diff options
Diffstat (limited to 'src/quick/scenegraph/shaders_ng/distancefieldshiftedtext.frag')
-rw-r--r-- | src/quick/scenegraph/shaders_ng/distancefieldshiftedtext.frag | 15 |
1 files changed, 11 insertions, 4 deletions
diff --git a/src/quick/scenegraph/shaders_ng/distancefieldshiftedtext.frag b/src/quick/scenegraph/shaders_ng/distancefieldshiftedtext.frag index aa3390094b..6374f2d3ac 100644 --- a/src/quick/scenegraph/shaders_ng/distancefieldshiftedtext.frag +++ b/src/quick/scenegraph/shaders_ng/distancefieldshiftedtext.frag @@ -1,3 +1,6 @@ +// Copyright (C) 2023 The Qt Company Ltd. +// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only + #version 440 layout(location = 0) in vec2 sampleCoord; @@ -8,7 +11,11 @@ layout(location = 0) out vec4 fragColor; layout(binding = 1) uniform sampler2D _qt_texture; layout(std140, binding = 0) uniform buf { +#if QSHADER_VIEW_COUNT >= 2 + mat4 matrix[QSHADER_VIEW_COUNT]; +#else mat4 matrix; +#endif vec2 textureScale; vec4 color; float alphaMin; @@ -16,12 +23,12 @@ layout(std140, binding = 0) uniform buf { // up to this point it must match distancefieldtext vec4 styleColor; vec2 shift; -} ubuf; +}; void main() { - float a = smoothstep(ubuf.alphaMin, ubuf.alphaMax, texture(_qt_texture, sampleCoord).r); - vec4 shifted = ubuf.styleColor * smoothstep(ubuf.alphaMin, ubuf.alphaMax, + float a = smoothstep(alphaMin, alphaMax, texture(_qt_texture, sampleCoord).r); + vec4 shifted = styleColor * smoothstep(alphaMin, alphaMax, texture(_qt_texture, shiftedSampleCoord).r); - fragColor = mix(shifted, ubuf.color, a); + fragColor = mix(shifted, color, a); } |