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-rw-r--r--src/quick/scenegraph/shaders_ng/distancefieldtext_fwidth.frag11
1 files changed, 9 insertions, 2 deletions
diff --git a/src/quick/scenegraph/shaders_ng/distancefieldtext_fwidth.frag b/src/quick/scenegraph/shaders_ng/distancefieldtext_fwidth.frag
index a698c19550..e895071811 100644
--- a/src/quick/scenegraph/shaders_ng/distancefieldtext_fwidth.frag
+++ b/src/quick/scenegraph/shaders_ng/distancefieldtext_fwidth.frag
@@ -1,3 +1,6 @@
+// Copyright (C) 2023 The Qt Company Ltd.
+// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
+
#version 440
layout(location = 0) in vec2 sampleCoord;
@@ -6,16 +9,20 @@ layout(location = 0) out vec4 fragColor;
layout(binding = 1) uniform sampler2D _qt_texture;
layout(std140, binding = 0) uniform buf {
+#if QSHADER_VIEW_COUNT >= 2
+ mat4 matrix[QSHADER_VIEW_COUNT];
+#else
mat4 matrix;
+#endif
vec2 textureScale;
vec4 color;
float alphaMin;
float alphaMax;
-} ubuf;
+};
void main()
{
float distance = texture(_qt_texture, sampleCoord).r;
float f = fwidth(distance);
- fragColor = ubuf.color * smoothstep(max(0.0, 0.5 - f), min(1.0, 0.5 + f), distance);
+ fragColor = color * smoothstep(max(0.0, 0.5 - f), min(1.0, 0.5 + f), distance);
}