diff options
Diffstat (limited to 'src/quick/scenegraph/shaders_ng/distancefieldoutlinetext.frag')
-rw-r--r-- | src/quick/scenegraph/shaders_ng/distancefieldoutlinetext.frag | 15 |
1 files changed, 11 insertions, 4 deletions
diff --git a/src/quick/scenegraph/shaders_ng/distancefieldoutlinetext.frag b/src/quick/scenegraph/shaders_ng/distancefieldoutlinetext.frag index b1551d8ef4..1ece7b1e51 100644 --- a/src/quick/scenegraph/shaders_ng/distancefieldoutlinetext.frag +++ b/src/quick/scenegraph/shaders_ng/distancefieldoutlinetext.frag @@ -1,3 +1,6 @@ +// Copyright (C) 2023 The Qt Company Ltd. +// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only + #version 440 layout(location = 0) in vec2 sampleCoord; @@ -6,7 +9,11 @@ layout(location = 0) out vec4 fragColor; layout(binding = 1) uniform sampler2D _qt_texture; layout(std140, binding = 0) uniform buf { +#if QSHADER_VIEW_COUNT >= 2 + mat4 matrix[QSHADER_VIEW_COUNT]; +#else mat4 matrix; +#endif vec2 textureScale; vec4 color; float alphaMin; @@ -15,12 +22,12 @@ layout(std140, binding = 0) uniform buf { vec4 styleColor; float outlineAlphaMax0; float outlineAlphaMax1; -} ubuf; +}; void main() { float d = texture(_qt_texture, sampleCoord).r; - float a = smoothstep(ubuf.alphaMin, ubuf.alphaMax, d); - fragColor = step(1.0 - a, 1.0) * mix(ubuf.styleColor, ubuf.color, a) - * smoothstep(ubuf.outlineAlphaMax0, ubuf.outlineAlphaMax1, d); + float a = smoothstep(alphaMin, alphaMax, d); + fragColor = step(1.0 - a, 1.0) * mix(styleColor, color, a) + * smoothstep(outlineAlphaMax0, outlineAlphaMax1, d); } |