diff options
Diffstat (limited to 'src/quick/scenegraph/shaders_ng/hiqsubpixeldistancefieldtext.frag')
-rw-r--r-- | src/quick/scenegraph/shaders_ng/hiqsubpixeldistancefieldtext.frag | 15 |
1 files changed, 11 insertions, 4 deletions
diff --git a/src/quick/scenegraph/shaders_ng/hiqsubpixeldistancefieldtext.frag b/src/quick/scenegraph/shaders_ng/hiqsubpixeldistancefieldtext.frag index 723227a04d..fc3d04cb60 100644 --- a/src/quick/scenegraph/shaders_ng/hiqsubpixeldistancefieldtext.frag +++ b/src/quick/scenegraph/shaders_ng/hiqsubpixeldistancefieldtext.frag @@ -1,3 +1,6 @@ +// Copyright (C) 2023 The Qt Company Ltd. +// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only + #version 440 layout(location = 0) in vec2 sampleCoord; @@ -11,7 +14,11 @@ layout(location = 0) out vec4 fragColor; layout(binding = 1) uniform sampler2D _qt_texture; layout(std140, binding = 0) uniform buf { +#if QSHADER_VIEW_COUNT >= 2 + mat4 matrix[QSHADER_VIEW_COUNT]; +#else mat4 matrix; +#endif vec2 textureScale; vec4 color; float alphaMin; @@ -19,7 +26,7 @@ layout(std140, binding = 0) uniform buf { // up to this point it must match distancefieldtext float fontScale; vec4 vecDelta; -} ubuf; +}; void main() { @@ -31,10 +38,10 @@ void main() n.w = textureProj(_qt_texture, sampleFarRight).r; vec2 d = min(abs(n.yw - n.xz) * 2., 0.67); - vec2 lo = mix(vec2(ubuf.alphaMin), vec2(0.5), d); - vec2 hi = mix(vec2(ubuf.alphaMax), vec2(0.5), d); + vec2 lo = mix(vec2(alphaMin), vec2(0.5), d); + vec2 hi = mix(vec2(alphaMax), vec2(0.5), d); n = smoothstep(lo.xxyy, hi.xxyy, n); c = smoothstep(lo.x + lo.y, hi.x + hi.y, 2. * c); - fragColor = vec4(0.333 * (n.xyz + n.yzw + c), c) * ubuf.color.w; + fragColor = vec4(0.333 * (n.xyz + n.yzw + c), c) * color.w; } |