diff options
Diffstat (limited to 'src/quick/scenegraph/shaders_ng/distancefieldshiftedtext.vert')
-rw-r--r-- | src/quick/scenegraph/shaders_ng/distancefieldshiftedtext.vert | 18 |
1 files changed, 12 insertions, 6 deletions
diff --git a/src/quick/scenegraph/shaders_ng/distancefieldshiftedtext.vert b/src/quick/scenegraph/shaders_ng/distancefieldshiftedtext.vert index f3a7671435..5eeb6d8ecb 100644 --- a/src/quick/scenegraph/shaders_ng/distancefieldshiftedtext.vert +++ b/src/quick/scenegraph/shaders_ng/distancefieldshiftedtext.vert @@ -7,7 +7,11 @@ layout(location = 0) out vec2 sampleCoord; layout(location = 1) out vec2 shiftedSampleCoord; layout(std140, binding = 0) uniform buf { +#if QSHADER_VIEW_COUNT >= 2 + mat4 matrix[QSHADER_VIEW_COUNT]; +#else mat4 matrix; +#endif vec2 textureScale; vec4 color; float alphaMin; @@ -15,13 +19,15 @@ layout(std140, binding = 0) uniform buf { // up to this point it must match distancefieldtext vec4 styleColor; vec2 shift; -} ubuf; - -out gl_PerVertex { vec4 gl_Position; }; +}; void main() { - sampleCoord = tCoord * ubuf.textureScale; - shiftedSampleCoord = (tCoord - ubuf.shift) * ubuf.textureScale; - gl_Position = ubuf.matrix * vCoord; + sampleCoord = tCoord * textureScale; + shiftedSampleCoord = (tCoord - shift) * textureScale; +#if QSHADER_VIEW_COUNT >= 2 + gl_Position = matrix[gl_ViewIndex] * vCoord; +#else + gl_Position = matrix * vCoord; +#endif } |