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-rw-r--r--src/quick/scenegraph/shaders_ng/distancefieldtext.frag13
1 files changed, 10 insertions, 3 deletions
diff --git a/src/quick/scenegraph/shaders_ng/distancefieldtext.frag b/src/quick/scenegraph/shaders_ng/distancefieldtext.frag
index d594207567..a94a1257b9 100644
--- a/src/quick/scenegraph/shaders_ng/distancefieldtext.frag
+++ b/src/quick/scenegraph/shaders_ng/distancefieldtext.frag
@@ -1,3 +1,6 @@
+// Copyright (C) 2023 The Qt Company Ltd.
+// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
+
#version 440
layout(location = 0) in vec2 sampleCoord;
@@ -6,15 +9,19 @@ layout(location = 0) out vec4 fragColor;
layout(binding = 1) uniform sampler2D _qt_texture;
layout(std140, binding = 0) uniform buf {
+#if QSHADER_VIEW_COUNT >= 2
+ mat4 matrix[QSHADER_VIEW_COUNT];
+#else
mat4 matrix;
+#endif
vec2 textureScale;
vec4 color;
float alphaMin;
float alphaMax;
-} ubuf;
+};
void main()
{
- fragColor = ubuf.color * smoothstep(ubuf.alphaMin, ubuf.alphaMax,
- texture(_qt_texture, sampleCoord).r);
+ fragColor = color * smoothstep(alphaMin, alphaMax,
+ texture(_qt_texture, sampleCoord).r);
}