diff options
Diffstat (limited to 'src/quick/scenegraph/shaders_ng/distancefieldtext_fwidth.frag')
-rw-r--r-- | src/quick/scenegraph/shaders_ng/distancefieldtext_fwidth.frag | 11 |
1 files changed, 9 insertions, 2 deletions
diff --git a/src/quick/scenegraph/shaders_ng/distancefieldtext_fwidth.frag b/src/quick/scenegraph/shaders_ng/distancefieldtext_fwidth.frag index a698c19550..e895071811 100644 --- a/src/quick/scenegraph/shaders_ng/distancefieldtext_fwidth.frag +++ b/src/quick/scenegraph/shaders_ng/distancefieldtext_fwidth.frag @@ -1,3 +1,6 @@ +// Copyright (C) 2023 The Qt Company Ltd. +// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only + #version 440 layout(location = 0) in vec2 sampleCoord; @@ -6,16 +9,20 @@ layout(location = 0) out vec4 fragColor; layout(binding = 1) uniform sampler2D _qt_texture; layout(std140, binding = 0) uniform buf { +#if QSHADER_VIEW_COUNT >= 2 + mat4 matrix[QSHADER_VIEW_COUNT]; +#else mat4 matrix; +#endif vec2 textureScale; vec4 color; float alphaMin; float alphaMax; -} ubuf; +}; void main() { float distance = texture(_qt_texture, sampleCoord).r; float f = fwidth(distance); - fragColor = ubuf.color * smoothstep(max(0.0, 0.5 - f), min(1.0, 0.5 + f), distance); + fragColor = color * smoothstep(max(0.0, 0.5 - f), min(1.0, 0.5 + f), distance); } |