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-rw-r--r--src/quick/scenegraph/shaders_ng/distancefieldshiftedtext_fwidth.frag13
1 files changed, 10 insertions, 3 deletions
diff --git a/src/quick/scenegraph/shaders_ng/distancefieldshiftedtext_fwidth.frag b/src/quick/scenegraph/shaders_ng/distancefieldshiftedtext_fwidth.frag
index a71cc1d9b0..373e97ffff 100644
--- a/src/quick/scenegraph/shaders_ng/distancefieldshiftedtext_fwidth.frag
+++ b/src/quick/scenegraph/shaders_ng/distancefieldshiftedtext_fwidth.frag
@@ -1,3 +1,6 @@
+// Copyright (C) 2023 The Qt Company Ltd.
+// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
+
#version 440
layout(location = 0) in vec2 sampleCoord;
@@ -8,7 +11,11 @@ layout(location = 0) out vec4 fragColor;
layout(binding = 1) uniform sampler2D _qt_texture;
layout(std140, binding = 0) uniform buf {
+#if QSHADER_VIEW_COUNT >= 2
+ mat4 matrix[QSHADER_VIEW_COUNT];
+#else
mat4 matrix;
+#endif
vec2 textureScale;
vec4 color;
float alphaMin;
@@ -16,7 +23,7 @@ layout(std140, binding = 0) uniform buf {
// up to this point it must match distancefieldtext
vec4 styleColor;
vec2 shift;
-} ubuf;
+};
void main()
{
@@ -28,6 +35,6 @@ void main()
float shiftedF = fwidth(shiftedDistance);
float shiftedA = smoothstep(0.5 - shiftedF, 0.5 + shiftedF, shiftedDistance);
- vec4 shifted = ubuf.styleColor * shiftedA;
- fragColor = mix(shifted, ubuf.color, a);
+ vec4 shifted = styleColor * shiftedA;
+ fragColor = mix(shifted, color, a);
}