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-rw-r--r--src/quick/scenegraph/shaders_ng/distancefieldoutlinetext_a.frag15
1 files changed, 11 insertions, 4 deletions
diff --git a/src/quick/scenegraph/shaders_ng/distancefieldoutlinetext_a.frag b/src/quick/scenegraph/shaders_ng/distancefieldoutlinetext_a.frag
index 7c6bd9a493..ac289221f9 100644
--- a/src/quick/scenegraph/shaders_ng/distancefieldoutlinetext_a.frag
+++ b/src/quick/scenegraph/shaders_ng/distancefieldoutlinetext_a.frag
@@ -1,3 +1,6 @@
+// Copyright (C) 2023 The Qt Company Ltd.
+// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
+
#version 440
layout(location = 0) in vec2 sampleCoord;
@@ -6,7 +9,11 @@ layout(location = 0) out vec4 fragColor;
layout(binding = 1) uniform sampler2D _qt_texture;
layout(std140, binding = 0) uniform buf {
+#if QSHADER_VIEW_COUNT >= 2
+ mat4 matrix[QSHADER_VIEW_COUNT];
+#else
mat4 matrix;
+#endif
vec2 textureScale;
vec4 color;
float alphaMin;
@@ -15,12 +22,12 @@ layout(std140, binding = 0) uniform buf {
vec4 styleColor;
float outlineAlphaMax0;
float outlineAlphaMax1;
-} ubuf;
+};
void main()
{
float d = texture(_qt_texture, sampleCoord).a;
- float a = smoothstep(ubuf.alphaMin, ubuf.alphaMax, d);
- fragColor = step(1.0 - a, 1.0) * mix(ubuf.styleColor, ubuf.color, a)
- * smoothstep(ubuf.outlineAlphaMax0, ubuf.outlineAlphaMax1, d);
+ float a = smoothstep(alphaMin, alphaMax, d);
+ fragColor = step(1.0 - a, 1.0) * mix(styleColor, color, a)
+ * smoothstep(outlineAlphaMax0, outlineAlphaMax1, d);
}