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-rw-r--r--src/quick/scenegraph/shaders_ng/distancefieldshiftedtext.vert33
1 files changed, 33 insertions, 0 deletions
diff --git a/src/quick/scenegraph/shaders_ng/distancefieldshiftedtext.vert b/src/quick/scenegraph/shaders_ng/distancefieldshiftedtext.vert
new file mode 100644
index 0000000000..5eeb6d8ecb
--- /dev/null
+++ b/src/quick/scenegraph/shaders_ng/distancefieldshiftedtext.vert
@@ -0,0 +1,33 @@
+#version 440
+
+layout(location = 0) in vec4 vCoord;
+layout(location = 1) in vec2 tCoord;
+
+layout(location = 0) out vec2 sampleCoord;
+layout(location = 1) out vec2 shiftedSampleCoord;
+
+layout(std140, binding = 0) uniform buf {
+#if QSHADER_VIEW_COUNT >= 2
+ mat4 matrix[QSHADER_VIEW_COUNT];
+#else
+ mat4 matrix;
+#endif
+ vec2 textureScale;
+ vec4 color;
+ float alphaMin;
+ float alphaMax;
+ // up to this point it must match distancefieldtext
+ vec4 styleColor;
+ vec2 shift;
+};
+
+void main()
+{
+ sampleCoord = tCoord * textureScale;
+ shiftedSampleCoord = (tCoord - shift) * textureScale;
+#if QSHADER_VIEW_COUNT >= 2
+ gl_Position = matrix[gl_ViewIndex] * vCoord;
+#else
+ gl_Position = matrix * vCoord;
+#endif
+}