefieldoutlinetext.frag33
1 files changed, 33 insertions, 0 deletions
diff --git a/src/quick/scenegraph/shaders_ng/distancefieldoutlinetext.frag b/src/quick/scenegraph/shaders_ng/distancefieldoutlinetext.frag
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index 0000000000..1ece7b1e51
--- /dev/null
+++ b/src/quick/scenegraph/shaders_ng/distancefieldoutlinetext.frag
@@ -0,0 +1,33 @@
+// Copyright (C) 2023 The Qt Company Ltd.
+// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
+
+#version 440
+
+layout(location = 0) in vec2 sampleCoord;
+layout(location = 0) out vec4 fragColor;
+
+layout(binding = 1) uniform sampler2D _qt_texture;
+
+layout(std140, binding = 0) uniform buf {
+#if QSHADER_VIEW_COUNT >= 2
+ mat4 matrix[QSHADER_VIEW_COUNT];
+#else
+ mat4 matrix;
+#endif
+ vec2 textureScale;
+ vec4 color;
+ float alphaMin;
+ float alphaMax;
+ // up to this point it must match distancefieldtext
+ vec4 styleColor;
+ float outlineAlphaMax0;
+ float outlineAlphaMax1;
+};
+
+void main()
+{
+ float d = texture(_qt_texture, sampleCoord).r;
+ float a = smoothstep(alphaMin, alphaMax, d);
+ fragColor = step(1.0 - a, 1.0) * mix(styleColor, color, a)
+ * smoothstep(outlineAlphaMax0, outlineAlphaMax1, d);
+}